Namco WSG: noise in per-chan osc for real?
This commit is contained in:
parent
15c6ebff0a
commit
aea7a67d3e
|
@ -659,11 +659,13 @@ void namco_audio_device::sound_stream_update(short** outputs, int len)
|
|||
{
|
||||
lmix[i]+=l_noise_data;
|
||||
rmix[i]+=r_noise_data;
|
||||
voice->last_out=(l_noise_data+r_noise_data)>>1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lmix[i]+=-l_noise_data;
|
||||
rmix[i]+=-r_noise_data;
|
||||
voice->last_out=-((l_noise_data+r_noise_data)>>1);
|
||||
}
|
||||
|
||||
if (hold)
|
||||
|
|
Loading…
Reference in New Issue