Merge branch 'master' into doc-brackets

This commit is contained in:
tildearrow 2023-06-23 23:25:43 -05:00
commit a7b306a097
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@ -17,7 +17,7 @@ Buttons from left to right:
![instruments window in folder view](instruments-folder.png)
In folder view, the "Move up" and "Move down buttons disappear and a new one appears:
- **New Folder**: Creates a new folder.
- **New folder**: Creates a new folder.
Instruments may be dragged from folder to folder and even rearranged within folders without changing their associated numbers.

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@ -15,18 +15,18 @@ depending on the instrument type, there are currently 13 different types of an i
- [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610.
- [Standard](standard.md) - for use with NES and Sega Master System's PSG sound source and its derivatives.
- [Game Boy](game-boy.md) - for use with Game Boy APU.
- [PC Engine/TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
- [PC Engine / TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
- [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
- [AY8930](8930.md) - for use with Microchip AY8930 E-PSG sound source.
- [Commodore 64](c64.md) - for use with Commodore 64 SID.
- [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source.
- [TIA](tia.md) - for use with Atari 2600 chip.
- [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
- [Amiga/sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
- [Amiga / sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
- [VERA](vera.md) - for use with Commander X16 VERA.
- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
- [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
- [Konami SCC / Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
- [Namco 163](n163.md) - for use with Namco 163.
- [Konami VRC6](vrc6.md) - for use with VRC6's PSG sound source.
@ -77,14 +77,15 @@ Finally, the sequence of values can be directly edited in the text box at the bo
![ADSR macro editor](macro-ADSR.png)
- **Bottom** and **Top** determine the range of values generated by the macro. (Bottom can be larger than Top to invert the envelope!) All generated values will fall between these two points.
- **Attack** is how quickly the value goes from Bottom to Top. A 0 means nothing will change; a 255 instantly jumps to the Top value.
- **Hold** sets how many ticks the note will wait at Top before decay.
- **Decay** is how quickly the value moves to the Sustain level.
- **Sustain** is the where the value will stay while the note is held until SusTime has passed.
- **SusTime** is how many ticks until SusDecay.
- **SusDecay** is the rate at which the value moves toward Bottom while the note is held.
- **Release** is the rate at which the value moves toward Bottom after the note is released.
- **Bottom** and **Top** determine the range of outputs generated by the macro. (Bottom can be larger than Top to invert the envelope!) All outputs will be between these two values.
- Attack, Decay, Sustain, SusDecay, and Release accept inputs between 0 to 255. These are scaled to the distance between Bottom and Top.
- **Attack** is how much the value moves toward Top with each tick.
- **Hold** sets how many ticks to stay at Top before Decay.
- **Decay** is how much the value moves to the Sustain level.
- **Sustain** is how far from Bottom the value stays while the note is held.
- **SusTime** is how many ticks to stay at Sustain until SusDecay.
- **SusDecay** is how much the value moves toward Bottom with each tick while the note is held.
- **Release** is how much the value moves toward Bottom with each tick after the note is released.
![macro ADSR chart](macro-ADSRchart.png)

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