mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-23 04:55:13 +00:00
add some basic playback code!
here it begins
This commit is contained in:
parent
4a08adf224
commit
a68f8d0dec
6 changed files with 103 additions and 9 deletions
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@ -13,6 +13,15 @@ enum DivDispatchCmds {
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struct DivCommand {
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struct DivCommand {
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DivDispatchCmds cmd;
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DivDispatchCmds cmd;
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unsigned char chan, value;
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DivCommand(DivDispatchCmds c, unsigned char ch, unsigned char val):
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cmd(c),
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chan(ch),
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value(val) {}
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DivCommand(DivDispatchCmds c, unsigned char ch):
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cmd(c),
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chan(ch),
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value(0) {}
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};
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};
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struct DivDelayedCommand {
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struct DivDelayedCommand {
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@ -33,6 +42,7 @@ class DivDispatch {
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int rate;
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int rate;
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virtual void acquire(short& l, short& r);
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virtual void acquire(short& l, short& r);
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virtual int dispatch(DivCommand c);
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virtual int dispatch(DivCommand c);
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virtual void tick();
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/**
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/**
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* initialize this DivDispatch.
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* initialize this DivDispatch.
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@ -43,4 +53,4 @@ class DivDispatch {
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*/
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*/
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virtual int init(DivEngine* parent, int channels, int sugRate);
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virtual int init(DivEngine* parent, int channels, int sugRate);
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};
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};
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#endif
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#endif
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@ -22,6 +22,7 @@ class DivEngine {
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bool playing;
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bool playing;
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bool speedAB;
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bool speedAB;
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int ticks, cycles, curRow, curOrder;
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int ticks, cycles, curRow, curOrder;
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int changeOrd, changePos;
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std::vector<DivChannelState> chan;
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std::vector<DivChannelState> chan;
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blip_buffer_t* bb[2];
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blip_buffer_t* bb[2];
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@ -53,7 +54,9 @@ class DivEngine {
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cycles(0),
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cycles(0),
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curRow(-1),
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curRow(-1),
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curOrder(0),
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curOrder(0),
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changeOrd(-1),
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changePos(0),
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temp{0,0},
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temp{0,0},
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prevSample{0,0} {}
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prevSample{0,0} {}
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};
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};
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#endif
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#endif
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@ -5,10 +5,13 @@ void DivDispatch::acquire(short& l, short& r) {
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r=0;
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r=0;
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}
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}
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void DivDispatch::tick() {
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}
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int DivDispatch::dispatch(DivCommand c) {
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int DivDispatch::dispatch(DivCommand c) {
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return 1;
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return 1;
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}
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}
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int DivDispatch::init(DivEngine* p, int channels, int sugRate) {
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int DivDispatch::init(DivEngine* p, int channels, int sugRate) {
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return 0;
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return 0;
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}
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}
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@ -1,16 +1,42 @@
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#include "dummy.h"
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#include "dummy.h"
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#include <math.h>
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void DivPlatformDummy::acquire(short& l, short& r) {
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void DivPlatformDummy::acquire(short& l, short& r) {
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l=0;
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l=0;
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r=0;
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for (unsigned char i=0; i<chans; i++) {
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if (chan[i].active) {
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l+=((chan[i].pos>=0x8000)?chan[i].vol:-chan[i].vol)<<5;
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chan[i].pos+=chan[i].freq;
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}
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}
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r=l;
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}
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void DivPlatformDummy::tick() {
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for (unsigned char i=0; i<chans; i++) {
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chan[i].vol=chan[i].vol-(chan[i].vol>>3);
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}
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}
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}
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int DivPlatformDummy::dispatch(DivCommand c) {
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int DivPlatformDummy::dispatch(DivCommand c) {
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switch (c.cmd) {
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case DIV_CMD_NOTE_ON:
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chan[c.chan].vol=0x7f;
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chan[c.chan].freq=16.4f*pow(2.0f,((float)c.value/12.0f));
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chan[c.chan].active=true;
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break;
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case DIV_CMD_NOTE_OFF:
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chan[c.chan].active=false;
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break;
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default:
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break;
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}
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return 1;
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return 1;
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}
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}
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int DivPlatformDummy::init(DivEngine* p, int channels, int sugRate) {
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int DivPlatformDummy::init(DivEngine* p, int channels, int sugRate) {
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parent=p;
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parent=p;
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rate=sugRate;
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rate=65536;
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chans=channels;
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return channels;
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return channels;
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}
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}
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@ -3,8 +3,18 @@
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// the dummy platform outputs square waves, interprets STD instruments and plays samples.
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// the dummy platform outputs square waves, interprets STD instruments and plays samples.
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// used when a DivDispatch for a system is not found.
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// used when a DivDispatch for a system is not found.
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class DivPlatformDummy: public DivDispatch {
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class DivPlatformDummy: public DivDispatch {
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struct Channel {
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unsigned short freq;
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unsigned short pos;
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bool active;
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unsigned char vol;
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Channel(): freq(0), pos(0), active(false), vol(0) {}
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};
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Channel chan[17];
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unsigned char chans;
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public:
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public:
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void acquire(short& l, short& r);
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void acquire(short& l, short& r);
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int dispatch(DivCommand c);
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int dispatch(DivCommand c);
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void tick();
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int init(DivEngine* parent, int channels, int sugRate);
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int init(DivEngine* parent, int channels, int sugRate);
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};
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};
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@ -30,6 +30,14 @@ void DivEngine::nextRow() {
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if (++curRow>=song.patLen) {
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if (++curRow>=song.patLen) {
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nextOrder();
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nextOrder();
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}
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}
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if (changeOrd>=0) {
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curRow=changePos;
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curOrder=changeOrd;
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if (curOrder>=song.ordersLen) {
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curOrder=0;
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}
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changeOrd=-1;
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}
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strcpy(pb1,"");
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strcpy(pb1,"");
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strcpy(pb3,"");
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strcpy(pb3,"");
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for (int i=0; i<chans; i++) {
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for (int i=0; i<chans; i++) {
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@ -68,6 +76,39 @@ void DivEngine::nextRow() {
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}
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}
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}
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}
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printf("| %.2x:%s | \x1b[1;33m%3d%s\x1b[m\n",curOrder,pb1,curRow,pb3);
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printf("| %.2x:%s | \x1b[1;33m%3d%s\x1b[m\n",curOrder,pb1,curRow,pb3);
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for (int i=0; i<chans; i++) {
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DivPattern* pat=song.pat[i]->data[curOrder];
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// note
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if (pat->data[curRow][0]==100) {
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dispatch->dispatch(DivCommand(DIV_CMD_NOTE_OFF,i));
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} else if (pat->data[curRow][1]!=0) {
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dispatch->dispatch(DivCommand(DIV_CMD_NOTE_ON,i,pat->data[curRow][0]+pat->data[curRow][1]*12));
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}
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// effects
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for (int j=0; j<song.pat[i]->effectRows; j++) {
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unsigned char effect=pat->data[curRow][4+(j<<1)];
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unsigned char effectVal=pat->data[curRow][5+(j<<1)];
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switch (effect) {
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case 0x09: // speed 1
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song.speed1=effectVal;
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break;
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case 0x0f: // speed 2
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song.speed2=effectVal;
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break;
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case 0x0b: // change order
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changeOrd=effectVal;
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changePos=0;
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break;
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case 0x0d: // next order
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changeOrd=curOrder+1;
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changePos=effectVal;
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break;
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}
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}
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}
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}
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}
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void DivEngine::nextTick() {
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void DivEngine::nextTick() {
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@ -81,14 +122,15 @@ void DivEngine::nextTick() {
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}
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}
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}
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}
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if (--ticks<=0) {
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if (--ticks<=0) {
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nextRow();
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if (speedAB) {
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if (speedAB) {
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ticks=song.speed2*(song.timeBase+1);
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ticks=song.speed2*(song.timeBase+1);
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} else {
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} else {
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ticks=song.speed1*(song.timeBase+1);
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ticks=song.speed1*(song.timeBase+1);
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}
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}
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speedAB=!speedAB;
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speedAB=!speedAB;
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nextRow();
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}
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}
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dispatch->tick();
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}
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}
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void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
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void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
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@ -115,4 +157,4 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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out[0][i]=(float)bbOut[0][i]/32768.0;
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out[0][i]=(float)bbOut[0][i]/32768.0;
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out[1][i]=(float)bbOut[1][i]/32768.0;
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out[1][i]=(float)bbOut[1][i]/32768.0;
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}
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}
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}
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}
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