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disable delay locking bug emulation entirely
so it appears the bug emulation caused an actual bug
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1 changed files with 1 additions and 1 deletions
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@ -403,7 +403,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
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chan[i].delayOrder=whatOrder;
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chan[i].delayRow=whatRow;
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if (effectVal==nextSpeed) {
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if (sysOfChan[i]!=DIV_SYSTEM_YM2610 && sysOfChan[i]!=DIV_SYSTEM_YM2610_EXT) chan[i].delayLocked=true;
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//if (sysOfChan[i]!=DIV_SYSTEM_YM2610 && sysOfChan[i]!=DIV_SYSTEM_YM2610_EXT) chan[i].delayLocked=true;
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} else {
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chan[i].delayLocked=false;
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}
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