GUI: new osc renderer, part 10

This commit is contained in:
tildearrow 2024-02-13 17:27:03 -05:00
parent fd8352860d
commit 9eebb45936

View file

@ -114,7 +114,12 @@ const char* sh_oscRender_srcF=
" float valmax = max(max(val1,val2),val3);\n" " float valmax = max(max(val1,val2),val3);\n"
" float valmin = min(min(val1,val2),val3);\n" " float valmin = min(min(val1,val2),val3);\n"
" float vald = abs(valmax-valmin);\n" " float vald = abs(valmax-valmin);\n"
" float alpha = (uLineWidth*0.75)-abs(uv.y-val2)/max(tresh.y,vald);\n" " float alpha = 0.0;\n"
" if (uv.y>valmin) {\n"
" alpha=valmax*uResolution.y*0.5-fur_fragCoord.y+uLineWidth*0.5;\n"
" } else {\n"
" alpha=fur_fragCoord.y-valmin*uResolution.y*0.5+uLineWidth*0.5;\n"
" }\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n" " gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
"}\n"; "}\n";
#else #else