GUI: rename Amiga/Sample to Sample
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c171f3255a
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@ -80,11 +80,11 @@ const int vgmVersions[6]={
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};
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};
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const char* insTypes[DIV_INS_MAX]={
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const char* insTypes[DIV_INS_MAX]={
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"Standard",
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"Standard (SMS/NES)",
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"FM (4-operator)",
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"FM (4-operator)",
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"Game Boy",
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"Game Boy",
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"C64",
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"C64",
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"Amiga/Sample",
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"Sample",
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"PC Engine",
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"PC Engine",
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"AY-3-8910/SSG",
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"AY-3-8910/SSG",
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"AY8930",
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"AY8930",
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@ -2435,7 +2435,7 @@ void FurnaceGUI::drawInsEdit() {
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P(ImGui::Checkbox("Absolute Duty Macro",&ins->c64.dutyIsAbs));
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P(ImGui::Checkbox("Absolute Duty Macro",&ins->c64.dutyIsAbs));
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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if (ins->type==DIV_INS_AMIGA) if (ImGui::BeginTabItem("Amiga/Sample")) {
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if (ins->type==DIV_INS_AMIGA) if (ImGui::BeginTabItem("Sample")) {
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String sName;
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String sName;
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if (ins->amiga.initSample<0 || ins->amiga.initSample>=e->song.sampleLen) {
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if (ins->amiga.initSample<0 || ins->amiga.initSample>=e->song.sampleLen) {
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sName="none selected";
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sName="none selected";
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