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https://github.com/tildearrow/furnace.git
synced 2024-11-16 01:35:07 +00:00
Fix wrong link, Add modifier and contributor disclaimer in vgsound_emu core
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14 changed files with 36 additions and 22 deletions
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@ -3,6 +3,7 @@
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900
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Konami K005289 emulation core
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Konami K005289 emulation core
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This chip is used at infamous Konami Bubble System, for part of Wavetable sound generator.
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This chip is used at infamous Konami Bubble System, for part of Wavetable sound generator.
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@ -3,6 +3,7 @@
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900
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Konami K005289 emulation core
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Konami K005289 emulation core
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See k005289.cpp for more info.
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See k005289.cpp for more info.
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@ -3,6 +3,7 @@
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Namco 163 Sound emulation core
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Namco 163 Sound emulation core
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This chip is one of NES mapper with sound expansion, This one is by Namco.
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This chip is one of NES mapper with sound expansion, This one is by Namco.
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@ -99,7 +100,7 @@ void n163_core::tick()
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m_ram[m_voice_cycle + 3] = bitfield(accum, 8, 8);
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m_ram[m_voice_cycle + 3] = bitfield(accum, 8, 8);
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m_ram[m_voice_cycle + 5] = bitfield(accum, 16, 8);
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m_ram[m_voice_cycle + 5] = bitfield(accum, 16, 8);
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const u8 prev_voice_cycle = m_voice_cycle;
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const u8 prev_voice_cycle = m_voice_cycle;
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// update voice cycle
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// update voice cycle
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bool flush = m_multiplex ? true : false;
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bool flush = m_multiplex ? true : false;
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@ -112,8 +113,8 @@ void n163_core::tick()
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}
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}
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// output 4 bit waveform and volume, multiplexed
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// output 4 bit waveform and volume, multiplexed
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const u8 chan_index = ((0x78-prev_voice_cycle)>>3)&7;
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const u8 chan_index = ((0x78-prev_voice_cycle)>>3)&7;
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m_ch_out[chan_index]=wave * volume;
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m_ch_out[chan_index]=wave * volume;
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m_acc += m_ch_out[chan_index];
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m_acc += m_ch_out[chan_index];
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if (flush)
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if (flush)
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{
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{
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@ -127,12 +128,12 @@ void n163_core::reset()
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// reset this chip
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// reset this chip
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m_disable = false;
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m_disable = false;
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m_multiplex = true;
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m_multiplex = true;
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memset(m_ram,0,sizeof(m_ram));
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memset(m_ram,0,sizeof(m_ram));
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m_voice_cycle = 0x78;
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m_voice_cycle = 0x78;
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m_addr_latch.reset();
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m_addr_latch.reset();
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m_out = 0;
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m_out = 0;
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m_acc = 0;
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m_acc = 0;
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memset(m_ch_out,0,sizeof(m_ch_out));
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memset(m_ch_out,0,sizeof(m_ch_out));
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}
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}
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// accessor
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// accessor
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@ -3,6 +3,7 @@
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Namco 163 Sound emulation core
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Namco 163 Sound emulation core
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*/
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*/
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@ -46,11 +47,11 @@ public:
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// sound output pin
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// sound output pin
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s16 out() { return m_out; }
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s16 out() { return m_out; }
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// get channel output
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// get channel output
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s16 chan_out(u8 ch) { return m_ch_out[ch]; }
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s16 chan_out(u8 ch) { return m_ch_out[ch]; }
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// get voice cycle
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// get voice cycle
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u8 voice_cycle() { return m_voice_cycle; }
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u8 voice_cycle() { return m_voice_cycle; }
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// register pool
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// register pool
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u8 reg(u8 addr) { return m_ram[addr & 0x7f]; }
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u8 reg(u8 addr) { return m_ram[addr & 0x7f]; }
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@ -63,7 +64,7 @@ private:
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addr_latch_t()
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addr_latch_t()
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: addr(0)
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: addr(0)
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, incr(0)
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, incr(0)
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{ };
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{ }
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void reset()
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void reset()
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{
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{
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@ -80,7 +81,7 @@ private:
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u8 m_voice_cycle = 0x78; // Voice cycle for processing
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u8 m_voice_cycle = 0x78; // Voice cycle for processing
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addr_latch_t m_addr_latch; // address latch
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addr_latch_t m_addr_latch; // address latch
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s16 m_out = 0; // output
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s16 m_out = 0; // output
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s16 m_ch_out[8] = {0}; // per channel output
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s16 m_ch_out[8] = {0}; // per channel output
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// demultiplex related
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// demultiplex related
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bool m_multiplex = true; // multiplex flag, but less noisy = inaccurate!
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bool m_multiplex = true; // multiplex flag, but less noisy = inaccurate!
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s16 m_acc = 0; // accumulated output
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s16 m_acc = 0; // accumulated output
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@ -1,8 +1,9 @@
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/*
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/*
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/main/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: tildearrow
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OKI MSM6295 emulation core
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OKI MSM6295 emulation core
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It is 4 channel ADPCM playback chip from OKI semiconductor.
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It is 4 channel ADPCM playback chip from OKI semiconductor.
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/*
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/*
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/main/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: tildearrow
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OKI MSM6295 emulation core
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OKI MSM6295 emulation core
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See msm6295.cpp for more info.
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See msm6295.cpp for more info.
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@ -71,7 +72,7 @@ public:
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msm6295_core &m_host;
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msm6295_core &m_host;
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u16 m_clock = 0; // clock counter
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u16 m_clock = 0; // clock counter
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bool m_busy = false; // busy status
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bool m_busy = false; // busy status
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bool m_muted = false; // muted
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bool m_muted = false; // muted
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u8 m_command = 0; // current command
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u8 m_command = 0; // current command
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u32 m_addr = 0; // current address
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u32 m_addr = 0; // current address
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s8 m_nibble = 0; // current nibble
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s8 m_nibble = 0; // current nibble
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/*
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/*
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/main/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holders: cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: tildearrow
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Various core utilities for vgsound_emu
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Various core utilities for vgsound_emu
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*/
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*/
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/*
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/*
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/main/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: tildearrow
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Dialogic ADPCM core
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Dialogic ADPCM core
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*/
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*/
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: Natt Akuma, tildearrow, Grauw
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Konami SCC emulation core
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Konami SCC emulation core
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Konami SCC means "Sound Creative Chip", it's actually MSX MegaROM/RAM Mapper with 5 channel Wavetable sound generator.
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Konami SCC means "Sound Creative Chip", it's actually MSX MegaROM/RAM Mapper with 5 channel Wavetable sound generator.
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@ -373,12 +374,12 @@ void scc_core::reset()
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m_test.reset();
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m_test.reset();
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m_out = 0;
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m_out = 0;
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memset(m_reg,0,sizeof(m_reg));
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memset(m_reg,0,sizeof(m_reg));
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}
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}
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void scc_core::voice_t::reset()
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void scc_core::voice_t::reset()
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{
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{
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memset(wave,0,sizeof(wave));
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memset(wave,0,sizeof(wave));
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enable = false;
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enable = false;
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pitch = 0;
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pitch = 0;
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volume = 0;
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volume = 0;
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: Natt Akuma, tildearrow, Grauw
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Konami SCC emulation core
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Konami SCC emulation core
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See scc.cpp for more info.
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See scc.cpp for more info.
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Konami VRC VI sound emulation core
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Konami VRC VI sound emulation core
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It's one of NES mapper with built-in sound chip, and also one of 2 Konami VRCs with this feature. (rest one has OPLL derivatives.)
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It's one of NES mapper with built-in sound chip, and also one of 2 Konami VRCs with this feature. (rest one has OPLL derivatives.)
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holder(s): cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Konami VRC VI sound emulation core
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Konami VRC VI sound emulation core
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See vrcvi.cpp to more infos.
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See vrcvi.cpp to more infos.
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holders: cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Seta/Allumer X1-010 Emulation core
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Seta/Allumer X1-010 Emulation core
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the chip has 16 voices, all voices can be switchable to Wavetable or PCM sample playback mode.
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the chip has 16 voices, all voices can be switchable to Wavetable or PCM sample playback mode.
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License: BSD-3-Clause
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License: BSD-3-Clause
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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see https://github.com/cam900/vgsound_emu/blob/vgsound_emu_v1/LICENSE for more details
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Copyright holders: cam900
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Copyright holder(s): cam900
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Modifiers and Contributors for Furnace: cam900, tildearrow
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Seta/Allumer X1-010 Emulation core
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Seta/Allumer X1-010 Emulation core
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See x1_010.cpp for more info.
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See x1_010.cpp for more info.
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@ -63,7 +64,7 @@ public:
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// getters
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// getters
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s32 output(u8 channel) { return m_out[channel & 1]; }
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s32 output(u8 channel) { return m_out[channel & 1]; }
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s32 chan_out(u8 channel) { return (m_voice[channel].data * (m_voice[channel].vol_out[0]+m_voice[channel].vol_out[1]))<<2; }
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s32 chan_out(u8 channel) { return (m_voice[channel].data * (m_voice[channel].vol_out[0]+m_voice[channel].vol_out[1]))<<2; }
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// internal state
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// internal state
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void reset();
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void reset();
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