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prepare for decimal Hz?
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@ -271,6 +271,7 @@ struct DivSong {
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unsigned char timeBase, speed1, speed2, arpLen;
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unsigned char timeBase, speed1, speed2, arpLen;
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bool pal;
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bool pal;
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bool customTempo;
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bool customTempo;
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// TODO: change Hz to float?
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int hz, patLen, ordersLen, insLen, waveLen, sampleLen;
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int hz, patLen, ordersLen, insLen, waveLen, sampleLen;
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float masterVol;
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float masterVol;
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float tuning;
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float tuning;
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