THIS IS IT -> FOR REAL!!! <-

This commit is contained in:
tildearrow 2023-04-04 16:16:34 -05:00
parent ffe8b41d01
commit 9855166371
3 changed files with 12 additions and 9 deletions

View File

@ -792,7 +792,7 @@ endif()
if(ANDROID AND NOT TERMUX)
add_library(furnace SHARED ${USED_SOURCES})
elseif(WIN32)
add_executable(furnace WIN32 ${USED_SOURCES})
add_executable(furnace ${USED_SOURCES})
else()
add_executable(furnace ${USED_SOURCES})
endif()

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@ -12457,14 +12457,15 @@ void ImGui::ClearIniSettings()
g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]);
}
void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
bool ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
{
size_t file_data_size = 0;
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
if (!file_data)
return;
return false;
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
IM_FREE(file_data);
return true;
}
// Zero-tolerance, no error reporting, cheap .ini parsing
@ -12538,20 +12539,22 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]);
}
void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
bool ImGui::SaveIniSettingsToDisk(const char* ini_filename)
{
ImGuiContext& g = *GImGui;
g.SettingsDirtyTimer = 0.0f;
if (!ini_filename)
return;
return false;
size_t ini_data_size = 0;
const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
ImFileHandle f = ImFileOpen(ini_filename, "wt");
if (!f)
return;
ImFileWrite(ini_data, sizeof(char), ini_data_size, f);
return false;
bool areEqual=ImFileWrite(ini_data, sizeof(char), ini_data_size, f)==ini_data_size;
IM_ASSERT_USER_ERROR(areEqual, "ImFileWrite failed to write file!");
ImFileClose(f);
return areEqual;
}
// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer

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@ -950,9 +950,9 @@ namespace ImGui
// - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
IMGUI_API bool LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
IMGUI_API bool SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
// Debug Utilities