THIS IS IT -> FOR REAL!!! <-
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@ -792,7 +792,7 @@ endif()
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if(ANDROID AND NOT TERMUX)
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add_library(furnace SHARED ${USED_SOURCES})
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elseif(WIN32)
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add_executable(furnace WIN32 ${USED_SOURCES})
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add_executable(furnace ${USED_SOURCES})
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else()
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add_executable(furnace ${USED_SOURCES})
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endif()
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@ -12457,14 +12457,15 @@ void ImGui::ClearIniSettings()
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g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]);
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}
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void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
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bool ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
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{
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size_t file_data_size = 0;
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
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if (!file_data)
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return;
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return false;
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LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
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IM_FREE(file_data);
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return true;
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}
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// Zero-tolerance, no error reporting, cheap .ini parsing
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@ -12538,20 +12539,22 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]);
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}
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void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
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bool ImGui::SaveIniSettingsToDisk(const char* ini_filename)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsDirtyTimer = 0.0f;
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if (!ini_filename)
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return;
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return false;
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size_t ini_data_size = 0;
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const char* ini_data = SaveIniSettingsToMemory(&ini_data_size);
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ImFileHandle f = ImFileOpen(ini_filename, "wt");
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if (!f)
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return;
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ImFileWrite(ini_data, sizeof(char), ini_data_size, f);
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return false;
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bool areEqual=ImFileWrite(ini_data, sizeof(char), ini_data_size, f)==ini_data_size;
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IM_ASSERT_USER_ERROR(areEqual, "ImFileWrite failed to write file!");
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ImFileClose(f);
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return areEqual;
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}
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// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
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@ -950,9 +950,9 @@ namespace ImGui
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// - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
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// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
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// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
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IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
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IMGUI_API bool LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
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IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
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IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
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IMGUI_API bool SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
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IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
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// Debug Utilities
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