GUI: Namco 163 offset -> position

This commit is contained in:
tildearrow 2023-07-29 13:43:49 -05:00
parent bc7e267a85
commit 97d44d9a26
2 changed files with 6 additions and 6 deletions

View File

@ -5,11 +5,11 @@ The Namco 163 instrument editor consists of two tabs: "Namco 163" for control of
## Namco 163
- **Load waveform**: if enabled, a waveform will be loaded when this instrument plays.
- if it isn't then only the offset/length change.
- if it isn't then only the position/length change.
- **Waveform**: determines the waveform that will be loaded.
- only appears when Load waveform is enabled.
- **Per-channel wave offset/length**: when enabled, the offset/length settings are split per channel.
- **Offset**: determines the waveform position in RAM.
- **Per-channel wave position/length**: when enabled, the position/length settings are split per channel.
- **Position**: determines the waveform position in RAM.
- **Length**: determines the waveform length in RAM.
## Macros

View File

@ -4685,7 +4685,7 @@ void FurnaceGUI::drawInsEdit() {
ImGui::Separator();
P(ImGui::Checkbox("Per-channel wave offset/length",&ins->n163.perChanPos));
P(ImGui::Checkbox("Per-channel wave position/length",&ins->n163.perChanPos));
if (ins->n163.perChanPos) {
if (ImGui::BeginTable("N1PerChPos",3)) {
@ -4697,7 +4697,7 @@ void FurnaceGUI::drawInsEdit() {
ImGui::TableNextColumn();
ImGui::Text("Ch");
ImGui::TableNextColumn();
ImGui::Text("Offset");
ImGui::Text("Position");
ImGui::TableNextColumn();
ImGui::Text("Length");
@ -4729,7 +4729,7 @@ void FurnaceGUI::drawInsEdit() {
ImGui::EndTable();
}
} else {
if (ImGui::InputInt("Offset##WAVEPOS",&ins->n163.wavePos,1,16)) { PARAMETER
if (ImGui::InputInt("Position##WAVEPOS",&ins->n163.wavePos,1,16)) { PARAMETER
if (ins->n163.wavePos<0) ins->n163.wavePos=0;
if (ins->n163.wavePos>255) ins->n163.wavePos=255;
}