let's fix

This commit is contained in:
tildearrow 2023-07-10 15:44:50 -05:00
parent f45df351a8
commit 9662653aac

View file

@ -202,7 +202,7 @@
#include "../../../src/ta-log.h"
// [Debugging]
#define IMGUI_IMPL_OPENGL_DEBUG
//#define IMGUI_IMPL_OPENGL_DEBUG
#ifdef IMGUI_IMPL_OPENGL_DEBUG
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) logE("GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check
#else
@ -678,13 +678,19 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
GLint last_texture;
GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
// clear errors
while (glGetError()!=GL_NO_ERROR) {}
GL_CALL_FALSE(glGenTextures(1, &bd->FontTexture));
GL_CALL_FALSE(glBindTexture(GL_TEXTURE_2D, bd->FontTexture));
GL_CALL_FALSE(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL_FALSE(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
GL_CALL_FALSE(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
#endif
while (glGetError()!=GL_NO_ERROR) {}
GL_CALL_FALSE(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier