GUI: add mentions of FDS to wave editor

This commit is contained in:
tildearrow 2022-04-06 02:09:53 -05:00
parent 1054f92029
commit 95ce867ce3

View file

@ -55,7 +55,7 @@ void FurnaceGUI::drawWaveEdit() {
DivWavetable* wave=e->song.wave[curWave];
ImGui::Text("Width");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 128 on X1-010\nany other widths will be scaled during playback.");
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);
@ -69,7 +69,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::SameLine();
ImGui::Text("Height");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 255 for X1-010\nany other heights will be scaled during playback.");
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010\nany other heights will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);