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https://github.com/tildearrow/furnace.git
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add delayed release effects
FCxx - note release E7xx - macro release
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18b7b11f73
commit
8f20824234
5 changed files with 58 additions and 26 deletions
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@ -80,8 +80,10 @@ not all chips support these effects.
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- `0Cxx`: **Retrigger.** repeats current note every `xx` ticks.
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- this effect is not continuous; it must be entered on every row.
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- `ECxx`: **Note cut.** ends current note after `xx` ticks. for FM instruments, it's equivalent to a "key off".
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- `ECxx`: **Note cut.** triggers note off after `xx` ticks. this triggers key off in FM/hardware envelope chips, or cuts note otherwise.
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- `EDxx`: **Note delay.** delays note by `x` ticks.
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- `FCxx`: **Note release.** releases current note after `xx` ticks. this releases macros and triggers key off in FM/hardware envelope chips.
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- `E7xx`: **Macro release.** releases macros after `xx` ticks. this does not trigger key off.
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## other
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@ -105,6 +105,8 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNul
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return "E4xx: Set vibrato range";
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case 0xe5:
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return "E5xx: Set pitch (80: center)";
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case 0xe7:
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return "E7xx: Macro release";
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case 0xea:
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return "EAxx: Legato";
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case 0xeb:
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@ -137,6 +139,8 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNul
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return "F9xx: Single tick volume slide down";
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case 0xfa:
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return "FAxx: Fast volume slide (0y: down; x0: up)";
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case 0xfc:
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return "FCxx: Note release";
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case 0xff:
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return "FFxx: Stop song";
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default:
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@ -1687,6 +1691,7 @@ void DivEngine::playSub(bool preserveDrift, int goalRow) {
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}
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for (int i=0; i<chans; i++) {
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chan[i].cut=-1;
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chan[i].cutType=0;
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}
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repeatPattern=oldRepeatPattern;
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if (preserveDrift) {
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@ -104,7 +104,7 @@ struct DivChannelState {
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int delayOrder, delayRow, retrigSpeed, retrigTick;
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int vibratoDepth, vibratoRate, vibratoPos, vibratoPosGiant, vibratoDir, vibratoFine;
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int tremoloDepth, tremoloRate, tremoloPos;
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unsigned char arp, arpStage, arpTicks, panL, panR, panRL, panRR, lastVibrato, lastPorta;
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unsigned char arp, arpStage, arpTicks, panL, panR, panRL, panRR, lastVibrato, lastPorta, cutType;
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bool doNote, legato, portaStop, keyOn, keyOff, nowYouCanStop, stopOnOff, releasing;
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bool arpYield, delayLocked, inPorta, scheduledSlideReset, shorthandPorta, wasShorthandPorta, noteOnInhibit, resetArp;
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bool wentThroughNote, goneThroughNote;
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@ -147,6 +147,7 @@ struct DivChannelState {
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panRR(0),
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lastVibrato(0),
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lastPorta(0),
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cutType(0),
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doNote(false),
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legato(false),
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portaStop(false),
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@ -950,6 +950,13 @@ void DivEngine::processRow(int i, bool afterDelay) {
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dispatchCmd(DivCommand(DIV_CMD_PITCH,i,chan[i].pitch+(((chan[i].vibratoDepth*vibTable[chan[i].vibratoPos]*chan[i].vibratoFine)>>4)/15)));
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dispatchCmd(DivCommand(DIV_CMD_HINT_PITCH,i,chan[i].pitch));
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break;
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case 0xe7: // delayed macro release
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// "Bruh"
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if (effectVal>0 && (song.delayBehavior==2 || effectVal<nextSpeed)) {
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chan[i].cut=effectVal+1;
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chan[i].cutType=2;
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}
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break;
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case 0xea: // legato mode
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chan[i].legato=effectVal;
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break;
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@ -959,6 +966,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
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case 0xec: // delayed note cut
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if (effectVal>0 && (song.delayBehavior==2 || effectVal<nextSpeed)) {
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chan[i].cut=effectVal+1;
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chan[i].cutType=0;
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}
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break;
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case 0xee: // external command
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@ -1045,6 +1053,13 @@ void DivEngine::processRow(int i, bool afterDelay) {
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}
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dispatchCmd(DivCommand(DIV_CMD_HINT_VOL_SLIDE,i,chan[i].volSpeed));
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break;
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case 0xfc: // delayed note release
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if (effectVal>0 && (song.delayBehavior==2 || effectVal<nextSpeed)) {
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chan[i].cut=effectVal+1;
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chan[i].cutType=1;
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}
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break;
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case 0xff: // stop song
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shallStopSched=true;
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@ -1333,7 +1348,10 @@ void DivEngine::nextRow() {
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}
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}
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}
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if (doPrepareCut && !wantPreNote && chan[i].cut<=0) chan[i].cut=ticks+addition;
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if (doPrepareCut && !wantPreNote && chan[i].cut<=0) {
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chan[i].cut=ticks+addition;
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chan[i].cutType=0;
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}
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}
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}
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}
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@ -1530,30 +1548,36 @@ bool DivEngine::nextTick(bool noAccum, bool inhibitLowLat) {
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}
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if (chan[i].cut>0) {
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if (--chan[i].cut<1) {
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chan[i].oldNote=chan[i].note;
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//chan[i].note=-1;
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if (chan[i].inPorta && song.noteOffResetsSlides) {
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chan[i].keyOff=true;
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chan[i].keyOn=false;
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if (chan[i].stopOnOff) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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dispatchCmd(DivCommand(DIV_CMD_HINT_PORTA,i,CLAMP(chan[i].portaNote,-128,127),MAX(chan[i].portaSpeed,0)));
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chan[i].stopOnOff=false;
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if (chan[i].cutType==2) {
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dispatchCmd(DivCommand(DIV_CMD_ENV_RELEASE,i));
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chan[i].releasing=true;
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} else {
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chan[i].oldNote=chan[i].note;
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//chan[i].note=-1;
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if (chan[i].inPorta && song.noteOffResetsSlides) {
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chan[i].keyOff=true;
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chan[i].keyOn=false;
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if (chan[i].stopOnOff) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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dispatchCmd(DivCommand(DIV_CMD_HINT_PORTA,i,CLAMP(chan[i].portaNote,-128,127),MAX(chan[i].portaSpeed,0)));
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chan[i].stopOnOff=false;
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}
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if (disCont[dispatchOfChan[i]].dispatch->keyOffAffectsPorta(dispatchChanOfChan[i])) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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dispatchCmd(DivCommand(DIV_CMD_HINT_PORTA,i,CLAMP(chan[i].portaNote,-128,127),MAX(chan[i].portaSpeed,0)));
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}
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dispatchCmd(DivCommand(DIV_CMD_PRE_PORTA,i,false,0));
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chan[i].scheduledSlideReset=true;
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}
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if (disCont[dispatchOfChan[i]].dispatch->keyOffAffectsPorta(dispatchChanOfChan[i])) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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dispatchCmd(DivCommand(DIV_CMD_HINT_PORTA,i,CLAMP(chan[i].portaNote,-128,127),MAX(chan[i].portaSpeed,0)));
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/*if (i==2 && sysOfChan[i]==DIV_SYSTEM_SMS) {
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chan[i+1].portaNote=-1;
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chan[i+1].portaSpeed=-1;
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}*/
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if (chan[i].cutType==1) {
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dispatchCmd(DivCommand(DIV_CMD_NOTE_OFF_ENV,i));
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} else {
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dispatchCmd(DivCommand(DIV_CMD_NOTE_OFF,i));
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}
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dispatchCmd(DivCommand(DIV_CMD_PRE_PORTA,i,false,0));
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chan[i].scheduledSlideReset=true;
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chan[i].releasing=true;
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}
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dispatchCmd(DivCommand(DIV_CMD_NOTE_OFF,i));
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}
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}
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if (chan[i].resetArp) {
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@ -490,7 +490,7 @@ const FurnaceGUIColors fxColors[256]={
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GUI_COLOR_PATTERN_EFFECT_MISC, // E4
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GUI_COLOR_PATTERN_EFFECT_PITCH, // E5
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GUI_COLOR_PATTERN_EFFECT_INVALID, // E6
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GUI_COLOR_PATTERN_EFFECT_INVALID, // E7
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GUI_COLOR_PATTERN_EFFECT_TIME, // E7
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GUI_COLOR_PATTERN_EFFECT_INVALID, // E8
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GUI_COLOR_PATTERN_EFFECT_INVALID, // E9
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GUI_COLOR_PATTERN_EFFECT_MISC, // EA
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@ -511,7 +511,7 @@ const FurnaceGUIColors fxColors[256]={
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GUI_COLOR_PATTERN_EFFECT_VOLUME, // F9
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GUI_COLOR_PATTERN_EFFECT_VOLUME, // FA
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GUI_COLOR_PATTERN_EFFECT_INVALID, // FB
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GUI_COLOR_PATTERN_EFFECT_INVALID, // FC
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GUI_COLOR_PATTERN_EFFECT_TIME, // FC
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GUI_COLOR_PATTERN_EFFECT_INVALID, // FD
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GUI_COLOR_PATTERN_EFFECT_INVALID, // FE
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GUI_COLOR_PATTERN_EFFECT_SONG // FF
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