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fix 0Bxx and 0Dxx commands
now wiz lab and sixeight-v2 play correctly TODO: fix walkSong
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1 changed files with 2 additions and 2 deletions
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@ -509,13 +509,13 @@ void DivEngine::processRow(int i, bool afterDelay) {
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if (effectVal>0) speed2=effectVal;
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break;
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case 0x0b: // change order
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if (changeOrd<0) {
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if (changeOrd==-1) {
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changeOrd=effectVal;
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changePos=0;
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}
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break;
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case 0x0d: // next order
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if (changeOrd<0) {
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if (changeOrd<0 && curOrder<(song.ordersLen-1)) {
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changeOrd=-2;
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changePos=effectVal;
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}
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