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https://github.com/tildearrow/furnace.git
synced 2024-12-03 17:57:26 +00:00
add option to move the cursor along with order
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commit
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3 changed files with 18 additions and 0 deletions
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@ -1514,11 +1514,17 @@ void FurnaceGUI::doAction(int what) {
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case GUI_ACTION_ORDERS_MOVE_UP:
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prepareUndo(GUI_UNDO_CHANGE_ORDER);
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e->moveOrderUp(curOrder);
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if (settings.cursorFollowsOrder) {
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e->setOrder(curOrder);
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}
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makeUndo(GUI_UNDO_CHANGE_ORDER);
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break;
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case GUI_ACTION_ORDERS_MOVE_DOWN:
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prepareUndo(GUI_UNDO_CHANGE_ORDER);
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e->moveOrderDown(curOrder);
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if (settings.cursorFollowsOrder) {
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e->setOrder(curOrder);
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}
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makeUndo(GUI_UNDO_CHANGE_ORDER);
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break;
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case GUI_ACTION_ORDERS_REPLAY:
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@ -1340,6 +1340,7 @@ class FurnaceGUI {
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int doubleClickColumn;
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int blankIns;
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int dragMovesSelection;
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int cursorFollowsOrder;
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int unsignedDetune;
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int noThreadedInput;
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int saveWindowPos;
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@ -1480,6 +1481,7 @@ class FurnaceGUI {
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doubleClickColumn(1),
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blankIns(0),
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dragMovesSelection(1),
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cursorFollowsOrder(0),
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unsignedDetune(0),
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noThreadedInput(0),
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clampSamples(0),
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@ -652,6 +652,14 @@ void FurnaceGUI::drawSettings() {
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settings.saveUnusedPatterns=saveUnusedPatternsB;
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}
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bool cursorFollowsOrderB=settings.cursorFollowsOrder;
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if (ImGui::Checkbox("Cursor follows current order when moving it",&cursorFollowsOrderB)) {
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settings.cursorFollowsOrder=cursorFollowsOrderB;
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("applies when playback is stopped.");
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}
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ImGui::Text("Audio export loop/fade out time:");
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if (ImGui::RadioButton("Set to these values on start-up:##fot0",settings.persistFadeOut==0)) {
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settings.persistFadeOut=0;
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@ -2609,6 +2617,7 @@ void FurnaceGUI::syncSettings() {
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settings.oneDigitEffects=e->getConfInt("oneDigitEffects",0);
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settings.disableFadeIn=e->getConfInt("disableFadeIn",0);
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settings.alwaysPlayIntro=e->getConfInt("alwaysPlayIntro",0);
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settings.cursorFollowsOrder=e->getConfInt("cursorFollowsOrder",0);
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clampSetting(settings.mainFontSize,2,96);
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clampSetting(settings.patFontSize,2,96);
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@ -2932,6 +2941,7 @@ void FurnaceGUI::commitSettings() {
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e->setConf("oneDigitEffects",settings.oneDigitEffects);
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e->setConf("disableFadeIn",settings.disableFadeIn);
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e->setConf("alwaysPlayIntro",settings.alwaysPlayIntro);
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e->setConf("cursorFollowsOrder", settings.cursorFollowsOrder);
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// colors
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for (int i=0; i<GUI_COLOR_MAX; i++) {
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