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i'll finish this in a bit
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1 changed files with 11 additions and 1 deletions
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@ -3,6 +3,7 @@
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdlrenderer.h"
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#include "imgui_impl_sdlrenderer.h"
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#include <SDL.h>
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#include <SDL.h>
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#include <deque>
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#include <map>
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#include <map>
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enum FurnaceGUIColors {
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enum FurnaceGUIColors {
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@ -77,7 +78,13 @@ struct SelectionPoint {
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};
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};
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enum ActionType {
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enum ActionType {
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GUI_ACTION_PATTERN
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GUI_ACTION_CHANGE_SYSTEM,
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GUI_ACTION_PATTERN_EDIT,
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GUI_ACTION_PATTERN_DELETE,
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GUI_ACTION_PATTERN_PULL,
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GUI_ACTION_PATTERN_PUSH,
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GUI_ACTION_PATTERN_CUT,
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GUI_ACTION_PATTERN_PASTE
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};
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};
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struct UndoData {
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struct UndoData {
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@ -155,6 +162,9 @@ class FurnaceGUI {
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ImVec2 patWindowPos, patWindowSize;
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ImVec2 patWindowPos, patWindowSize;
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std::deque<UndoStep> undoHist;
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std::deque<UndoStep> redoHist;
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void updateWindowTitle();
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void updateWindowTitle();
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void prepareLayout();
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void prepareLayout();
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