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https://github.com/tildearrow/furnace.git
synced 2024-11-23 04:55:13 +00:00
Fix possible issue in horizontal scroll
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parent
bc98673a20
commit
8cd2ad5c12
2 changed files with 26 additions and 38 deletions
27
extern/imgui_patched/imgui_internal.h
vendored
27
extern/imgui_patched/imgui_internal.h
vendored
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@ -566,9 +566,8 @@ struct ImBitArray
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void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
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bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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ImBitArray& operator|=(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); return *this; }
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bool operator&(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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bool operator[](int n) const { return TestBit(n); }
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bool operator&(int n) const { return TestBit(n); }
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bool operator==(ImBitArray const &a) const
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{
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for (int i = 0; i < ((BITCOUNT + 31) >> 5); ++i)
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@ -614,23 +613,17 @@ struct IMGUI_API ImBitVector
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void SetBit(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArraySetBit(Storage.Data, n); }
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void SetBitRange(int n, int n2) { IM_ASSERT(n >= 0 && n < BitCount && n2 > n && n2 <= BitCount); ImBitArraySetBitRange(Storage.Data, n, n2); } // Works on range [n..n2)
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void ClearBit(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArrayClearBit(Storage.Data, n); }
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bool operator[](int n) const { IM_ASSERT(n >= 0 && n < BitCount); return ImBitArrayTestBit(Storage.Data, n); }
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ImBitVector& operator|=(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArraySetBit(Storage.Data, n); return *this; }
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bool operator&(int n) const { IM_ASSERT(n >= 0 && n < BitCount); return ImBitArrayTestBit(Storage.Data, n); }
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bool operator==(ImBitVector const &a) const
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bool CheckEqual(ImBitVector const &a) const
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{
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for (int i = 0; i < ImMin((a.BitCount + 31) >> 5, (BitCount + 31) >> 5); ++i)
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if (Storage[i] != a.Storage[i])
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return false;
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return true;
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}
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bool operator!=(ImBitVector const &a) const
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{
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for (int i = 0; i < ImMin((a.BitCount + 31) >> 5, (BitCount + 31) >> 5); ++i)
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if (Storage[i] == a.Storage[i])
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return false;
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return true;
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}
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bool operator[](int n) const { return TestBit(n); }
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bool operator&(int n) const { return TestBit(n); }
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bool operator==(ImBitVector const &a) const { return CheckEqual(a); }
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bool operator!=(ImBitVector const &a) const { return !CheckEqual(a); }
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};
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// Helper: ImSpan<>
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@ -2503,8 +2496,8 @@ struct IMGUI_API ImGuiTabBar
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#define IMGUI_TABLE_DRAW_CHANNELS(c) (4 + (c) * 2) // See TableSetupDrawChannels()
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// Our current column maximum is IMGUI_TABLE_MAX_COLUMNS but we may raise that in the future.
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typedef ImS32 ImGuiTableColumnIdx;
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typedef ImU32 ImGuiTableDrawChannelIdx;
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typedef ImS16 ImGuiTableColumnIdx;
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typedef ImU16 ImGuiTableDrawChannelIdx;
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// [Internal] sizeof() ~ 104
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// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
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@ -2563,7 +2556,7 @@ struct ImGuiTableColumn
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PrevEnabledColumn = NextEnabledColumn = -1;
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SortOrder = -1;
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SortDirection = ImGuiSortDirection_None;
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DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU32)-1;
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DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU16)-1;
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}
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};
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37
extern/imgui_patched/imgui_tables.cpp
vendored
37
extern/imgui_patched/imgui_tables.cpp
vendored
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@ -797,8 +797,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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else
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table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
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column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
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table->EnabledMaskByIndex |= column_n;
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table->EnabledMaskByDisplayOrder |= column->DisplayOrder;
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table->EnabledMaskByIndex.SetBit(column_n);
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table->EnabledMaskByDisplayOrder.SetBit(column->DisplayOrder);
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prev_visible_column_idx = column_n;
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IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
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@ -846,7 +846,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & column_n))
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if (!table->EnabledMaskByIndex.TestBit(column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -862,7 +862,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
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if (column->AutoFitQueue != 0x00)
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column->WidthRequest = width_auto;
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & column_n))
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex.TestBit(column_n)))
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column->WidthRequest = width_auto;
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// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
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@ -909,7 +909,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & column_n))
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if (!table->EnabledMaskByIndex.TestBit(column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -936,7 +936,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
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for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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{
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if (!(table->EnabledMaskByDisplayOrder & order_n))
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if (!table->EnabledMaskByDisplayOrder.TestBit(order_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
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if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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@ -977,7 +977,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Clear status flags
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column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
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if ((table->EnabledMaskByDisplayOrder & order_n) == 0)
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if (!table->EnabledMaskByDisplayOrder.TestBit(order_n))
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{
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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@ -1030,12 +1030,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
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const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
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if (is_visible)
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table->VisibleMaskByIndex |= column_n;
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table->VisibleMaskByIndex.SetBit(column_n);
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// Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
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column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
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if (column->IsRequestOutput)
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table->RequestOutputMaskByIndex |= column_n;
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table->RequestOutputMaskByIndex.SetBit(column_n);
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// Mark column as SkipItems (ignoring all items/layout)
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column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
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@ -1163,7 +1163,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->EnabledMaskByDisplayOrder & order_n))
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if (!table->EnabledMaskByDisplayOrder.TestBit(order_n))
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continue;
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const int column_n = table->DisplayOrderToIndex[order_n];
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@ -1299,7 +1299,7 @@ void ImGui::EndTable()
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float auto_fit_width_for_stretched = 0.0f;
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float auto_fit_width_for_stretched_min = 0.0f;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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if (table->EnabledMaskByIndex & column_n)
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if (table->EnabledMaskByIndex.TestBit(column_n))
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
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@ -1645,7 +1645,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
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return;
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if (column_n == -1)
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column_n = table->CurrentColumn;
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if ((table->VisibleMaskByIndex & column_n) == 0)
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if (!table->VisibleMaskByIndex.TestBit(column_n))
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return;
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if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
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table->RowCellDataCurrent++;
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@ -1920,7 +1920,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return (table->RequestOutputMaskByIndex & column_n) != 0;
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return table->RequestOutputMaskByIndex.TestBit(column_n);
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}
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// [Public] Append into the next column, wrap and create a new row when already on last column
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@ -1946,7 +1946,7 @@ bool ImGui::TableNextColumn()
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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int column_n = table->CurrentColumn;
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return (table->RequestOutputMaskByIndex & column_n) != 0;
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return table->RequestOutputMaskByIndex.TestBit(column_n);
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}
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@ -1998,11 +1998,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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{
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// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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if (column->DrawChannelCurrent==(ImGuiTableDrawChannelIdx)-1) {
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// temporary workaround for #502
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//printf("sorry!\n");
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column->DrawChannelCurrent=column_n;
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}
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table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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@ -2380,7 +2375,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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// 1. Scan channels and take note of those which can be merged
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if ((table->VisibleMaskByIndex & column_n) == 0)
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if (!table->VisibleMaskByIndex.TestBit(column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -2544,7 +2539,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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{
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->EnabledMaskByDisplayOrder & order_n))
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if (!table->EnabledMaskByDisplayOrder.TestBit(order_n))
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continue;
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const int column_n = table->DisplayOrderToIndex[order_n];
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