GUI: add sample tips

This commit is contained in:
tildearrow 2022-01-15 21:57:56 -05:00
parent 31f8378cef
commit 848373cb07

View file

@ -1209,6 +1209,7 @@ void FurnaceGUI::drawSampleEdit() {
} else {
DivSample* sample=e->song.sample[curSample];
ImGui::InputText("Name",&sample->name);
ImGui::Text("Length: %d",sample->length);
if (ImGui::SliderInt("Rate",&sample->rate,4000,32000,"%dHz")) {
if (sample->rate<4000) sample->rate=4000;
if (sample->rate>32000) sample->rate=32000;
@ -1222,9 +1223,12 @@ void FurnaceGUI::drawSampleEdit() {
sample->loopStart=-1;
}
}
if (doLoop) if (ImGui::SliderInt("##LoopPosition",&sample->loopStart,0,sample->length-1)) {
if (sample->loopStart<0 || sample->loopStart>=sample->length) {
sample->loopStart=0;
if (doLoop) {
ImGui::SameLine();
if (ImGui::SliderInt("##LoopPosition",&sample->loopStart,0,sample->length-1)) {
if (sample->loopStart<0 || sample->loopStart>=sample->length) {
sample->loopStart=0;
}
}
}
if (ImGui::SliderScalar("Volume",ImGuiDataType_S8,&sample->vol,&_ZERO,&_ONE_HUNDRED,fmt::sprintf("%d%%%%",sample->vol*2).c_str())) {
@ -1242,6 +1246,34 @@ void FurnaceGUI::drawSampleEdit() {
if (ImGui::Button(ICON_FA_VOLUME_UP "##PreviewSample")) {
e->previewSample(curSample);
}
ImGui::Separator();
bool considerations=false;
ImGui::Text("notes:");
if (sample->loopStart>=0) {
considerations=true;
ImGui::Text("- sample won't loop on Neo Geo ADPCM");
if (sample->loopStart&1) {
ImGui::Text("- sample loop start will be aligned to the nearest even sample on Amiga");
}
if (sample->loopStart&255) {
ImGui::Text("- sample loop start will be aligned by 256 on Sega PCM");
}
}
if (sample->length&1) {
considerations=true;
ImGui::Text("- sample length will be aligned to the nearest even sample on Amiga");
}
if (sample->length>65535) {
considerations=true;
ImGui::Text("- maximum sample length on Sega PCM is 65536 samples");
}
if (sample->length>2097151) {
considerations=true;
ImGui::Text("- maximum sample length on Neo Geo ADPCM is 2097152 samples");
}
if (!considerations) {
ImGui::Text("- none");
}
}
}
if (ImGui::IsWindowFocused()) curWindow=GUI_WINDOW_SAMPLE_EDIT;