fix wave synth ignoring wave set in wave macro
when wave did not change issue #1194
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@ -207,7 +207,7 @@ void DivPlatformN163::tick(bool sysTick) {
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}
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}
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}
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}
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if (chan[i].std.wave.had) {
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if (chan[i].std.wave.had) {
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if (chan[i].wave!=chan[i].std.wave.val) {
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if (chan[i].wave!=chan[i].std.wave.val || chan[i].ws.activeChanged()) {
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chan[i].wave=chan[i].std.wave.val;
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chan[i].wave=chan[i].std.wave.val;
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chan[i].ws.changeWave1(chan[i].wave);
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chan[i].ws.changeWave1(chan[i].wave);
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if (chan[i].waveMode&0x2) {
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if (chan[i].waveMode&0x2) {
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@ -27,6 +27,7 @@ bool DivWaveSynth::activeChanged() {
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activeChangedB=false;
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activeChangedB=false;
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return true;
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return true;
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}
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}
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if (first) return true;
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return false;
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return false;
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}
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}
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