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SNES: fix samples not updating on change
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@ -668,6 +668,7 @@ void DivPlatformSNES::renderSamples() {
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}
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}
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sampleMemLen=memPos;
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memcpy(sampleMem,copyOfSampleMem,65536);
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}
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void DivPlatformSNES::setFlags(unsigned int flags) {
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