Split NES and PSG instrument docs.
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depending on the instrument type, there are many different types of instrument editor:
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depending on the instrument type, there are many different types of instrument editor:
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- [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610.
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- [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610.
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- [Standard](standard.md) - for use with NES and Sega Master System's PSG sound source and its derivatives.
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- [PSG](psg.md) - for use with TI SN76489 and derivatives like Sega Master System's PSG.
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- [NES](nes.md) - for use with NES.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [PC Engine / TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [PC Engine / TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
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- [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
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# Standard instrument editor
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The instrument editor for NES consists of these macros:
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- **Volume**: volume.
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- **Arpeggio**: pitch in half-steps.
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- **Duty**: duty cycle and noise mode.
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- pulse duty cycles:
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- `0`: 12.5%
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- `1`: 25%
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- `2`: 50%
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- `3`: 75%
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- noise modes:
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- `0`: long noise.
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- `1`: short noise.
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- **Panning**: output for left and right channels.
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- **Pitch**: fine pitch.
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- **Phase Reset**: trigger restart of waveform.
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# PSG instrument editor
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The instrument editor for PSG (SMS, MSX, and other TI SN76489 derivatives) consists of these macros:
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- **Volume**: volume.
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- **Arpeggio**: pitch in half-steps.
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- **Duty**: noise mode.
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- `0`: short noise, preset frequencies.
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- `1`: long noise, preset frequencies.
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- `2`: short noise, use channel 3 for frequency.
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- `3`: long noise, use channel 3 for frequency.
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- **Panning**: output for left and right channels.
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- **Pitch**: fine pitch.
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- **Phase Reset**: trigger restart of waveform.
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