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Important: it will break previously baked modules with 5B and AY8930
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@ -45,8 +45,8 @@
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#define BUSY_BEGIN_SOFT softLocked=true; isBusy.lock();
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#define BUSY_END isBusy.unlock(); softLocked=false;
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#define DIV_VERSION "dev91"
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#define DIV_ENGINE_VERSION 91
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#define DIV_VERSION "devff" // it breaks compatiblity
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#define DIV_ENGINE_VERSION 0xff
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// for imports
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#define DIV_VERSION_MOD 0xff01
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@ -215,13 +215,19 @@ struct DivSong {
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// - 8: 0.83MHz (Sunsoft 5B on PAL)
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// - 9: 1.10MHz (Gamate/VIC-20 PAL)
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// - 10: 2.097152MHz (Game Boy)
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// - 11: 3.58MHz (Darky)
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// - 12: 3.6MHz (Darky)
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// - bit 4-5: chip type (ignored on AY8930)
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// - 0: AY-3-8910 or similar
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// - 1: YM2149
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// - 2: Sunsoft 5B
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// - bit 6: stereo
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// - 3: AY-3-8914
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// - bit 6: stereo (ignored on Sunsoft 5B)
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// - 0: mono
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// - 1: stereo ABC
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// - bit 7: clock divider pin (YM2149, AY8930)
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// - 0: high (disable divider)
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// - 1: low (internally divided to half)
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// - SAA1099:
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// - bit 0-1: clock rate
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// - 0: 8MHz (SAM Coupé, Game Blaster)
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