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GUI: render backend recovery, part 6
untested OpenGL implementation
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parent
c49c052ca0
commit
7505915479
2 changed files with 19 additions and 1 deletions
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@ -51,6 +51,10 @@ PFNGLGETUNIFORMLOCATIONPROC furGetUniformLocation=NULL;
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PFNGLUNIFORM1FPROC furUniform1f=NULL;
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PFNGLUNIFORM1FPROC furUniform1f=NULL;
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PFNGLGETSHADERINFOLOGPROC furGetShaderInfoLog=NULL;
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PFNGLGETSHADERINFOLOGPROC furGetShaderInfoLog=NULL;
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#ifndef USE_GLES
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PFNGLGETGRAPHICSRESETSTATUSARBPROC furGetGraphicsResetStatusARB=NULL;
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#endif
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class FurnaceGLTexture: public FurnaceGUITexture {
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class FurnaceGLTexture: public FurnaceGUITexture {
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public:
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public:
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GLuint id;
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GLuint id;
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@ -359,6 +363,9 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win) {
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LOAD_PROC_OPTIONAL(furUniform1f,PFNGLUNIFORM1FPROC,"glUniform1f");
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LOAD_PROC_OPTIONAL(furUniform1f,PFNGLUNIFORM1FPROC,"glUniform1f");
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LOAD_PROC_OPTIONAL(furGetShaderInfoLog,PFNGLGETSHADERINFOLOGPROC,"glGetShaderInfoLog");
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LOAD_PROC_OPTIONAL(furGetShaderInfoLog,PFNGLGETSHADERINFOLOGPROC,"glGetShaderInfoLog");
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#ifndef USE_GLES
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LOAD_PROC_OPTIONAL(furGetGraphicsResetStatusARB,PFNGLGETGRAPHICSRESETSTATUSARBPROC,"glGetGraphicsResetStatusARB");
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#endif
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if (createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program)) {
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if (createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program)) {
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sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
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sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
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@ -383,3 +390,13 @@ bool FurnaceGUIRenderGL::quit() {
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void FurnaceGUIRenderGL::quitGUI() {
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void FurnaceGUIRenderGL::quitGUI() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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}
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}
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bool FurnaceGUIRenderGL::isDead() {
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#ifndef USE_GLES
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if (furGetGraphicsResetStatusARB==NULL) return false;
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return (furGetGraphicsResetStatusARB()!=GL_NO_ERROR);
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#else
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// handled by SDL... I think
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return false;
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#endif
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}
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@ -57,6 +57,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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bool quit();
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bool quit();
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bool isDead();
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FurnaceGUIRenderGL():
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FurnaceGUIRenderGL():
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context(NULL),
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context(NULL),
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sdlWin(NULL) {
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sdlWin(NULL) {
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