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originally an arcade board, but SNK shortly adapted it to a rather expensive video game console with the world's biggest cartridges because some people liked the system so much they wanted a home version of it.
its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and 2 different format ADPCM in a single package!
its soundchip is a 4-in-1: 4ch 4-op FM, YM2149 (AY-3-8910 clone) and [2 different format ADPCM](https://wiki.neogeodev.org/index.php?title=ADPCM) in a single package!
# effects
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- `5Dxx`: **set D2R/SR of operator 2.**
- `5Exx`: **set D2R/SR of operator 3.**
- `5Fxx`: **set D2R/SR of operator 4.**
# system modes
## extended channel 2
in ExtCh mode, channel 2 is split into one column for each of its four operators. feedback and LFO levels are shared. the frequency of each operator may be controlled independently with notes and effects. this can be used for more polyphony or more complex sounds.
all four operators are still combined according to the algorithm in use. for example, algorithm 7 acts as four independent sine waves. algorithm 4 acts as two independent 2op sounds. even with algorithm 0, placing a note in any operator triggers that operator alone.