GUI: better order display - UNTESTED

This commit is contained in:
tildearrow 2022-03-14 14:54:45 -05:00
parent 9f7b18d038
commit 749b0f39d0

View file

@ -39,7 +39,10 @@ void FurnaceGUI::drawOrders() {
for (int i=0; i<e->getTotalChannelCount(); i++) {
if (e->song.chanShow[i]) displayChans++;
}
if (ImGui::BeginTable("OrdersTable",1+displayChans,ImGuiTableFlags_SizingStretchSame|ImGuiTableFlags_ScrollX|ImGuiTableFlags_ScrollY)) {
ImGui::PushFont(patFont);
bool tooSmall=(displayChans>((ImGui::GetWindowSize().x-24.0f*dpiScale)/ImGui::CalcTextSize("AAA").x));
ImGui::PopFont();
if (ImGui::BeginTable("OrdersTable",1+displayChans,(tooSmall?ImGuiTableFlags_SizingFixedFit:ImGuiTableFlags_SizingStretchSame)|ImGuiTableFlags_ScrollX|ImGuiTableFlags_ScrollY)) {
ImGui::PushFont(patFont);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,prevSpacing);
ImGui::TableSetupScrollFreeze(1,1);
@ -246,4 +249,4 @@ void FurnaceGUI::drawOrders() {
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_ORDERS;
oldOrder1=e->getOrder();
ImGui::End();
}
}