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GUI: only use edit color when pat view is focused
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parent
44f1134875
commit
71cef797c6
3 changed files with 5 additions and 3 deletions
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@ -2569,6 +2569,7 @@ bool FurnaceGUI::loop() {
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ImGui_ImplSDL2_NewFrame(sdlWin);
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ImGui::NewFrame();
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curWindowLast=curWindow;
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curWindow=GUI_WINDOW_NOTHING;
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editOptsVisible=false;
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@ -3913,6 +3914,7 @@ FurnaceGUI::FurnaceGUI():
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nonLatchNibble(false),
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curWindow(GUI_WINDOW_NOTHING),
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nextWindow(GUI_WINDOW_NOTHING),
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curWindowLast(GUI_WINDOW_NOTHING),
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nextDesc(NULL),
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latchNote(-1),
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latchIns(-2),
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@ -966,7 +966,7 @@ class FurnaceGUI {
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SelectionPoint selStart, selEnd, cursor;
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bool selecting, curNibble, orderNibble, followOrders, followPattern, changeAllOrders;
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bool collapseWindow, demandScrollX, fancyPattern, wantPatName, firstFrame, tempoView, waveHex, lockLayout, editOptsVisible, latchNibble, nonLatchNibble;
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FurnaceGUIWindows curWindow, nextWindow;
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FurnaceGUIWindows curWindow, nextWindow, curWindowLast;
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float peak[2];
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float patChanX[DIV_MAX_CHANS+1];
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float patChanSlideY[DIV_MAX_CHANS+1];
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@ -64,7 +64,7 @@ inline void FurnaceGUI::patternRow(int i, bool isPlaying, float lineHeight, int
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}
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// check overflow highlight
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if (settings.overflowHighlight) {
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if (edit && cursor.y==i) {
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if (edit && cursor.y==i && curWindowLast==GUI_WINDOW_PATTERN) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0,ImGui::GetColorU32(uiColors[GUI_COLOR_EDITING]));
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} else if (isPlaying && oldRow==i && ord==e->getOrder()) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0,ImGui::GetColorU32(uiColors[GUI_COLOR_PATTERN_PLAY_HEAD]));
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@ -75,7 +75,7 @@ inline void FurnaceGUI::patternRow(int i, bool isPlaying, float lineHeight, int
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}
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} else {
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isPushing=true;
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if (edit && cursor.y==i) {
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if (edit && cursor.y==i && curWindowLast==GUI_WINDOW_PATTERN) {
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ImGui::PushStyleColor(ImGuiCol_Header,ImGui::GetColorU32(uiColors[GUI_COLOR_EDITING]));
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} else if (isPlaying && oldRow==i && ord==e->getOrder()) {
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ImGui::PushStyleColor(ImGuiCol_Header,ImGui::GetColorU32(uiColors[GUI_COLOR_PATTERN_PLAY_HEAD]));
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