Merge pull request #294 from cam900/bubsys

Reduce naming confusion in Bubble System Wavetable Sound
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tildearrow 2022-03-17 22:03:24 -05:00 committed by GitHub
commit 6c5e6c2a0f
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14 changed files with 63 additions and 61 deletions

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@ -318,7 +318,7 @@ src/engine/platform/x1_010.cpp
src/engine/platform/lynx.cpp src/engine/platform/lynx.cpp
src/engine/platform/swan.cpp src/engine/platform/swan.cpp
src/engine/platform/vera.cpp src/engine/platform/vera.cpp
src/engine/platform/k005289.cpp src/engine/platform/bubsyswsg.cpp
src/engine/platform/dummy.cpp src/engine/platform/dummy.cpp
) )

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@ -26,7 +26,7 @@ depending on the instrument type, there are currently 13 different types of an i
- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console. - [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
- [VERA](vera.md) - for use with Commander X16 VERA. - [VERA](vera.md) - for use with Commander X16 VERA.
- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010. - [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
- [Konami SCC/Bubble System](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware. - [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
# macros # macros

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@ -1,6 +1,6 @@
# Konami SCC/Bubble System instrument editor # Konami SCC/Bubble System WSG instrument editor
SCC/Bubble System instrument editor consists of only three macros: SCC/Bubble System WSG instrument editor consists of only three macros:
- [Volume] - volume sequence - [Volume] - volume sequence
- [Arpeggio] - pitch sequence - [Arpeggio] - pitch sequence

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@ -20,6 +20,6 @@ this is a list of systems that Furnace supports, including each system's effects
- [Microchip AY8930](ay8930.md) - [Microchip AY8930](ay8930.md)
- [Seta/Allumer X1-010](x1_010.md) - [Seta/Allumer X1-010](x1_010.md)
- [WonderSwan](wonderswan.md) - [WonderSwan](wonderswan.md)
- [Bubble System/K005289](bubblesystem.md) - [Bubble System WSG](bubblesystem.md)
Furnace also reads .dmf files with the [Yamaha YMU759](ymu759.md) system, but does not emulate the chip at all. Furnace also reads .dmf files with the [Yamaha YMU759](ymu759.md) system, but does not emulate the chip at all.

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@ -1,10 +1,12 @@
# Bubble System/K005289 # Bubble System WSG
a Konami's 2 channel wavetable sound generator logic used at their arcade hardware Bubble System. a Konami's 2 channel wavetable sound generator logic used at their arcade hardware Bubble System.
It's configured with K005289, 4 bit PROM and DAC. It's configured with K005289, 4 bit PROM and DAC.
Also known as K005289, but that's just part of the logic used for pitch and wavetable ROM address. Waveform select and Volume control are tied with AY-3-8910 port. Also known as K005289, but that's just part of the logic used for pitch and wavetable ROM address.
Waveform select and Volume control are tied with single AY-3-8910 IO for both channels.
Another AY-3-8910 IO is used for reading sound hardware status.
furnace emulates this configurations as single system, waveform format is 15 level and 32 width. furnace emulates this configurations as single system, waveform format is 15 level and 32 width.

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@ -180,7 +180,7 @@ size | description
| - 0xaa: MSM6295 - 4 channels | - 0xaa: MSM6295 - 4 channels
| - 0xab: MSM6258 - 1 channel | - 0xab: MSM6258 - 1 channel
| - 0xac: Commander X16 (VERA) - 17 channels | - 0xac: Commander X16 (VERA) - 17 channels
| - 0xad: Bubble System - 2 channels | - 0xad: Bubble System WSG - 2 channels
| - 0xb0: Seta/Allumer X1-010 - 16 channels | - 0xb0: Seta/Allumer X1-010 - 16 channels
| - 0xde: YM2610B extended - 19 channels | - 0xde: YM2610B extended - 19 channels
| - 0xe0: QSound - 19 channels | - 0xe0: QSound - 19 channels

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@ -45,7 +45,7 @@
#include "platform/x1_010.h" #include "platform/x1_010.h"
#include "platform/swan.h" #include "platform/swan.h"
#include "platform/lynx.h" #include "platform/lynx.h"
#include "platform/k005289.h" #include "platform/bubsyswsg.h"
#include "platform/dummy.h" #include "platform/dummy.h"
#include "../ta-log.h" #include "../ta-log.h"
#include "song.h" #include "song.h"
@ -272,8 +272,8 @@ void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, do
case DIV_SYSTEM_VERA: case DIV_SYSTEM_VERA:
dispatch=new DivPlatformVERA; dispatch=new DivPlatformVERA;
break; break;
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
dispatch=new DivPlatformK005289; dispatch=new DivPlatformBubSysWSG;
break; break;
default: default:
logW("this system is not supported yet! using dummy platform.\n"); logW("this system is not supported yet! using dummy platform.\n");

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@ -17,7 +17,7 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "k005289.h" #include "bubsyswsg.h"
#include "../engine.h" #include "../engine.h"
#include <math.h> #include <math.h>
@ -25,8 +25,8 @@
#define rWrite(a,v) {if(!skipRegisterWrites) {regPool[a]=v; if(dumpWrites) addWrite(a,v); }} #define rWrite(a,v) {if(!skipRegisterWrites) {regPool[a]=v; if(dumpWrites) addWrite(a,v); }}
const char* regCheatSheetK005289[]={ const char* regCheatSheetBubSysWSG[]={
// K005289 // K005289 timer
"Freq_A", "0", "Freq_A", "0",
"Freq_B", "1", "Freq_B", "1",
// PROM, DAC control from External logic (Connected to AY PSG ports on Bubble System) // PROM, DAC control from External logic (Connected to AY PSG ports on Bubble System)
@ -35,11 +35,11 @@ const char* regCheatSheetK005289[]={
NULL NULL
}; };
const char** DivPlatformK005289::getRegisterSheet() { const char** DivPlatformBubSysWSG::getRegisterSheet() {
return regCheatSheetK005289; return regCheatSheetBubSysWSG;
} }
const char* DivPlatformK005289::getEffectName(unsigned char effect) { const char* DivPlatformBubSysWSG::getEffectName(unsigned char effect) {
switch (effect) { switch (effect) {
case 0x10: case 0x10:
return "10xx: Change waveform"; return "10xx: Change waveform";
@ -48,7 +48,7 @@ const char* DivPlatformK005289::getEffectName(unsigned char effect) {
return NULL; return NULL;
} }
void DivPlatformK005289::acquire(short* bufL, short* bufR, size_t start, size_t len) { void DivPlatformBubSysWSG::acquire(short* bufL, short* bufR, size_t start, size_t len) {
for (size_t h=start; h<start+len; h++) { for (size_t h=start; h<start+len; h++) {
signed int out=0; signed int out=0;
// K005289 part // K005289 part
@ -69,7 +69,7 @@ void DivPlatformK005289::acquire(short* bufL, short* bufR, size_t start, size_t
} }
} }
void DivPlatformK005289::updateWave(int ch) { void DivPlatformBubSysWSG::updateWave(int ch) {
DivWavetable* wt=parent->getWave(chan[ch].wave); DivWavetable* wt=parent->getWave(chan[ch].wave);
for (int i=0; i<32; i++) { for (int i=0; i<32; i++) {
if (wt->max>0 && wt->len>0) { if (wt->max>0 && wt->len>0) {
@ -84,7 +84,7 @@ void DivPlatformK005289::updateWave(int ch) {
} }
} }
void DivPlatformK005289::tick() { void DivPlatformBubSysWSG::tick() {
for (int i=0; i<2; i++) { for (int i=0; i<2; i++) {
chan[i].std.next(); chan[i].std.next();
if (chan[i].std.hadVol) { if (chan[i].std.hadVol) {
@ -139,7 +139,7 @@ void DivPlatformK005289::tick() {
} }
} }
int DivPlatformK005289::dispatch(DivCommand c) { int DivPlatformBubSysWSG::dispatch(DivCommand c) {
switch (c.cmd) { switch (c.cmd) {
case DIV_CMD_NOTE_ON: { case DIV_CMD_NOTE_ON: {
DivInstrument* ins=parent->getIns(chan[c.chan].ins); DivInstrument* ins=parent->getIns(chan[c.chan].ins);
@ -238,12 +238,12 @@ int DivPlatformK005289::dispatch(DivCommand c) {
return 1; return 1;
} }
void DivPlatformK005289::muteChannel(int ch, bool mute) { void DivPlatformBubSysWSG::muteChannel(int ch, bool mute) {
isMuted[ch]=mute; isMuted[ch]=mute;
rWrite(2+ch,(chan[ch].wave<<5)|((chan[ch].active && isMuted[ch])?0:chan[ch].outVol)); rWrite(2+ch,(chan[ch].wave<<5)|((chan[ch].active && isMuted[ch])?0:chan[ch].outVol));
} }
void DivPlatformK005289::forceIns() { void DivPlatformBubSysWSG::forceIns() {
for (int i=0; i<2; i++) { for (int i=0; i<2; i++) {
chan[i].insChanged=true; chan[i].insChanged=true;
chan[i].freqChanged=true; chan[i].freqChanged=true;
@ -251,26 +251,26 @@ void DivPlatformK005289::forceIns() {
} }
} }
void* DivPlatformK005289::getChanState(int ch) { void* DivPlatformBubSysWSG::getChanState(int ch) {
return &chan[ch]; return &chan[ch];
} }
unsigned char* DivPlatformK005289::getRegisterPool() { unsigned char* DivPlatformBubSysWSG::getRegisterPool() {
return (unsigned char*)regPool; return (unsigned char*)regPool;
} }
int DivPlatformK005289::getRegisterPoolSize() { int DivPlatformBubSysWSG::getRegisterPoolSize() {
return 4; return 4;
} }
int DivPlatformK005289::getRegisterPoolDepth() { int DivPlatformBubSysWSG::getRegisterPoolDepth() {
return 16; return 16;
} }
void DivPlatformK005289::reset() { void DivPlatformBubSysWSG::reset() {
memset(regPool,0,4*2); memset(regPool,0,4*2);
for (int i=0; i<2; i++) { for (int i=0; i<2; i++) {
chan[i]=DivPlatformK005289::Channel(); chan[i]=DivPlatformBubSysWSG::Channel();
} }
if (dumpWrites) { if (dumpWrites) {
addWrite(0xffffffff,0); addWrite(0xffffffff,0);
@ -278,15 +278,15 @@ void DivPlatformK005289::reset() {
k005289->reset(); k005289->reset();
} }
bool DivPlatformK005289::isStereo() { bool DivPlatformBubSysWSG::isStereo() {
return false; return false;
} }
bool DivPlatformK005289::keyOffAffectsArp(int ch) { bool DivPlatformBubSysWSG::keyOffAffectsArp(int ch) {
return true; return true;
} }
void DivPlatformK005289::notifyWaveChange(int wave) { void DivPlatformBubSysWSG::notifyWaveChange(int wave) {
for (int i=0; i<2; i++) { for (int i=0; i<2; i++) {
if (chan[i].wave==wave) { if (chan[i].wave==wave) {
updateWave(i); updateWave(i);
@ -294,26 +294,26 @@ void DivPlatformK005289::notifyWaveChange(int wave) {
} }
} }
void DivPlatformK005289::notifyInsDeletion(void* ins) { void DivPlatformBubSysWSG::notifyInsDeletion(void* ins) {
for (int i=0; i<2; i++) { for (int i=0; i<2; i++) {
chan[i].std.notifyInsDeletion((DivInstrument*)ins); chan[i].std.notifyInsDeletion((DivInstrument*)ins);
} }
} }
void DivPlatformK005289::setFlags(unsigned int flags) { void DivPlatformBubSysWSG::setFlags(unsigned int flags) {
chipClock=COLOR_NTSC; chipClock=COLOR_NTSC;
rate=chipClock; rate=chipClock;
} }
void DivPlatformK005289::poke(unsigned int addr, unsigned short val) { void DivPlatformBubSysWSG::poke(unsigned int addr, unsigned short val) {
rWrite(addr,val); rWrite(addr,val);
} }
void DivPlatformK005289::poke(std::vector<DivRegWrite>& wlist) { void DivPlatformBubSysWSG::poke(std::vector<DivRegWrite>& wlist) {
for (DivRegWrite& i: wlist) rWrite(i.addr,i.val); for (DivRegWrite& i: wlist) rWrite(i.addr,i.val);
} }
int DivPlatformK005289::init(DivEngine* p, int channels, int sugRate, unsigned int flags) { int DivPlatformBubSysWSG::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
parent=p; parent=p;
dumpWrites=false; dumpWrites=false;
skipRegisterWrites=false; skipRegisterWrites=false;
@ -326,9 +326,9 @@ int DivPlatformK005289::init(DivEngine* p, int channels, int sugRate, unsigned i
return 2; return 2;
} }
void DivPlatformK005289::quit() { void DivPlatformBubSysWSG::quit() {
delete k005289; delete k005289;
} }
DivPlatformK005289::~DivPlatformK005289() { DivPlatformBubSysWSG::~DivPlatformBubSysWSG() {
} }

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@ -25,7 +25,7 @@
#include "../macroInt.h" #include "../macroInt.h"
#include "sound/k005289/k005289.hpp" #include "sound/k005289/k005289.hpp"
class DivPlatformK005289: public DivDispatch { class DivPlatformBubSysWSG: public DivDispatch {
struct Channel { struct Channel {
int freq, baseFreq, pitch, note; int freq, baseFreq, pitch, note;
unsigned char ins; unsigned char ins;
@ -78,7 +78,7 @@ class DivPlatformK005289: public DivDispatch {
const char* getEffectName(unsigned char effect); const char* getEffectName(unsigned char effect);
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit(); void quit();
~DivPlatformK005289(); ~DivPlatformBubSysWSG();
}; };
#endif #endif

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@ -313,7 +313,7 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
return false; return false;
} }
break; break;
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
switch (effect) { switch (effect) {
case 0x10: // select waveform case 0x10: // select waveform
dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal)); dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));

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@ -94,7 +94,7 @@ enum DivSystem {
DIV_SYSTEM_YM2610B_EXT, DIV_SYSTEM_YM2610B_EXT,
DIV_SYSTEM_SEGAPCM_COMPAT, DIV_SYSTEM_SEGAPCM_COMPAT,
DIV_SYSTEM_X1_010, DIV_SYSTEM_X1_010,
DIV_SYSTEM_K005289 DIV_SYSTEM_BUBSYS_WSG
}; };
struct DivSong { struct DivSong {

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@ -138,7 +138,7 @@ DivSystem DivEngine::systemFromFile(unsigned char val) {
case 0xac: case 0xac:
return DIV_SYSTEM_VERA; return DIV_SYSTEM_VERA;
case 0xad: case 0xad:
return DIV_SYSTEM_K005289; return DIV_SYSTEM_BUBSYS_WSG;
case 0xb0: case 0xb0:
return DIV_SYSTEM_X1_010; return DIV_SYSTEM_X1_010;
case 0xde: case 0xde:
@ -266,7 +266,7 @@ unsigned char DivEngine::systemToFile(DivSystem val) {
return 0xa9; return 0xa9;
case DIV_SYSTEM_VERA: case DIV_SYSTEM_VERA:
return 0xac; return 0xac;
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return 0xad; return 0xad;
case DIV_SYSTEM_X1_010: case DIV_SYSTEM_X1_010:
return 0xb0; return 0xb0;
@ -398,7 +398,7 @@ int DivEngine::getChannelCount(DivSystem sys) {
return 19; return 19;
case DIV_SYSTEM_VERA: case DIV_SYSTEM_VERA:
return 17; return 17;
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return 2; return 2;
} }
return 0; return 0;
@ -548,7 +548,7 @@ const char* DivEngine::getSongSystemName() {
} }
break; break;
case 3: case 3:
if (song.system[0]==DIV_SYSTEM_AY8910 && song.system[1]==DIV_SYSTEM_AY8910 && song.system[2]==DIV_SYSTEM_K005289) { if (song.system[0]==DIV_SYSTEM_AY8910 && song.system[1]==DIV_SYSTEM_AY8910 && song.system[2]==DIV_SYSTEM_BUBSYS_WSG) {
return "Konami Bubble System"; return "Konami Bubble System";
} }
break; break;
@ -681,8 +681,8 @@ const char* DivEngine::getSystemName(DivSystem sys) {
return "VERA"; return "VERA";
case DIV_SYSTEM_X1_010: case DIV_SYSTEM_X1_010:
return "Seta/Allumer X1-010"; return "Seta/Allumer X1-010";
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return "Konami Bubble System Sound"; return "Konami Bubble System WSG";
} }
return "Unknown"; return "Unknown";
} }
@ -812,8 +812,8 @@ const char* DivEngine::getSystemChips(DivSystem sys) {
return "VERA"; return "VERA";
case DIV_SYSTEM_X1_010: case DIV_SYSTEM_X1_010:
return "Seta/Allumer X1-010"; return "Seta/Allumer X1-010";
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return "Konami K005289"; return "Konami Bubble System WSG";
} }
return "Unknown"; return "Unknown";
} }
@ -1071,7 +1071,7 @@ const DivInstrumentType chanPrefType[47][28]={
{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}, // YM2610B (extended channel 3) {DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}, // YM2610B (extended channel 3)
{DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_AMIGA}, // VERA {DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_AMIGA}, // VERA
{DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010}, // X1-010 {DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010}, // X1-010
{DIV_INS_SCC, DIV_INS_SCC}, // K005289 {DIV_INS_SCC, DIV_INS_SCC}, // Bubble System WSG
}; };
const char* DivEngine::getChannelName(int chan) { const char* DivEngine::getChannelName(int chan) {
@ -1100,7 +1100,7 @@ const char* DivEngine::getChannelName(int chan) {
break; break;
case DIV_SYSTEM_PCE: case DIV_SYSTEM_PCE:
case DIV_SYSTEM_SFX_BEEPER: case DIV_SYSTEM_SFX_BEEPER:
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return chanNames[5][dispatchChanOfChan[chan]]; return chanNames[5][dispatchChanOfChan[chan]];
break; break;
case DIV_SYSTEM_NES: case DIV_SYSTEM_NES:
@ -1246,7 +1246,7 @@ const char* DivEngine::getChannelShortName(int chan) {
break; break;
case DIV_SYSTEM_PCE: case DIV_SYSTEM_PCE:
case DIV_SYSTEM_SFX_BEEPER: case DIV_SYSTEM_SFX_BEEPER:
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return chanShortNames[5][dispatchChanOfChan[chan]]; return chanShortNames[5][dispatchChanOfChan[chan]];
break; break;
case DIV_SYSTEM_NES: case DIV_SYSTEM_NES:
@ -1388,7 +1388,7 @@ int DivEngine::getChannelType(int chan) {
break; break;
case DIV_SYSTEM_PCE: case DIV_SYSTEM_PCE:
case DIV_SYSTEM_SFX_BEEPER: case DIV_SYSTEM_SFX_BEEPER:
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return chanTypes[5][dispatchChanOfChan[chan]]; return chanTypes[5][dispatchChanOfChan[chan]];
break; break;
case DIV_SYSTEM_NES: case DIV_SYSTEM_NES:
@ -1662,7 +1662,7 @@ DivInstrumentType DivEngine::getPreferInsType(int chan) {
case DIV_SYSTEM_X1_010: case DIV_SYSTEM_X1_010:
return chanPrefType[45][dispatchChanOfChan[chan]]; return chanPrefType[45][dispatchChanOfChan[chan]];
break; break;
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
return chanPrefType[46][dispatchChanOfChan[chan]]; return chanPrefType[46][dispatchChanOfChan[chan]];
break; break;
} }

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@ -5514,7 +5514,7 @@ bool FurnaceGUI::loop() {
sysAddOption(DIV_SYSTEM_X1_010); sysAddOption(DIV_SYSTEM_X1_010);
sysAddOption(DIV_SYSTEM_SWAN); sysAddOption(DIV_SYSTEM_SWAN);
sysAddOption(DIV_SYSTEM_VERA); sysAddOption(DIV_SYSTEM_VERA);
sysAddOption(DIV_SYSTEM_K005289); sysAddOption(DIV_SYSTEM_BUBSYS_WSG);
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("configure system...")) { if (ImGui::BeginMenu("configure system...")) {
@ -5850,7 +5850,7 @@ bool FurnaceGUI::loop() {
case DIV_SYSTEM_GB: case DIV_SYSTEM_GB:
case DIV_SYSTEM_SWAN: case DIV_SYSTEM_SWAN:
case DIV_SYSTEM_VERA: case DIV_SYSTEM_VERA:
case DIV_SYSTEM_K005289: case DIV_SYSTEM_BUBSYS_WSG:
case DIV_SYSTEM_YM2610: case DIV_SYSTEM_YM2610:
case DIV_SYSTEM_YM2610_EXT: case DIV_SYSTEM_YM2610_EXT:
case DIV_SYSTEM_YM2610_FULL: case DIV_SYSTEM_YM2610_FULL:
@ -5912,7 +5912,7 @@ bool FurnaceGUI::loop() {
sysChangeOption(i,DIV_SYSTEM_X1_010); sysChangeOption(i,DIV_SYSTEM_X1_010);
sysChangeOption(i,DIV_SYSTEM_SWAN); sysChangeOption(i,DIV_SYSTEM_SWAN);
sysChangeOption(i,DIV_SYSTEM_VERA); sysChangeOption(i,DIV_SYSTEM_VERA);
sysChangeOption(i,DIV_SYSTEM_K005289); sysChangeOption(i,DIV_SYSTEM_BUBSYS_WSG);
ImGui::EndMenu(); ImGui::EndMenu();
} }
} }
@ -7686,7 +7686,7 @@ FurnaceGUI::FurnaceGUI():
"Konami Bubble System", { "Konami Bubble System", {
DIV_SYSTEM_AY8910, 64, 0, 0, DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_AY8910, 64, 0, 0, DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_K005289, 64, 0, 0, DIV_SYSTEM_BUBSYS_WSG, 64, 0, 0,
// VLM5030 exists but not used for music at all // VLM5030 exists but not used for music at all
0 0
} }

View file

@ -84,7 +84,7 @@ const char* insTypes[DIV_INS_MAX]={
"FDS", "FDS",
"Virtual Boy", "Virtual Boy",
"Namco 163", "Namco 163",
"Konami SCC/Bubble System", "Konami SCC/Bubble System WSG",
"FM (OPZ)", "FM (OPZ)",
"POKEY", "POKEY",
"PC Beeper", "PC Beeper",