mirror of
https://github.com/tildearrow/furnace.git
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Allow more than 64 columns in Dear ImGUI (patched)
Improves Channel window displays, with System info.
This commit is contained in:
parent
905aa1b1a1
commit
67a7f39d9a
4 changed files with 135 additions and 59 deletions
77
extern/imgui_patched/imgui_internal.h
vendored
77
extern/imgui_patched/imgui_internal.h
vendored
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@ -567,6 +567,36 @@ struct ImBitArray
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void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
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bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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ImBitArray& operator|=(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); return *this; }
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bool operator&(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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bool operator==(ImBitArray const &a) const
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{
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for (int i = 0; i < ((BITCOUNT + 31) >> 5); ++i)
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if (Storage[i] != a.Storage[i])
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return false;
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return true;
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}
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bool operator!=(ImBitArray const &a) const
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{
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for (int i = 0; i < ((BITCOUNT + 31) >> 5); ++i)
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if (Storage[i] == a.Storage[i])
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return false;
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return true;
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}
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template<int DSTBITCOUNT> bool operator==(ImBitArray<DSTBITCOUNT> const &a) const
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{
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for (int i = 0; i < ImMin((DSTBITCOUNT + 31) >> 5, (BITCOUNT + 31) >> 5); ++i)
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if (Storage[i] != a.Storage[i])
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return false;
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return true;
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}
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template<int DSTBITCOUNT> bool operator!=(ImBitArray<DSTBITCOUNT> const &a) const
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{
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for (int i = 0; i < ImMin((DSTBITCOUNT + 31) >> 5, (BITCOUNT + 31) >> 5); ++i)
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if (Storage[i] == a.Storage[i])
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return false;
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return true;
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}
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};
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// Helper: ImBitVector
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@ -574,11 +604,33 @@ struct ImBitArray
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struct IMGUI_API ImBitVector
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{
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ImVector<ImU32> Storage;
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void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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int BitCount = 0;
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ImBitVector(int sz = 0) { if (sz > 0) { Create(sz); } }
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void Create(int sz) { BitCount = sz; Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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void Clear() { Storage.clear(); }
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bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); }
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void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); }
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void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); }
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void ClearAllBits() { IM_ASSERT(Storage.Size > 0); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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void SetAllBits() { IM_ASSERT(Storage.Size > 0); memset(Storage.Data, 255, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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bool TestBit(int n) const { IM_ASSERT(n >= 0 && n < BitCount); return ImBitArrayTestBit(Storage.Data, n); }
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void SetBit(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArraySetBit(Storage.Data, n); }
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void SetBitRange(int n, int n2) { IM_ASSERT(n >= 0 && n < BitCount && n2 > n && n2 <= BitCount); ImBitArraySetBitRange(Storage.Data, n, n2); } // Works on range [n..n2)
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void ClearBit(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArrayClearBit(Storage.Data, n); }
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bool operator[](int n) const { IM_ASSERT(n >= 0 && n < BitCount); return ImBitArrayTestBit(Storage.Data, n); }
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ImBitVector& operator|=(int n) { IM_ASSERT(n >= 0 && n < BitCount); ImBitArraySetBit(Storage.Data, n); return *this; }
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bool operator&(int n) const { IM_ASSERT(n >= 0 && n < BitCount); return ImBitArrayTestBit(Storage.Data, n); }
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bool operator==(ImBitVector const &a) const
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{
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for (int i = 0; i < ImMin((a.BitCount + 31) >> 5, (BitCount + 31) >> 5); ++i)
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if (Storage[i] != a.Storage[i])
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return false;
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return true;
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}
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bool operator!=(ImBitVector const &a) const
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{
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for (int i = 0; i < ImMin((a.BitCount + 31) >> 5, (BitCount + 31) >> 5); ++i)
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if (Storage[i] == a.Storage[i])
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return false;
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return true;
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}
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};
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// Helper: ImSpan<>
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@ -2448,12 +2500,11 @@ struct IMGUI_API ImGuiTabBar
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//-----------------------------------------------------------------------------
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
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#define IMGUI_TABLE_DRAW_CHANNELS(c) (4 + (c) * 2) // See TableSetupDrawChannels()
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// Our current column maximum is 64 but we may raise that in the future.
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typedef ImS8 ImGuiTableColumnIdx;
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typedef ImU8 ImGuiTableDrawChannelIdx;
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// Our current column maximum is IMGUI_TABLE_MAX_COLUMNS but we may raise that in the future.
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typedef ImS32 ImGuiTableColumnIdx;
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typedef ImU32 ImGuiTableDrawChannelIdx;
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// [Internal] sizeof() ~ 104
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// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
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@ -2543,10 +2594,10 @@ struct IMGUI_API ImGuiTable
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ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
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ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
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ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map
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ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
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ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect)
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ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items)
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ImBitVector EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map
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ImBitVector EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
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ImBitVector VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect)
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ImBitVector RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items)
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ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order)
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int SettingsOffset; // Offset in g.SettingsTables
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int LastFrameActive;
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72
extern/imgui_patched/imgui_tables.cpp
vendored
72
extern/imgui_patched/imgui_tables.cpp
vendored
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@ -315,7 +315,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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return false;
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// Sanity checks
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IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!");
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IM_ASSERT(columns_count > 0 && "Only 1..64 columns allowed!");
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if (flags & ImGuiTableFlags_ScrollX)
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IM_ASSERT(inner_width >= 0.0f);
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@ -358,6 +358,16 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->LastFrameActive = g.FrameCount;
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table->OuterWindow = table->InnerWindow = outer_window;
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table->ColumnsCount = columns_count;
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if (table->EnabledMaskByDisplayOrder.BitCount < columns_count ||
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table->EnabledMaskByIndex.BitCount < columns_count ||
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table->VisibleMaskByIndex.BitCount < columns_count ||
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table->RequestOutputMaskByIndex.BitCount < columns_count)
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{
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table->EnabledMaskByDisplayOrder.Create(columns_count);
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table->EnabledMaskByIndex.Create(columns_count);
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table->VisibleMaskByIndex.Create(columns_count);
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table->RequestOutputMaskByIndex.Create(columns_count);
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}
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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temp_data->UserOuterSize = outer_size;
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@ -721,8 +731,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
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table->IsDefaultDisplayOrder = true;
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table->ColumnsEnabledCount = 0;
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table->EnabledMaskByIndex = 0x00;
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table->EnabledMaskByDisplayOrder = 0x00;
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table->EnabledMaskByIndex.ClearAllBits();
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table->EnabledMaskByDisplayOrder.ClearAllBits();
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table->LeftMostEnabledColumn = -1;
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table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
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@ -787,8 +797,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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else
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table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
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column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
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table->EnabledMaskByIndex |= (ImU64)1 << column_n;
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table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
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table->EnabledMaskByIndex |= column_n;
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table->EnabledMaskByDisplayOrder |= column->DisplayOrder;
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prev_visible_column_idx = column_n;
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IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
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@ -836,7 +846,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
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if (!(table->EnabledMaskByIndex & column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -852,7 +862,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
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if (column->AutoFitQueue != 0x00)
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column->WidthRequest = width_auto;
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)))
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & column_n))
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column->WidthRequest = width_auto;
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// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
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@ -899,7 +909,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
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if (!(table->EnabledMaskByIndex & column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -926,7 +936,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
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for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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{
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if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
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if (!(table->EnabledMaskByDisplayOrder & order_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
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if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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@ -949,8 +959,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
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ImRect host_clip_rect = table->InnerClipRect;
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//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
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table->VisibleMaskByIndex = 0x00;
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table->RequestOutputMaskByIndex = 0x00;
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table->VisibleMaskByIndex.ClearAllBits();
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table->RequestOutputMaskByIndex.ClearAllBits();
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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const int column_n = table->DisplayOrderToIndex[order_n];
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@ -967,7 +977,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Clear status flags
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column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
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if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0)
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if ((table->EnabledMaskByDisplayOrder & order_n) == 0)
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{
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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@ -1020,12 +1030,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
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const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
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if (is_visible)
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table->VisibleMaskByIndex |= ((ImU64)1 << column_n);
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table->VisibleMaskByIndex |= column_n;
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// Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
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column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
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if (column->IsRequestOutput)
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table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n);
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table->RequestOutputMaskByIndex |= column_n;
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// Mark column as SkipItems (ignoring all items/layout)
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column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
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@ -1153,7 +1163,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
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if (!(table->EnabledMaskByDisplayOrder & order_n))
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continue;
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const int column_n = table->DisplayOrderToIndex[order_n];
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@ -1289,7 +1299,7 @@ void ImGui::EndTable()
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float auto_fit_width_for_stretched = 0.0f;
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float auto_fit_width_for_stretched_min = 0.0f;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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if (table->EnabledMaskByIndex & ((ImU64)1 << column_n))
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if (table->EnabledMaskByIndex & column_n)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
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@ -1480,7 +1490,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
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IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
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IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
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IM_ASSERT(columns >= 0);
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IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
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table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0;
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@ -1635,7 +1645,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
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return;
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if (column_n == -1)
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column_n = table->CurrentColumn;
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if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0)
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if ((table->VisibleMaskByIndex & column_n) == 0)
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return;
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if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
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table->RowCellDataCurrent++;
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@ -1910,7 +1920,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0;
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return (table->RequestOutputMaskByIndex & column_n) != 0;
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}
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// [Public] Append into the next column, wrap and create a new row when already on last column
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@ -1936,7 +1946,7 @@ bool ImGui::TableNextColumn()
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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int column_n = table->CurrentColumn;
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return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0;
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return (table->RequestOutputMaskByIndex & column_n) != 0;
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}
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@ -2349,17 +2359,23 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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{
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ImRect ClipRect;
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int ChannelsCount;
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ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
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ImBitVector ChannelsMask;
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MergeGroup() { ChannelsCount = 0; }
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MergeGroup(int sz) : ChannelsMask(sz) { ChannelsCount = 0; }
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};
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int merge_group_mask = 0x00;
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MergeGroup merge_groups[4];
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int merge_group_bitlen = IMGUI_TABLE_DRAW_CHANNELS(table->ColumnsCount);
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MergeGroup merge_groups[4]{
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merge_group_bitlen,
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merge_group_bitlen,
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merge_group_bitlen,
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merge_group_bitlen
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};
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// 1. Scan channels and take note of those which can be merged
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0)
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if ((table->VisibleMaskByIndex & column_n) == 0)
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -2391,7 +2407,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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}
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const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2);
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IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS);
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IM_ASSERT(channel_no < merge_group_bitlen);
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MergeGroup* merge_group = &merge_groups[merge_group_n];
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if (merge_group->ChannelsCount == 0)
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merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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@ -2431,7 +2447,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
|||
const int LEADING_DRAW_CHANNELS = 2;
|
||||
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
|
||||
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
|
||||
ImBitVector remaining_mask(merge_group_bitlen); // We need 132-bit of storage
|
||||
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
|
||||
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
|
||||
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
|
@ -2466,7 +2482,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
|||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
|
||||
#endif
|
||||
remaining_count -= merge_group->ChannelsCount;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++)
|
||||
for (int n = 0; n < remaining_mask.Storage.size(); n++)
|
||||
remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n];
|
||||
for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++)
|
||||
{
|
||||
|
@ -2523,7 +2539,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
|||
{
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
|
||||
if (!(table->EnabledMaskByDisplayOrder & order_n))
|
||||
continue;
|
||||
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
|
|
|
@ -696,7 +696,7 @@ void DivEngine::initSongWithDesc(const int* description) {
|
|||
song.systemFlags[index]=description[i+3];
|
||||
index++;
|
||||
chanCount+=getChannelCount(song.system[index]);
|
||||
if (chanCount>=63) break;
|
||||
if (chanCount>=DIV_MAX_CHANS) break;
|
||||
if (index>=32) break;
|
||||
}
|
||||
song.systemLen=index;
|
||||
|
@ -886,9 +886,8 @@ bool DivEngine::addSystem(DivSystem which) {
|
|||
lastError="max number of systems is 32";
|
||||
return false;
|
||||
}
|
||||
// this was DIV_MAX_CHANS but I am setting it to 63 for now due to an ImGui limitation
|
||||
if (chans+getChannelCount(which)>63) {
|
||||
lastError="max number of total channels is 63";
|
||||
if (chans+getChannelCount(which)>DIV_MAX_CHANS) {
|
||||
lastError=fmt::sprintf("max number of total channels is %d",DIV_MAX_CHANS);
|
||||
return false;
|
||||
}
|
||||
quitDispatch();
|
||||
|
|
|
@ -30,14 +30,24 @@ void FurnaceGUI::drawChannels() {
|
|||
}
|
||||
if (!channelsOpen) return;
|
||||
if (ImGui::Begin("Channels",&channelsOpen,globalWinFlags)) {
|
||||
if (ImGui::BeginTable("ChannelList",3)) {
|
||||
ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthFixed,0.0);
|
||||
ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthStretch,0.0);
|
||||
ImGui::TableSetupColumn("c2",ImGuiTableColumnFlags_WidthFixed,48.0f*dpiScale);
|
||||
if (ImGui::BeginTable("ChannelList",4)) {
|
||||
ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthStretch,0.0);
|
||||
ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthFixed,0.0);
|
||||
ImGui::TableSetupColumn("c2",ImGuiTableColumnFlags_WidthStretch,0.0);
|
||||
ImGui::TableSetupColumn("c3",ImGuiTableColumnFlags_WidthFixed,48.0f*dpiScale);
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("System");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Visible");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Name");
|
||||
for (int i=0; i<e->getTotalChannelCount(); i++) {
|
||||
ImGui::PushID(i);
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s #%d",e->getSystemName(e->sysOfChan[i]), e->dispatchChanOfChan[i]);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Checkbox("##Visible",&e->curSubSong->chanShow[i]);
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginDisabled(i==0);
|
||||
|
|
Loading…
Reference in a new issue