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NES: NSFPlay muting
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parent
e1cec62af4
commit
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1 changed files with 9 additions and 2 deletions
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@ -150,7 +150,7 @@ void DivPlatformNES::acquire_NSFPlay(short* bufL, short* bufR, size_t start, siz
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nes1_NP->Render(out1);
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nes2_NP->Render(out2);
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int sample=out1[0]+out1[1]+out2[0]+out2[1];
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int sample=(out1[0]+out1[1]+out2[0]+out2[1])<<1;
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if (sample>32767) sample=32767;
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if (sample<-32768) sample=-32768;
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bufL[i]=sample;
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@ -505,7 +505,12 @@ int DivPlatformNES::dispatch(DivCommand c) {
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void DivPlatformNES::muteChannel(int ch, bool mute) {
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isMuted[ch]=mute;
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if (!useNP) nes->muted[ch]=mute;
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if (useNP) {
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nes1_NP->SetMask(((int)isMuted[0])|(isMuted[1]<<1));
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nes2_NP->SetMask(((int)isMuted[2])|(isMuted[3]<<1)|(isMuted[4]<<2));
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} else {
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nes->muted[ch]=mute;
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}
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}
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void DivPlatformNES::forceIns() {
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@ -555,6 +560,8 @@ void DivPlatformNES::reset() {
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if (useNP) {
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nes1_NP->Reset();
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nes2_NP->Reset();
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nes1_NP->SetMask(((int)isMuted[0])|(isMuted[1]<<1));
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nes2_NP->SetMask(((int)isMuted[2])|(isMuted[3]<<1)|(isMuted[4]<<2));
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} else {
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apu_turn_on(nes,apuType);
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nes->apu.cpu_cycles=0;
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