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SoundUnit: fix order of filter bits
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4bbcb2dd35
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2 changed files with 2 additions and 2 deletions
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@ -44,7 +44,7 @@ const char* DivPlatformSoundUnit::getEffectName(unsigned char effect) {
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return "13xx: Set resonance (0 to F)";
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break;
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case 0x14:
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return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: band pass; bit 3: high pass)";
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return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: high pass; bit 3: band pass)";
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break;
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case 0x15:
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return "15xx: Set frequency sweep period low byte";
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@ -176,7 +176,7 @@ const char* n163UpdateBits[8]={
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};
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const char* suControlBits[5]={
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"ring mod", "low pass", "band pass", "high pass", NULL
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"ring mod", "low pass", "high pass", "band pass", NULL
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};
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const char* panBits[3]={
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