GUI: prevent color leak in channel names
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ba08d3515f
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5ec8c8aa07
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@ -2273,7 +2273,7 @@ void FurnaceGUI::drawPattern() {
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ImGui::PushStyleColor(ImGuiCol_HeaderActive,chanHeadActive);
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ImGui::PushStyleColor(ImGuiCol_HeaderActive,chanHeadActive);
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered,chanHeadHover);
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered,chanHeadHover);
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if (muted) ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_CHANNEL_MUTED]);
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if (muted) ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_CHANNEL_MUTED]);
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ImGui::Selectable(chanID,!muted,ImGuiSelectableFlags_NoPadWithHalfSpacing,ImVec2(0.0f,lineHeight+1.0f*dpiScale));
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ImGui::Selectable(chanID,true,ImGuiSelectableFlags_NoPadWithHalfSpacing,ImVec2(0.0f,lineHeight+1.0f*dpiScale));
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
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if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
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e->toggleSolo(i);
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e->toggleSolo(i);
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