GUI: prevent color leak in channel names

This commit is contained in:
tildearrow 2022-02-01 03:01:07 -05:00
parent ba08d3515f
commit 5ec8c8aa07

View file

@ -2273,7 +2273,7 @@ void FurnaceGUI::drawPattern() {
ImGui::PushStyleColor(ImGuiCol_HeaderActive,chanHeadActive);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered,chanHeadHover);
if (muted) ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_CHANNEL_MUTED]);
ImGui::Selectable(chanID,!muted,ImGuiSelectableFlags_NoPadWithHalfSpacing,ImVec2(0.0f,lineHeight+1.0f*dpiScale));
ImGui::Selectable(chanID,true,ImGuiSelectableFlags_NoPadWithHalfSpacing,ImVec2(0.0f,lineHeight+1.0f*dpiScale));
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
if (settings.soloAction!=1 && soloTimeout>0 && soloChan==i) {
e->toggleSolo(i);