Merge pull request #1390 from tildearrow/doc-general

Minor updates and cleanup of docs.
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@ -122,6 +122,7 @@ the following settings are available:
- I suggest you use the same rate as the song's. - I suggest you use the same rate as the song's.
- apparently ZSM doesn't support changing the rate mid-song. - apparently ZSM doesn't support changing the rate mid-song.
- **loop**: enables loop. if disabled, the song won't loop. - **loop**: enables loop. if disabled, the song won't loop.
- **optimize size**: removes unnecessary commands to reduce size.
click on **Begin Export** to... you know. click on **Begin Export** to... you know.

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@ -49,7 +49,6 @@ settings are saved when clicking the **OK** button at the bottom of the dialog.
- **When creating new song**: - **When creating new song**:
- **Display system preset selector** - **Display system preset selector**
- **Start with initial system** - **Start with initial system**
- **Restart song when changing chip properties**
### Start-up ### Start-up

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@ -1,6 +1,16 @@
# instrument editor # instrument editor
every instrument can be renamed and have its type changed. the instrument editor always starts with this section:
![top of instrument editor](instrument-editor-top.png)
- top-left numeric dropdown: instrument selector.
- folder icon: open an instrument file.
- save icon: save current instrument as a file.
- right-clicking gives the option to save a .dmp format DefleMask preset.
- **Name**: instrument name.
- **Type**: the system for which the instrument is intended.
- if changed, all applicable settings and macros will remain as they are. numbers will not be adjusted.
depending on the instrument type, there are many different types of instrument editor: depending on the instrument type, there are many different types of instrument editor:

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@ -13,10 +13,8 @@ the YM2413 is equipped with the following features:
- 9 channels of 2 operator FM synthesis - 9 channels of 2 operator FM synthesis
- a drum/percussion mode, replacing the last 3 voices with 5 rhythm channels, with drum mode tones hard-defined in the chip itself, like FM instruments. only pitch might be altered. - a drum/percussion mode, replacing the last 3 voices with 5 rhythm channels, with drum mode tones hard-defined in the chip itself, like FM instruments. only pitch might be altered.
- drum mode works like following: FM channel 7 is for Kick Drum, which is a normal FM channel but routed through mixer twice for 2× volume, like all drum sounds. FM channel 8 splits to Snare, Drum, and Hi-Hat. Snare Drum is the carrier and it works with a special 1 bit noise generator combined with a square wave, all possible by overriding phase-generator with some different synthesis method. Hi-Hat is the modulator and it works with the noise generator and also the special synthesis. CH9 splits to Top-Cymbal and Tom-Tom, Top-Cymbal is the carrier and only has the special synthesis, while Tom-Tom is basically a 1op wave. - drum mode works like following: FM channel 7 is for Kick Drum, which is a normal FM channel but routed through mixer twice for 2× volume, like all drum sounds. FM channel 8 splits to Snare, Drum, and Hi-Hat. Snare Drum is the carrier and it works with a special 1 bit noise generator combined with a square wave, all possible by overriding phase-generator with some different synthesis method. Hi-Hat is the modulator and it works with the noise generator and also the special synthesis. CH9 splits to Top-Cymbal and Tom-Tom, Top-Cymbal is the carrier and only has the special synthesis, while Tom-Tom is basically a 1op wave.
- special synthesis mentioned already is: 5 square waves are gathered from 4×, 64× and 128× the pitch of channel 8 and 16× and 64× the pitch of channel 9 and they go through a process where 2 HH bits OR'd together, then 1 HH and 1 TC bit OR'd, then the two TC bits OR'd together, and those 3 results get XOR'd. - special synthesis mentioned already is: 5 square waves are gathered from 4×, 64× and 128× the pitch of channel 8 and 16× and 64× the pitch of channel 9 and they go through a process where 2 HH bits OR'd together, then 1 HH and 1 TC bit OR'd, then the two TC bits OR'd together, and those 3 results get XOR'd.
- 1 user-definable patch (this patch can be changed throughout the course of the song) - 1 user-definable patch (this patch can be changed throughout the course of the song)
- 15 pre-defined patches which can all be used at the same time - 15 pre-defined patches which can all be used at the same time
- support for ADSR on both the modulator and the carrier - support for ADSR on both the modulator and the carrier
@ -37,7 +35,7 @@ the YM2413 is equipped with the following features:
- `y` is the multiplier. - `y` is the multiplier.
- `18xx`: **toggle drums mode.** - `18xx`: **toggle drums mode.**
- `0` disables it and `1` enables it. - `0` disables it and `1` enables it.
- only in drums chip. - only in drums mode.
- `19xx`: **set attack of all operators.** - `19xx`: **set attack of all operators.**
- `1Axx`: **set attack of operator 1.** - `1Axx`: **set attack of operator 1.**
- `1Bxx`: **set attack of operator 2.** - `1Bxx`: **set attack of operator 2.**
@ -69,3 +67,8 @@ the YM2413 is equipped with the following features:
# info # info
this chip uses the [FM (OPLL)](../4-instrument/fm-opll.md) instrument editor. this chip uses the [FM (OPLL)](../4-instrument/fm-opll.md) instrument editor.
## chip options
- **Ignore top/hi-hat frequency changes**: in drums mode, makes the top/hi-hat channels not write frequency since they share it with snare and tom
- **Apply fixed frequency to all drums at once**: sets the frequency of all drums to that of a fixed frequency OPLL drums instrument when one note with it is reached

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@ -4,5 +4,9 @@ here is a small collection of useful tricks and techniques to really make Furnac
- [using samples with limited playback rates](limited-samples.md) - [using samples with limited playback rates](limited-samples.md)
- [choosing emulation cores](emulation-cores.md) - [choosing emulation cores](emulation-cores.md)
- [guide on using OPLL patch macro](opllswitching.md) - [using OPLL patch macro](opllswitching.md)
- [guide on using AY/SAA hardware envelope](envelope.md) - [using AY/SAA hardware envelope](envelope.md)
# links
- [FM Synthesis of Real Instruments](http://www.javelinart.com/FM_Synthesis_of_Real_Instruments.pdf): an in-depth tutorial on creating FM patches from scratch.