mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-27 23:13:01 +00:00
Namco WSG: make non-linear slides faster
but linear is better
This commit is contained in:
parent
367d14357c
commit
5d0c89a59e
1 changed files with 2 additions and 2 deletions
|
@ -399,13 +399,13 @@ int DivPlatformNamcoWSG::dispatch(DivCommand c) {
|
|||
int destFreq=NOTE_FREQUENCY(c.value2);
|
||||
bool return2=false;
|
||||
if (destFreq>chan[c.chan].baseFreq) {
|
||||
chan[c.chan].baseFreq+=c.value;
|
||||
chan[c.chan].baseFreq+=c.value*((parent->song.linearPitch==2)?1:8);
|
||||
if (chan[c.chan].baseFreq>=destFreq) {
|
||||
chan[c.chan].baseFreq=destFreq;
|
||||
return2=true;
|
||||
}
|
||||
} else {
|
||||
chan[c.chan].baseFreq-=c.value;
|
||||
chan[c.chan].baseFreq-=c.value*((parent->song.linearPitch==2)?1:8);
|
||||
if (chan[c.chan].baseFreq<=destFreq) {
|
||||
chan[c.chan].baseFreq=destFreq;
|
||||
return2=true;
|
||||
|
|
Loading…
Reference in a new issue