GUI: catch display connect/dis events

This commit is contained in:
tildearrow 2023-01-17 17:57:42 -05:00
parent 164452c0a4
commit 5cdd04eca8
1 changed files with 8 additions and 0 deletions

View File

@ -3132,6 +3132,14 @@ bool FurnaceGUI::loop() {
break;
case SDL_DISPLAYEVENT: {
switch (ev.display.event) {
case SDL_DISPLAYEVENT_CONNECTED:
logD("display %d connected!",ev.display.display);
updateWindow=true;
break;
case SDL_DISPLAYEVENT_DISCONNECTED:
logD("display %d disconnected!",ev.display.display);
updateWindow=true;
break;
case SDL_DISPLAYEVENT_ORIENTATION:
logD("display oriented to %d",ev.display.data1);
updateWindow=true;