eliminate use of backslash in doc

This commit is contained in:
tildearrow 2023-09-10 19:12:56 -05:00
parent 9c614843fd
commit 5a37604217
6 changed files with 33 additions and 50 deletions

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@ -244,6 +244,6 @@ at the end of the menu bar, more information may be shown:
- instrument number and name.
- volume in decimal, hex, and percentage.
- effect type and description.
- during playback, the current values of the following will be listed:\
> speed/groove @ tick rate (BPM) | order | row | elapsed time.
- during playback, these values will be displayed:
- `speed/groove @ tick rate (BPM) | order | row | elapsed time`
- if any changes or edits have been made but not yet saved, "modified" will appear.

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@ -173,17 +173,10 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
### Cores
- **Arcade/YM2151 core**\
**Genesis/YM2612 core**\
**SN76489 core**\
**NES core**\
**FDS core**\
**SID core**\
**POKEY core**\
**OPN/OPNA/OPNB cores**:
- **Playback Core(s)**: core(s) to use for playback.
- **Render Core(s)**: core(s) to use when exporting audio.
- all of these are covered in the [guide to choosing emulation cores](../9-guides/emulation-cores.md).
- **Playback Core(s)**: core(s) to use for playback.
- **Render Core(s)**: core(s) to use when exporting audio.
all of these are covered in the [guide to choosing emulation cores](../9-guides/emulation-cores.md).
- **PC Speaker strategy**: this is covered in the [PC speaker page](../7-systems/pcspkr.md).
@ -311,16 +304,12 @@ below all the binds, select a key from the dropdown list to add it. it will appe
### Text
- **Main font**: overall interface font.\
**Header font**: font for section headers.\
**Pattern font** font for the pattern view, the order list, and related.
- **Main font**: overall interface font.
- **Header font**: font for section headers.
- **Pattern font** font for the pattern view, the order list, and related.
- if "Custom...", a file path selector will appear.
- **Size**: font size.
- **Display Japanese characters**\
**Display Chinese (Simplified) characters**\
**Display Chinese (Traditional) characters**\
**Display Korean characters**
- only toggle these options if you have enough graphics memory.
- **Display Japanese characters**, **Display Chinese (Simplified) characters**, **Display Chinese (Traditional) characters** and **Display Korean characters**: only toggle these options if you have enough graphics memory.
- these are a temporary solution until dynamic font atlas is implemented in Dear ImGui.
### Program

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@ -91,8 +91,9 @@ not all chips support these effects.
- does not apply on Amiga.
- `EExx`: **Send external command.**
- this effect is currently incomplete.
- `F5xx`: **Disable macro.**\
`F6xx`: **Enable macro.** see macro table at the end of this document for possible values.
- `F5xx`: **Disable macro.**
- `F6xx`: **Enable macro.**
- see macro table at the end of this document for possible values.
additionally, [each chip has its own effects](../7-systems/README.md).

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@ -37,33 +37,27 @@ Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) i
- `16xx`: **set gain.** `00` to `7F` if direct, `00` to `1F` otherwise.
- `18xx`: **enable echo buffer.**
- `19xx`: **set echo delay.** range is `0` to `F`.
- `1Axx`: **set left echo channel volume.**\
`1Bxx`: **set right echo channel volume.**\
`1Cxx`: **set echo feedback.**
- `1Axx`: **set left echo channel volume.**
- `1Bxx`: **set right echo channel volume.**
- `1Cxx`: **set echo feedback.**
- all of these are signed numbers.
- `00` to `7F` for 0 to 127.
- `80` to `FF` for -128 to -1.
- setting these to -128 is not recommended as it may cause echo output to overflow and therefore click.
- setting these to -128 is not recommended as it may cause echo output to overflow and therefore click.
- `1Dxx`: **set noise generator frequency.** range is `00` to `1F`. see noise frequencies chart below.
- `1Exx`: **set left dry / global volume.**\
`1Fxx`: **set right dry / global volume.**
- `1Exx`: **set left dry / global volume.**
- `1Fxx`: **set right dry / global volume.**
- these do not affect echo.
- `20xx`: **set attack.** range is `0` to `F`.\
`21xx`: **set decay.** range is `0` to `7`.\
`22xx`: **set sustain.** range is `0` to `7`.\
`23xx`: **set release.** range is `00` to `1F`.
- `20xx`: **set attack.** range is `0` to `F`.
- `21xx`: **set decay.** range is `0` to `7`.
- `22xx`: **set sustain.** range is `0` to `7`.
- `23xx`: **set release.** range is `00` to `1F`.
- these four are only used in ADSR envelope mode. see ADSR chart below.
- `30xx`: **set echo filter coefficient 0.**\
`31xx`: **set echo filter coefficient 1.**\
`32xx`: **set echo filter coefficient 2.**\
`33xx`: **set echo filter coefficient 3.**\
`34xx`: **set echo filter coefficient 4.**\
`35xx`: **set echo filter coefficient 5.**\
`36xx`: **set echo filter coefficient 6.**\
`37xx`: **set echo filter coefficient 7.**
- all of these are signed numbers.
- `00` to `7F` for 0 to 127.
- `80` to `FF` for -128 to -1.
- `3xyy`: **set echo filter coefficient.**
- `x` is the coefficient from 0 to 7.
- `yy` is the value (signed number).
- `00` to `7F` for 0 to 127.
- `80` to `FF` for -128 to -1.
- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.

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@ -49,13 +49,13 @@ in this mode, the color selector is replaced by a square field onto which circul
- **Spread**: the size of the solid center of the circle. increasing it fills more of the circle with the target color.
- **Background**: sets background color for entire field.
- **X Axis**: determines what the horizontal maps to, from left to right.\
**Y Axis**: determines what the vertical maps to, from bottom to top. these can be set to the following:
- **X Axis**: determines what the horizontal maps to, from left to right.
- **Y Axis**: determines what the vertical maps to. from bottom to top. these can be set to the following:
- **None (0%)**: stays at the left or bottom.
- **None (50%)**: stays at the center.
- **None (100%)**: stays at the right or top.
- **Frequency**: changes color with note frequency.
- **Volume**: changes color with volume.
- **Channel**: changes color based on channel number.
- **Brightness**: {{document this}}
- **Brightness**: currently does nothing.
- **Note Trigger**: changes color when a new note is played.

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@ -2,7 +2,6 @@
![comments dialog](comments.png)
comments, credits, or any arbitrary text may be entered here.\
it has no effect on the song.
comments, credits, or any arbitrary text may be entered here. it has no effect on the song.
there is no word wrap; long lines must be broken manually with the Enter key.
there is no word wrap; long lines must be broken manually with the Enter key.