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eliminate use of backslash in doc
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6 changed files with 33 additions and 50 deletions
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@ -244,6 +244,6 @@ at the end of the menu bar, more information may be shown:
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- instrument number and name.
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- volume in decimal, hex, and percentage.
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- effect type and description.
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- during playback, the current values of the following will be listed:\
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> speed/groove @ tick rate (BPM) | order | row | elapsed time.
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- during playback, these values will be displayed:
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- `speed/groove @ tick rate (BPM) | order | row | elapsed time`
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- if any changes or edits have been made but not yet saved, "modified" will appear.
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@ -173,17 +173,10 @@ settings are saved when clicking the **OK** or **Apply** buttons at the bottom o
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### Cores
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- **Arcade/YM2151 core**\
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**Genesis/YM2612 core**\
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**SN76489 core**\
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**NES core**\
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**FDS core**\
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**SID core**\
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**POKEY core**\
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**OPN/OPNA/OPNB cores**:
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- **Playback Core(s)**: core(s) to use for playback.
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- **Render Core(s)**: core(s) to use when exporting audio.
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- all of these are covered in the [guide to choosing emulation cores](../9-guides/emulation-cores.md).
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- **Playback Core(s)**: core(s) to use for playback.
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- **Render Core(s)**: core(s) to use when exporting audio.
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all of these are covered in the [guide to choosing emulation cores](../9-guides/emulation-cores.md).
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- **PC Speaker strategy**: this is covered in the [PC speaker page](../7-systems/pcspkr.md).
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@ -311,16 +304,12 @@ below all the binds, select a key from the dropdown list to add it. it will appe
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### Text
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- **Main font**: overall interface font.\
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**Header font**: font for section headers.\
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**Pattern font** font for the pattern view, the order list, and related.
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- **Main font**: overall interface font.
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- **Header font**: font for section headers.
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- **Pattern font** font for the pattern view, the order list, and related.
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- if "Custom...", a file path selector will appear.
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- **Size**: font size.
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- **Display Japanese characters**\
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**Display Chinese (Simplified) characters**\
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**Display Chinese (Traditional) characters**\
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**Display Korean characters**
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- only toggle these options if you have enough graphics memory.
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- **Display Japanese characters**, **Display Chinese (Simplified) characters**, **Display Chinese (Traditional) characters** and **Display Korean characters**: only toggle these options if you have enough graphics memory.
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- these are a temporary solution until dynamic font atlas is implemented in Dear ImGui.
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### Program
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@ -91,8 +91,9 @@ not all chips support these effects.
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- does not apply on Amiga.
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- `EExx`: **Send external command.**
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- this effect is currently incomplete.
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- `F5xx`: **Disable macro.**\
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`F6xx`: **Enable macro.** see macro table at the end of this document for possible values.
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- `F5xx`: **Disable macro.**
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- `F6xx`: **Enable macro.**
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- see macro table at the end of this document for possible values.
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additionally, [each chip has its own effects](../7-systems/README.md).
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@ -37,33 +37,27 @@ Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) i
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- `16xx`: **set gain.** `00` to `7F` if direct, `00` to `1F` otherwise.
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- `18xx`: **enable echo buffer.**
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- `19xx`: **set echo delay.** range is `0` to `F`.
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- `1Axx`: **set left echo channel volume.**\
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`1Bxx`: **set right echo channel volume.**\
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`1Cxx`: **set echo feedback.**
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- `1Axx`: **set left echo channel volume.**
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- `1Bxx`: **set right echo channel volume.**
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- `1Cxx`: **set echo feedback.**
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- all of these are signed numbers.
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- `00` to `7F` for 0 to 127.
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- `80` to `FF` for -128 to -1.
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- setting these to -128 is not recommended as it may cause echo output to overflow and therefore click.
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- setting these to -128 is not recommended as it may cause echo output to overflow and therefore click.
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- `1Dxx`: **set noise generator frequency.** range is `00` to `1F`. see noise frequencies chart below.
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- `1Exx`: **set left dry / global volume.**\
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`1Fxx`: **set right dry / global volume.**
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- `1Exx`: **set left dry / global volume.**
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- `1Fxx`: **set right dry / global volume.**
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- these do not affect echo.
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- `20xx`: **set attack.** range is `0` to `F`.\
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`21xx`: **set decay.** range is `0` to `7`.\
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`22xx`: **set sustain.** range is `0` to `7`.\
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`23xx`: **set release.** range is `00` to `1F`.
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- `20xx`: **set attack.** range is `0` to `F`.
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- `21xx`: **set decay.** range is `0` to `7`.
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- `22xx`: **set sustain.** range is `0` to `7`.
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- `23xx`: **set release.** range is `00` to `1F`.
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- these four are only used in ADSR envelope mode. see ADSR chart below.
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- `30xx`: **set echo filter coefficient 0.**\
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`31xx`: **set echo filter coefficient 1.**\
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`32xx`: **set echo filter coefficient 2.**\
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`33xx`: **set echo filter coefficient 3.**\
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`34xx`: **set echo filter coefficient 4.**\
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`35xx`: **set echo filter coefficient 5.**\
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`36xx`: **set echo filter coefficient 6.**\
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`37xx`: **set echo filter coefficient 7.**
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- all of these are signed numbers.
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- `00` to `7F` for 0 to 127.
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- `80` to `FF` for -128 to -1.
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- `3xyy`: **set echo filter coefficient.**
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- `x` is the coefficient from 0 to 7.
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- `yy` is the value (signed number).
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- `00` to `7F` for 0 to 127.
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- `80` to `FF` for -128 to -1.
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- note: be sure the sum of all coefficients is between -128 and 127. sums outside that may result in overflow and therefore clicking.
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- see [SnesLab](https://sneslab.net/wiki/FIR_Filter) for a full explanation and examples.
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@ -49,13 +49,13 @@ in this mode, the color selector is replaced by a square field onto which circul
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- **Spread**: the size of the solid center of the circle. increasing it fills more of the circle with the target color.
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- **Background**: sets background color for entire field.
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- **X Axis**: determines what the horizontal maps to, from left to right.\
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**Y Axis**: determines what the vertical maps to, from bottom to top. these can be set to the following:
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- **X Axis**: determines what the horizontal maps to, from left to right.
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- **Y Axis**: determines what the vertical maps to. from bottom to top. these can be set to the following:
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- **None (0%)**: stays at the left or bottom.
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- **None (50%)**: stays at the center.
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- **None (100%)**: stays at the right or top.
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- **Frequency**: changes color with note frequency.
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- **Volume**: changes color with volume.
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- **Channel**: changes color based on channel number.
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- **Brightness**: {{document this}}
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- **Brightness**: currently does nothing.
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- **Note Trigger**: changes color when a new note is played.
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@ -2,7 +2,6 @@
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![comments dialog](comments.png)
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comments, credits, or any arbitrary text may be entered here.\
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it has no effect on the song.
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comments, credits, or any arbitrary text may be entered here. it has no effect on the song.
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there is no word wrap; long lines must be broken manually with the Enter key.
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there is no word wrap; long lines must be broken manually with the Enter key.
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