SL line again (yes, the env clips thru the window)

This commit is contained in:
BlastBrothers 2022-02-22 08:31:48 -05:00
parent f5f4aa00a1
commit 532d2387c5
1 changed files with 1 additions and 1 deletions

View File

@ -470,7 +470,7 @@ void FurnaceGUI::drawFMEnv(unsigned char tl, unsigned char ar, unsigned char dr,
ImVec2 pos3=ImLerp(rect.Min,rect.Max,ImVec2(drPos,(float)((tl/127.0)+(sl/15.0)-((tl/127.0)*(sl/15.0))))); //end of DR, start of D2R
ImVec2 pos4=ImLerp(rect.Min,rect.Max,ImVec2(d2rPos,1.0)); //end of D2R
ImVec2 posSLineHEnd=ImLerp(rect.Min,rect.Max,ImVec2(1.0,(float)((tl/127.0)+(sl/15.0)-((tl/127.0)*(sl/15.0))))); //sustain vert. line end
ImVec2 posSLineHEnd=ImLerp(rect.Min,rect.Max,ImVec2(0.0,(float)((tl/127.0)+(sl/15.0)-((tl/127.0)*(sl/15.0))))); //sustain vert. line end
ImVec2 posSLineVEnd=ImLerp(rect.Min,rect.Max,ImVec2(drPos,1.0)); //sustain horiz. line end
ImVec2 posRStart=ImLerp(rect.Min,rect.Max,ImVec2(0.0,0.0+(tl/127.0))); //release start
ImVec2 posREnd=ImLerp(rect.Min,rect.Max,ImVec2(rrPos,1.0));//release end