improve a bit and add option

This commit is contained in:
tildearrow 2023-09-06 14:23:47 -05:00
parent e8dbacf6e0
commit 5329e551d4
7 changed files with 50 additions and 5 deletions

View file

@ -23,6 +23,7 @@
#include "engine.h"
#include "instrument.h"
#include "safeReader.h"
#include "workPool.h"
#include "../ta-log.h"
#include "../fileutils.h"
#ifdef HAVE_SDL2
@ -3123,6 +3124,10 @@ bool DivEngine::switchMaster(bool full) {
quitDispatch();
initDispatch();
}
if (renderPool!=NULL) {
delete renderPool;
renderPool=NULL;
}
if (initAudioBackend()) {
for (int i=0; i<song.systemLen; i++) {
disCont[i].setRates(got.rate);
@ -3314,6 +3319,7 @@ bool DivEngine::initAudioBackend() {
midiOutMode=getConfInt("midiOutMode",DIV_MIDI_MODE_NOTE);
if (metroVol<0.0f) metroVol=0.0f;
if (metroVol>2.0f) metroVol=2.0f;
renderPoolThreads=getConfInt("renderPoolThreads",0);
if (lowLatency) logI("using low latency mode.");

View file

@ -487,6 +487,7 @@ class DivEngine {
size_t totalProcessed;
unsigned int renderPoolThreads;
DivWorkPool* renderPool;
// MIDI stuff
@ -1264,6 +1265,8 @@ class DivEngine {
metroAmp(0.0f),
metroVol(1.0f),
totalProcessed(0),
renderPoolThreads(0),
renderPool(NULL),
curOrders(NULL),
curPat(NULL),
tempIns(NULL),

View file

@ -1790,8 +1790,7 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
std::chrono::steady_clock::time_point ts_processBegin=std::chrono::steady_clock::now();
if (renderPool==NULL) {
// TODO: test this
renderPool=new DivWorkPool(0);
renderPool=new DivWorkPool(renderPoolThreads);
}
// process MIDI events (TODO: everything)

View file

@ -43,11 +43,14 @@ void DivWorkThread::run() {
if (setFuckingPromise) {
parent->notify.set_value();
setFuckingPromise=false;
std::this_thread::yield();
}
if (terminate) {
break;
}
notify.wait(unique);
if (notify.wait_for(unique,std::chrono::milliseconds(100))==std::cv_status::timeout) {
logE("this task timed out!");
}
continue;
} else {
task=tasks.front();
@ -128,7 +131,6 @@ bool DivWorkPool::busy() {
void DivWorkPool::wait() {
if (!threaded) return;
//std::unique_lock<std::mutex> unique(selfLock);
if (busyCount==0) {
logV("nothing to do");
@ -141,6 +143,7 @@ void DivWorkPool::wait() {
for (unsigned int i=0; i<count; i++) {
workThreads[i].notify.notify_one();
}
std::this_thread::yield();
// wait
logV("waiting on future");

View file

@ -71,7 +71,6 @@ struct DivWorkThread {
*/
class DivWorkPool {
bool threaded;
std::mutex selfLock;
unsigned int count;
unsigned int pos;
DivWorkThread* workThreads;

View file

@ -1575,6 +1575,7 @@ class FurnaceGUI {
int classicChipOptions;
int wasapiEx;
int chanOscThreads;
int renderPoolThreads;
unsigned int maxUndoSteps;
String mainFontPath;
String headFontPath;
@ -1751,6 +1752,7 @@ class FurnaceGUI {
classicChipOptions(0),
wasapiEx(0),
chanOscThreads(0),
renderPoolThreads(0),
maxUndoSteps(100),
mainFontPath(""),
headFontPath(""),

View file

@ -892,6 +892,36 @@ void FurnaceGUI::drawSettings() {
ImGui::EndTable();
}
bool renderPoolThreadsB=(settings.renderPoolThreads>0);
if (ImGui::Checkbox("Multi-threaded (EXPERIMENTAL)",&renderPoolThreadsB)) {
if (renderPoolThreadsB) {
settings.renderPoolThreads=2;
} else {
settings.renderPoolThreads=0;
}
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("runs chip emulation on separate threads.\nmay increase performance on multi-core CPUs.\n\nwarnings:\n- experimental! currently broken/not working well.\n- only useful on multi-chip songs.");
}
if (renderPoolThreadsB) {
pushWarningColor(settings.renderPoolThreads>cpuCores,settings.renderPoolThreads>cpuCores);
if (ImGui::InputInt("Number of threads",&settings.renderPoolThreads)) {
if (settings.renderPoolThreads<2) settings.renderPoolThreads=2;
if (settings.renderPoolThreads>32) settings.renderPoolThreads=32;
}
if (settings.renderPoolThreads>=DIV_MAX_CHIPS) {
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("that's the limit!");
}
} else if (settings.renderPoolThreads>cpuCores) {
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("it is a VERY bad idea to set this number higher than your CPU core count (%d)!",cpuCores);
}
}
popWarningColor();
}
bool lowLatencyB=settings.lowLatency;
if (ImGui::Checkbox("Low-latency mode",&lowLatencyB)) {
settings.lowLatency=lowLatencyB;
@ -3284,6 +3314,7 @@ void FurnaceGUI::syncSettings() {
settings.classicChipOptions=e->getConfInt("classicChipOptions",0);
settings.wasapiEx=e->getConfInt("wasapiEx",0);
settings.chanOscThreads=e->getConfInt("chanOscThreads",0);
settings.renderPoolThreads=e->getConfInt("renderPoolThreads",0);
clampSetting(settings.mainFontSize,2,96);
clampSetting(settings.headFontSize,2,96);
@ -3433,6 +3464,7 @@ void FurnaceGUI::syncSettings() {
clampSetting(settings.classicChipOptions,0,1);
clampSetting(settings.wasapiEx,0,1);
clampSetting(settings.chanOscThreads,0,256);
clampSetting(settings.renderPoolThreads,0,256);
if (settings.exportLoops<0.0) settings.exportLoops=0.0;
if (settings.exportFadeOut<0.0) settings.exportFadeOut=0.0;
@ -3689,6 +3721,7 @@ void FurnaceGUI::commitSettings() {
e->setConf("classicChipOptions",settings.classicChipOptions);
e->setConf("wasapiEx",settings.wasapiEx);
e->setConf("chanOscThreads",settings.chanOscThreads);
e->setConf("renderPoolThreads",settings.renderPoolThreads);
// colors
for (int i=0; i<GUI_COLOR_MAX; i++) {