NES: optimize NSFplay
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3fac80dad4
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501d8da7af
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@ -130,9 +130,9 @@ void DivPlatformNES::acquire_NSFPlay(short** buf, size_t len) {
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for (size_t i=0; i<len; i++) {
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doPCM;
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nes1_NP->Tick(1);
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nes2_NP->TickFrameSequence(1);
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nes2_NP->Tick(1);
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nes1_NP->Tick(8);
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nes2_NP->TickFrameSequence(8);
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nes2_NP->Tick(8);
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nes1_NP->Render(out1);
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nes2_NP->Render(out2);
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@ -140,7 +140,7 @@ void DivPlatformNES::acquire_NSFPlay(short** buf, size_t len) {
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if (sample>32767) sample=32767;
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if (sample<-32768) sample=-32768;
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buf[0][i]=sample;
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if (++writeOscBuf>=32) {
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if (++writeOscBuf>=4) {
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writeOscBuf=0;
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oscBuf[0]->data[oscBuf[0]->needle++]=nes1_NP->out[0]<<11;
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oscBuf[1]->data[oscBuf[1]->needle++]=nes1_NP->out[1]<<11;
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@ -749,8 +749,11 @@ void DivPlatformNES::setFlags(const DivConfig& flags) {
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}
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CHECK_CUSTOM_CLOCK;
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rate=chipClock;
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if (useNP) {
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rate/=8;
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}
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for (int i=0; i<5; i++) {
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oscBuf[i]->rate=rate/32;
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oscBuf[i]->rate=rate/(useNP?4:32);
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}
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dpcmModeDefault=flags.getBool("dpcmMode",true);
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