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fix repeat pattern hanging audio/VGM export
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2 changed files with 2 additions and 0 deletions
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@ -400,6 +400,7 @@ bool DivEngine::saveAudio(const char* path, int loops, DivAudioExportModes mode)
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exportMode=mode;
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exporting=true;
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stop();
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repeatPattern=false;
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setOrder(0);
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remainingLoops=loops;
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exportThread=new std::thread(_runExportThread,this);
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@ -385,6 +385,7 @@ void DivEngine::performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write
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SafeWriter* DivEngine::saveVGM(bool* sysToExport, bool loop) {
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stop();
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repeatPattern=false;
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setOrder(0);
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isBusy.lock();
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double origRate=got.rate;
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