GUI: get window size on every frame

This commit is contained in:
tildearrow 2022-10-24 14:57:12 -05:00
parent 6ceac62015
commit 4c1cf9991b
1 changed files with 9 additions and 5 deletions

View File

@ -3082,11 +3082,15 @@ bool FurnaceGUI::loop() {
scrConfH=scrH;
}
// update canvas size as well
if (SDL_GetRendererOutputSize(sdlRend,&canvasW,&canvasH)!=0) {
logW("updateWindow: error while getting output size! %s",SDL_GetError());
} else {
logV("updateWindow: canvas size %dx%d",canvasW,canvasH);
}
// update canvas size as well
if (SDL_GetRendererOutputSize(sdlRend,&canvasW,&canvasH)!=0) {
logW("loop: error while getting output size! %s",SDL_GetError());
} else {
//logV("updateWindow: canvas size %dx%d",canvasW,canvasH);
// and therefore window size
if (SDL_GetWindowSize(sdlWin,&scrW,&scrH)!=0) {
logW("loop: error while getting window size! %s",SDL_GetError());
}
}