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move .dmf version info text
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2 changed files with 63 additions and 61 deletions
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@ -19,6 +19,69 @@
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#include "fileOpsCommon.h"
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// known version numbers:
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// - 27: v1.1.7
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// - current format version
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// - adds sample start/end points
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// - 26: v1.1.3
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// - changes height of FDS wave to 6-bit (it was 4-bit before)
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// - 25: v1.1
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// - adds pattern names (in a rather odd way)
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// - v1.1.4 fixes these but breaks old songs (yeah)
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// - introduces SMS+OPLL system
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// - 24: v0.12/0.13/1.0
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// - changes pattern length from char to int, probably to allow for size 256
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// - 23: ???
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// - what happened here?
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// - 20: v11.1 (?)
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// - E5xx effect range is now ±1 semitone
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// - 19: v11
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// - introduces Arcade system
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// - changes to the FM instrument format due to YMU759 being dropped
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// - 18: v10
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// - radically changes STD instrument for Game Boy
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// - 17: v9
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// - changes C64 volIsCutoff flag from int to char for unknown reasons
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// - 16: v8 (?)
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// - introduces C64 system
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// - 15: v7 (?)
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// - 14: v6 (?)
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// - introduces NES system
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// - changes macro and wave values from char to int
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// - 13: v5.1
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// - introduces PC Engine system in later version (how?)
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// - stores highlight in file
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// - 12: v5 (?)
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// - introduces Game Boy system
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// - introduces wavetables
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// - 11: ???
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// - introduces Sega Master System
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// - custom Hz support
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// - instrument type (FM/STD) present
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// - prior to this version the instrument type depended on the system
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// - 10: ???
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// - introduces multiple effect columns
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// - 9: v3.9
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// - introduces Genesis system
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// - introduces system number
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// - patterns now stored in current known format
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// - 8: ???
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// - only used in the Medivo YMU cover
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// - 7: ???
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// - only present in a later version of First.dmf
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// - pattern format changes: empty field is 0xFF instead of 0x80
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// - instrument now stored in pattern
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// - 5: BETA 3
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// - adds arpeggio tick
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// - 4: BETA 2
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// - possibly adds instrument number (stored in channel)?
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// - cannot confirm as I don't have any version 4 modules
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// - 3: BETA 1
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// - possibly the first version that could save
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// - basic format, no system number, 16 instruments, one speed, YMU759-only
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// - patterns were stored in a different format (chars instead of shorts) and no instrument
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// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth a lot
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static double samplePitches[11]={
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0.1666666666, 0.2, 0.25, 0.333333333, 0.5,
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1,
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@ -222,67 +222,6 @@ struct DivEffectStorage {
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};
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struct DivSong {
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// version number used for saving the song.
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// Furnace will save using the latest possible version,
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// known version numbers:
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// - 26: v1.1.3
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// - changes height of FDS wave to 6-bit (it was 4-bit before)
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// - 25: v1.1
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// - adds pattern names (in a rather odd way)
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// - introduces SMS+OPLL system
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// - 24: v0.12/0.13/1.0
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// - current format version
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// - changes pattern length from char to int, probably to allow for size 256
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// - 23: ???
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// - what happened here?
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// - 20: v11.1 (?)
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// - E5xx effect range is now ±1 semitone
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// - 19: v11
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// - introduces Arcade system
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// - changes to the FM instrument format due to YMU759 being dropped
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// - 18: v10
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// - radically changes STD instrument for Game Boy
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// - 17: v9
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// - changes C64 volIsCutoff flag from int to char for unknown reasons
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// - 16: v8 (?)
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// - introduces C64 system
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// - 15: v7 (?)
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// - 14: v6 (?)
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// - introduces NES system
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// - changes macro and wave values from char to int
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// - 13: v5.1
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// - introduces PC Engine system in later version (how?)
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// - stores highlight in file
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// - 12: v5 (?)
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// - introduces Game Boy system
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// - introduces wavetables
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// - 11: ???
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// - introduces Sega Master System
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// - custom Hz support
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// - instrument type (FM/STD) present
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// - prior to this version the instrument type depended on the system
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// - 10: ???
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// - introduces multiple effect columns
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// - 9: v3.9
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// - introduces Genesis system
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// - introduces system number
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// - patterns now stored in current known format
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// - 8: ???
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// - only used in the Medivo YMU cover
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// - 7: ???
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// - only present in a later version of First.dmf
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// - pattern format changes: empty field is 0xFF instead of 0x80
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// - instrument now stored in pattern
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// - 5: BETA 3
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// - adds arpeggio tick
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// - 4: BETA 2
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// - possibly adds instrument number (stored in channel)?
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// - cannot confirm as I don't have any version 4 modules
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// - 3: BETA 1
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// - possibly the first version that could save
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// - basic format, no system number, 16 instruments, one speed, YMU759-only
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// - patterns were stored in a different format (chars instead of shorts) and no instrument
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// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
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unsigned short version;
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bool isDMF;
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