mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-01 02:22:39 +00:00
IGFD: fix text hiding after hash
This commit is contained in:
parent
2ac9d0d243
commit
3449dfdea2
4 changed files with 23 additions and 14 deletions
9
extern/igfd/ImGuiFileDialog.cpp
vendored
9
extern/igfd/ImGuiFileDialog.cpp
vendored
|
@ -101,11 +101,6 @@ namespace IGFD
|
|||
#ifndef FILTER_COMBO_WIDTH
|
||||
#define FILTER_COMBO_WIDTH 150.0f
|
||||
#endif // FILTER_COMBO_WIDTH
|
||||
// for lets you define your button widget
|
||||
// if you have like me a special bi-color button
|
||||
#ifndef IMGUI_PATH_BUTTON
|
||||
#define IMGUI_PATH_BUTTON ImGui::Button
|
||||
#endif // IMGUI_PATH_BUTTON
|
||||
#ifndef IMGUI_BUTTON
|
||||
#define IMGUI_BUTTON ImGui::Button
|
||||
#endif // IMGUI_BUTTON
|
||||
|
@ -2141,7 +2136,7 @@ namespace IGFD
|
|||
if (itPathDecomp != prCurrentPathDecomposition.begin())
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(_id++);
|
||||
bool click = IMGUI_PATH_BUTTON((*itPathDecomp).c_str());
|
||||
bool click = ImGui::ButtonEx((*itPathDecomp).c_str(),ImVec2(0,0),ImGuiButtonFlags_NoHashTextHide);
|
||||
ImGui::PopID();
|
||||
if (click)
|
||||
{
|
||||
|
@ -3903,7 +3898,7 @@ namespace IGFD
|
|||
auto& fdi = prFileDialogInternal.puFileManager;
|
||||
|
||||
static ImGuiSelectableFlags selectableFlags = ImGuiSelectableFlags_AllowDoubleClick |
|
||||
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SpanAvailWidth;
|
||||
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SpanAvailWidth | ImGuiSelectableFlags_NoHashTextHide;
|
||||
|
||||
// TODO BUG?!
|
||||
// YES BUG: THIS JUST CRASHED FOR SOME REASON
|
||||
|
|
16
extern/imgui_patched/imgui.cpp
vendored
16
extern/imgui_patched/imgui.cpp
vendored
|
@ -3426,7 +3426,7 @@ void ImGui::RenderTextWrappedNoHashHide(ImVec2 pos, const char* text, const char
|
|||
// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
|
||||
// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
|
||||
// better advantage of the render function taking size into account for coarse clipping.
|
||||
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
|
||||
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect, bool hide_after_hash)
|
||||
{
|
||||
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
||||
ImVec2 pos = pos_min;
|
||||
|
@ -3446,11 +3446,19 @@ void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, co
|
|||
if (need_clipping)
|
||||
{
|
||||
ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
|
||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
|
||||
if (hide_after_hash) {
|
||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
|
||||
} else {
|
||||
draw_list->AddTextNoHashHide(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
|
||||
if (hide_after_hash) {
|
||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
|
||||
} else {
|
||||
draw_list->AddTextNoHashHide(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3479,7 +3487,7 @@ void ImGui::RenderTextClippedNoHashHide(const ImVec2& pos_min, const ImVec2& pos
|
|||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect);
|
||||
RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect, false);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&pos_min, text, text_display_end);
|
||||
}
|
||||
|
|
3
extern/imgui_patched/imgui_internal.h
vendored
3
extern/imgui_patched/imgui_internal.h
vendored
|
@ -881,6 +881,7 @@ enum ImGuiButtonFlagsPrivate_
|
|||
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
|
||||
ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
||||
ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
||||
ImGuiButtonFlags_NoHashTextHide = 1 << 22, // tildearrow: Don't hide text after hash
|
||||
ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
|
||||
ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
|
||||
};
|
||||
|
@ -3456,7 +3457,7 @@ namespace ImGui
|
|||
IMGUI_API void RenderTextWrappedNoHashHide(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedNoHashHide(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL, bool hide_after_hash = true);
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameDrawList(ImDrawList* dl, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); // MODIFIED - draw list version of RenderFrame
|
||||
|
|
9
extern/imgui_patched/imgui_widgets.cpp
vendored
9
extern/imgui_patched/imgui_widgets.cpp
vendored
|
@ -816,7 +816,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
|||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, (flags&ImGuiButtonFlags_NoHashTextHide)?false:true);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||
|
@ -838,7 +838,12 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
|||
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("[", "]");
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
if (flags & ImGuiButtonFlags_NoHashTextHide) {
|
||||
RenderTextClippedNoHashHide(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
} else {
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
}
|
||||
|
||||
// Automatically close popups
|
||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||
|
|
Loading…
Reference in a new issue