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https://github.com/tildearrow/furnace.git
synced 2024-11-25 14:05:12 +00:00
IGFD: fix text hiding after hash
This commit is contained in:
parent
2ac9d0d243
commit
3449dfdea2
4 changed files with 23 additions and 14 deletions
9
extern/igfd/ImGuiFileDialog.cpp
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9
extern/igfd/ImGuiFileDialog.cpp
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@ -101,11 +101,6 @@ namespace IGFD
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#ifndef FILTER_COMBO_WIDTH
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#ifndef FILTER_COMBO_WIDTH
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#define FILTER_COMBO_WIDTH 150.0f
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#define FILTER_COMBO_WIDTH 150.0f
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#endif // FILTER_COMBO_WIDTH
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#endif // FILTER_COMBO_WIDTH
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// for lets you define your button widget
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// if you have like me a special bi-color button
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#ifndef IMGUI_PATH_BUTTON
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#define IMGUI_PATH_BUTTON ImGui::Button
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#endif // IMGUI_PATH_BUTTON
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#ifndef IMGUI_BUTTON
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#ifndef IMGUI_BUTTON
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#define IMGUI_BUTTON ImGui::Button
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#define IMGUI_BUTTON ImGui::Button
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#endif // IMGUI_BUTTON
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#endif // IMGUI_BUTTON
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@ -2141,7 +2136,7 @@ namespace IGFD
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if (itPathDecomp != prCurrentPathDecomposition.begin())
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if (itPathDecomp != prCurrentPathDecomposition.begin())
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::PushID(_id++);
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ImGui::PushID(_id++);
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bool click = IMGUI_PATH_BUTTON((*itPathDecomp).c_str());
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bool click = ImGui::ButtonEx((*itPathDecomp).c_str(),ImVec2(0,0),ImGuiButtonFlags_NoHashTextHide);
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ImGui::PopID();
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ImGui::PopID();
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if (click)
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if (click)
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{
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{
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@ -3903,7 +3898,7 @@ namespace IGFD
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auto& fdi = prFileDialogInternal.puFileManager;
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auto& fdi = prFileDialogInternal.puFileManager;
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static ImGuiSelectableFlags selectableFlags = ImGuiSelectableFlags_AllowDoubleClick |
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static ImGuiSelectableFlags selectableFlags = ImGuiSelectableFlags_AllowDoubleClick |
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ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SpanAvailWidth;
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ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SpanAvailWidth | ImGuiSelectableFlags_NoHashTextHide;
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// TODO BUG?!
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// TODO BUG?!
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// YES BUG: THIS JUST CRASHED FOR SOME REASON
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// YES BUG: THIS JUST CRASHED FOR SOME REASON
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16
extern/imgui_patched/imgui.cpp
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16
extern/imgui_patched/imgui.cpp
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@ -3426,7 +3426,7 @@ void ImGui::RenderTextWrappedNoHashHide(ImVec2 pos, const char* text, const char
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// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
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// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
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// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
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// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
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// better advantage of the render function taking size into account for coarse clipping.
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// better advantage of the render function taking size into account for coarse clipping.
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void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect, bool hide_after_hash)
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{
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{
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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ImVec2 pos = pos_min;
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ImVec2 pos = pos_min;
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@ -3446,11 +3446,19 @@ void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, co
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if (need_clipping)
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if (need_clipping)
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{
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{
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ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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if (hide_after_hash) {
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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} else {
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draw_list->AddTextNoHashHide(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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}
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}
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}
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else
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else
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{
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{
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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if (hide_after_hash) {
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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} else {
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draw_list->AddTextNoHashHide(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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}
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}
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}
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}
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}
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@ -3479,7 +3487,7 @@ void ImGui::RenderTextClippedNoHashHide(const ImVec2& pos_min, const ImVec2& pos
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect);
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RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect, false);
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if (g.LogEnabled)
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if (g.LogEnabled)
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LogRenderedText(&pos_min, text, text_display_end);
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LogRenderedText(&pos_min, text, text_display_end);
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}
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}
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3
extern/imgui_patched/imgui_internal.h
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3
extern/imgui_patched/imgui_internal.h
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@ -881,6 +881,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
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ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
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ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoHashTextHide = 1 << 22, // tildearrow: Don't hide text after hash
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ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
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ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
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};
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};
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@ -3456,7 +3457,7 @@ namespace ImGui
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IMGUI_API void RenderTextWrappedNoHashHide(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderTextWrappedNoHashHide(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
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IMGUI_API void RenderTextClippedNoHashHide(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
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IMGUI_API void RenderTextClippedNoHashHide(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
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IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
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IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL, bool hide_after_hash = true);
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IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
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IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderFrameDrawList(ImDrawList* dl, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); // MODIFIED - draw list version of RenderFrame
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IMGUI_API void RenderFrameDrawList(ImDrawList* dl, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); // MODIFIED - draw list version of RenderFrame
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9
extern/imgui_patched/imgui_widgets.cpp
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9
extern/imgui_patched/imgui_widgets.cpp
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@ -816,7 +816,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, (flags&ImGuiButtonFlags_NoHashTextHide)?false:true);
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 pos = window->DC.CursorPos;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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@ -838,7 +838,12 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (g.LogEnabled)
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if (g.LogEnabled)
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LogSetNextTextDecoration("[", "]");
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LogSetNextTextDecoration("[", "]");
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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if (flags & ImGuiButtonFlags_NoHashTextHide) {
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RenderTextClippedNoHashHide(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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} else {
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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}
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// Automatically close popups
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// Automatically close popups
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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