Game Boy: add chip revision flag

This commit is contained in:
tildearrow 2022-08-11 00:46:15 -05:00
parent 92f40774e4
commit 340052cf0a
3 changed files with 52 additions and 5 deletions

View file

@ -21,8 +21,8 @@
#include "../engine.h"
#include <math.h>
#define rWrite(a,v) if (!skipRegisterWrites) {GB_apu_write(gb,a,v); regPool[(a)&0x7f]=v; if (dumpWrites) {addWrite(a,v);} }
#define immWrite(a,v) {GB_apu_write(gb,a,v); regPool[(a)&0x7f]=v; if (dumpWrites) {addWrite(a,v);} }
#define rWrite(a,v) if (!skipRegisterWrites) {writes.emplace(a,v); regPool[(a)&0x7f]=v; if (dumpWrites) {addWrite(a,v);} }
#define immWrite(a,v) {writes.emplace(a,v); regPool[(a)&0x7f]=v; if (dumpWrites) {addWrite(a,v);} }
#define CHIP_DIVIDER 16
@ -84,6 +84,12 @@ const char* DivPlatformGB::getEffectName(unsigned char effect) {
void DivPlatformGB::acquire(short* bufL, short* bufR, size_t start, size_t len) {
for (size_t i=start; i<start+len; i++) {
if (!writes.empty()) {
QueuedWrite& w=writes.front();
GB_apu_write(gb,w.addr,w.val);
writes.pop();
}
GB_advance_cycles(gb,16);
bufL[i]=gb->apu_output.final_sample.left;
bufR[i]=gb->apu_output.final_sample.right;
@ -97,8 +103,8 @@ void DivPlatformGB::acquire(short* bufL, short* bufR, size_t start, size_t len)
void DivPlatformGB::updateWave() {
rWrite(0x1a,0);
for (int i=0; i<16; i++) {
int nibble1=15-ws.output[((i<<1)+antiClickWavePos)&31];
int nibble2=15-ws.output[((1+(i<<1))+antiClickWavePos)&31];
int nibble1=15-ws.output[((i<<1)+antiClickWavePos-1)&31];
int nibble2=15-ws.output[((1+(i<<1))+antiClickWavePos-1)&31];
rWrite(0x30+i,(nibble1<<4)|nibble2);
}
antiClickWavePos&=31;
@ -559,7 +565,7 @@ void DivPlatformGB::reset() {
}
memset(gb,0,sizeof(GB_gameboy_t));
memset(regPool,0,128);
gb->model=GB_MODEL_DMG_B;
gb->model=model;
GB_apu_init(gb);
GB_set_sample_rate(gb,rate);
// enable all channels
@ -581,6 +587,10 @@ bool DivPlatformGB::isStereo() {
return true;
}
bool DivPlatformGB::getDCOffRequired() {
return (model==GB_MODEL_AGB);
}
void DivPlatformGB::notifyInsChange(int ins) {
for (int i=0; i<4; i++) {
if (chan[i].ins==ins) {
@ -613,6 +623,20 @@ void DivPlatformGB::poke(std::vector<DivRegWrite>& wlist) {
void DivPlatformGB::setFlags(unsigned int flags) {
antiClickEnabled=!(flags&8);
switch (flags&3) {
case 0:
model=GB_MODEL_DMG_B;
break;
case 1:
model=GB_MODEL_CGB_C;
break;
case 2:
model=GB_MODEL_CGB_E;
break;
case 3:
model=GB_MODEL_AGB;
break;
}
}
int DivPlatformGB::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
@ -626,6 +650,7 @@ int DivPlatformGB::init(DivEngine* p, int channels, int sugRate, unsigned int fl
parent=p;
dumpWrites=false;
skipRegisterWrites=false;
model=GB_MODEL_DMG_B;
gb=new GB_gameboy_t;
setFlags(flags);
reset();

View file

@ -24,6 +24,7 @@
#include "../macroInt.h"
#include "../waveSynth.h"
#include "sound/gb/gb.h"
#include <queue>
class DivPlatformGB: public DivDispatch {
struct Channel {
@ -73,10 +74,17 @@ class DivPlatformGB: public DivDispatch {
bool antiClickEnabled;
unsigned char lastPan;
DivWaveSynth ws;
struct QueuedWrite {
unsigned char addr;
unsigned char val;
QueuedWrite(unsigned char a, unsigned char v): addr(a), val(v) {}
};
std::queue<QueuedWrite> writes;
int antiClickPeriodCount, antiClickWavePos;
GB_gameboy_t* gb;
GB_model_t model;
unsigned char regPool[128];
unsigned char procMute();
@ -96,6 +104,7 @@ class DivPlatformGB: public DivDispatch {
void muteChannel(int ch, bool mute);
int getPortaFloor(int ch);
bool isStereo();
bool getDCOffRequired();
void notifyInsChange(int ins);
void notifyWaveChange(int wave);
void notifyInsDeletion(void* ins);

View file

@ -185,6 +185,19 @@ void FurnaceGUI::drawSysConf(int chan, DivSystem type, unsigned int& flags, bool
if (ImGui::Checkbox("Disable anti-click",&antiClick)) {
copyOfFlags=(flags&(~8))|(antiClick<<3);
}
ImGui::Text("Chip revision:");
if (ImGui::RadioButton("Original (DMG)",(flags&7)==0)) {
copyOfFlags=(flags&(~7))|0;
}
if (ImGui::RadioButton("Game Boy Color (rev C)",(flags&7)==1)) {
copyOfFlags=(flags&(~7))|1;
}
if (ImGui::RadioButton("Game Boy Color (rev E)",(flags&7)==2)) {
copyOfFlags=(flags&(~7))|2;
}
if (ImGui::RadioButton("Game Boy Advance",(flags&7)==3)) {
copyOfFlags=(flags&(~7))|3;
}
break;
}
case DIV_SYSTEM_OPLL: