AY: add 1.10 and 2.10 rates
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@ -491,6 +491,12 @@ void DivPlatformAY8910::setFlags(unsigned int flags) {
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case 8:
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chipClock=COLOR_PAL*3.0/16.0;
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break;
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case 9:
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chipClock=COLOR_PAL/4.0;
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break;
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case 10:
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chipClock=2097152;
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break;
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default:
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chipClock=COLOR_NTSC/2.0;
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break;
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@ -552,6 +552,12 @@ void DivPlatformAY8930::setFlags(unsigned int flags) {
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case 8:
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chipClock=COLOR_PAL*3.0/16.0;
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break;
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case 9:
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chipClock=COLOR_PAL/4.0;
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break;
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case 10:
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chipClock=2097152;
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break;
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default:
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chipClock=COLOR_NTSC/2.0;
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break;
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@ -194,6 +194,8 @@ struct DivSong {
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// - 6: 0.89MHz (Sunsoft 5B)
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// - 7: 1.67MHz
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// - 8: 0.83MHz (Sunsoft 5B on PAL)
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// - 9: 1.10MHz (Gamate/VIC-20 PAL)
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// - 10: 2.097152MHz (Game Boy)
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// - bit 4-5: chip type (ignored on AY8930)
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// - 0: AY-3-8910 or similar
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// - 1: YM2149
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@ -4818,6 +4818,14 @@ bool FurnaceGUI::loop() {
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e->setSysFlags(i,(flags&(~15))|8,restart);
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updateWindowTitle();
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}
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if (ImGui::RadioButton("1.10MHz (Gamate/VIC-20 PAL)",(flags&15)==9)) {
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e->setSysFlags(i,(flags&(~15))|9,restart);
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updateWindowTitle();
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}
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if (ImGui::RadioButton("2^21Hz (Game Boy)",(flags&15)==10)) {
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e->setSysFlags(i,(flags&(~15))|10,restart);
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updateWindowTitle();
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}
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if (e->song.system[i]==DIV_SYSTEM_AY8910) {
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ImGui::Text("Chip type:");
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if (ImGui::RadioButton("AY-3-8910",(flags&0x30)==0)) {
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