typo fixes
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VRC6 instrument editor consists of only three macros:
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- [Volume] - volume sequence
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- [Arpeggio] - pitch sequencr
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- [Duty cycle] - spicifies duty cycle for pulse wave channels
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- [Arpeggio] - pitch sequence
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- [Duty cycle] - specifies duty cycle for pulse wave channels
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# Konami VRC6
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Its one of NES mapper with sound expansion, and one of two VRCs with this feature by Konami.
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the most popular expansion chip to the NES' sound system.
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The chip has 2 pulse wave channel and single sawtooth channel.
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volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is 8 bit accumulator in technically, its output is wraparoundable.
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the chip has 2 pulse wave channels and one sawtooth channel.
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volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around.
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pulse wave duty cycle is 8 level, it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
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Furnace supports this routine for PCM playback, but it's consume a lot of CPU resource in real hardware. (even if conjunction with VRC6 integrated IRQ timer)
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pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
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Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
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# effects
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- `12xx`: set duty cycle. (0 to 7)
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- `17xx`: toggle PCM mode.
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these effects only are effective in the pulse channels.
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* All effects are affects at pulse channels only.
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- `12xx`: set duty cycle (0 to 7).
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- `17xx`: toggle PCM mode.
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