mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-26 06:25:16 +00:00
prepare for the last chips for 0.6pre1
YMZ280B is counted. don't worry.
This commit is contained in:
parent
0ef0296b7d
commit
251734bd04
13 changed files with 1011 additions and 4 deletions
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@ -256,6 +256,7 @@ extern/opl/opl3.c
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src/engine/platform/sound/sn76496.cpp
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src/engine/platform/sound/ay8910.cpp
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src/engine/platform/sound/saa1099.cpp
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src/engine/platform/sound/namco.cpp
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src/engine/platform/sound/gb/apu.c
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src/engine/platform/sound/gb/timing.c
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src/engine/platform/sound/pce_psg.cpp
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@ -223,6 +223,8 @@ size | description
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| - 0xb7: PC-98 extended - 19 channels
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| - 0xb8: YMZ280B - 8 channels
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| - 0xb9: Namco WSG - 3 channels
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| - 0xba: Namco 15xx - 8 channels
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| - 0xbb: Namco CUS30 - 8 channels
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| - 0xde: YM2610B extended - 19 channels
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| - 0xe0: QSound - 19 channels
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| - 0xfd: Dummy System - 8 channels
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@ -407,6 +409,7 @@ size | description
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| - 28: MultiPCM
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| - 29: SNES
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| - 30: Sound Unit
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| - 31: Namco WSG
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1 | reserved
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STR | instrument name
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--- | **FM instrument data**
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@ -58,6 +58,7 @@ enum DivInstrumentType: unsigned short {
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DIV_INS_MULTIPCM=28,
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DIV_INS_SNES=29,
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DIV_INS_SU=30,
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DIV_INS_NAMCO=31,
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DIV_INS_MAX,
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DIV_INS_NULL
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};
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@ -581,7 +581,7 @@ YM2203 English datasheet: http://www.appleii-box.de/APPLE2/JonasCard/YM2203%20da
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YM2203 Japanese datasheet contents, translated: http://www.larwe.com/technical/chip_ym2203.html
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*/
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// additional modifications by tildearrow and Eulous for furnace (particularly AY8930 emulation)
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// additional modifications by tildearrow, Eulous, cam900 and Grauw for furnace (particularly AY8930 emulation)
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#include "ay8910.h"
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#include <stdio.h>
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804
src/engine/platform/sound/namco.cpp
Normal file
804
src/engine/platform/sound/namco.cpp
Normal file
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@ -0,0 +1,804 @@
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// license:BSD-3-Clause
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// copyright-holders:Nicola Salmoria,Aaron Giles
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/***************************************************************************
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NAMCO sound driver.
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This driver handles the four known types of NAMCO wavetable sounds:
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- 3-voice mono (PROM-based design: Pac-Man, Pengo, Dig Dug, etc)
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- 8-voice quadrophonic (Pole Position 1, Pole Position 2)
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- 8-voice mono (custom 15XX: Mappy, Dig Dug 2, etc)
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- 8-voice stereo (System 1)
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The 15XX custom does not have a DAC of its own; instead, it streams
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the 4-bit PROM data directly into the 99XX custom DAC. Most pre-99XX
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(and pre-15XX) Namco games use a LS273 latch (cleared when sound is
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disabled), a 4.7K/2.2K/1K/470 resistor-weighted DAC, and a 4066 and
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second group of resistors (10K/22K/47K/100K) for volume control.
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Pole Position does more complicated sound mixing: a 4051 multiplexes
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wavetable sound with four signals derived from the 52XX and 54XX, the
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selected signal is distributed to four volume control sections, and
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finally the engine noise is mixed into all four channels. The later
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CUS30 also uses the 99XX DAC, or two 99XX in the optional 16-channel
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stereo configuration, but it uses no PROM and delivers its own samples.
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The CUS30 has been decapped and verified to be a ULA.
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***************************************************************************/
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// additional modifications by tildearrow for furnace
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#include "namco.h"
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#include <string.h>
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/* quality parameter: internal sample rate is 192 KHz, output is 48 KHz */
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#define INTERNAL_RATE 192000
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/* 16 bits: sample bits of the stream buffer */
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/* 4 bits: volume */
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/* 4 bits: prom sample bits */
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#define MIXLEVEL (1 << (16 - 4 - 4))
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/* stream output level */
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#define OUTPUT_LEVEL(n) ((n) * MIXLEVEL / m_voices)
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/* a position of waveform sample */
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#define WAVEFORM_POSITION(n) (((n) >> m_f_fracbits) & 0x1f)
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namco_audio_device::namco_audio_device(uint32_t clock)
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: m_wave_ptr(NULL)
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, m_last_channel(nullptr)
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, m_wavedata(nullptr)
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, m_wave_size(0)
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, m_sound_enable(false)
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, m_namco_clock(0)
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, m_sample_rate(0)
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, m_f_fracbits(0)
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, m_voices(0)
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, m_stereo(false)
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{
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}
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namco_device::namco_device(uint32_t clock)
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: namco_audio_device(clock)
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{
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}
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namco_15xx_device::namco_15xx_device(uint32_t clock)
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:namco_audio_device(clock)
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{
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}
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namco_cus30_device::namco_cus30_device(uint32_t clock)
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: namco_audio_device(clock)
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{
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}
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//-------------------------------------------------
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// device_start - device-specific startup
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//-------------------------------------------------
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void namco_audio_device::device_start()
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{
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/* extract globals from the interface */
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m_last_channel = m_channel_list + m_voices;
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/* build the waveform table */
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build_decoded_waveform(m_wave_ptr);
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/* start with sound enabled, many games don't have a sound enable register */
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m_sound_enable = true;
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/* reset all the voices */
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for (sound_channel *voice = m_channel_list; voice < m_last_channel; voice++)
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{
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voice->frequency = 0;
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voice->volume[0] = voice->volume[1] = 0;
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voice->waveform_select = 0;
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voice->counter = 0;
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voice->noise_sw = 0;
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voice->noise_state = 0;
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voice->noise_seed = 1;
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voice->noise_counter = 0;
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voice->noise_hold = 0;
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}
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}
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void namco_device::device_start()
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{
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namco_audio_device::device_start();
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}
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void namco_15xx_device::device_start()
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{
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namco_audio_device::device_start();
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}
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void namco_audio_device::device_clock_changed()
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{
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int clock_multiple;
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/* adjust internal clock */
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m_namco_clock = clock();
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for (clock_multiple = 0; m_namco_clock < INTERNAL_RATE; clock_multiple++)
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m_namco_clock *= 2;
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m_f_fracbits = clock_multiple + 15;
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/* adjust output clock */
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m_sample_rate = m_namco_clock;
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//logerror("Namco: freq fractional bits = %d: internal freq = %d, output freq = %d\n", m_f_fracbits, m_namco_clock, m_sample_rate);
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}
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/* update the decoded waveform data */
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void namco_audio_device::update_namco_waveform(int offset, uint8_t data)
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{
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if (m_wave_size == 1)
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{
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int16_t wdata;
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int v;
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/* use full byte, first 4 high bits, then low 4 bits */
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for (v = 0; v < (int)MAX_VOLUME; v++)
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{
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wdata = ((data >> 4) & 0x0f) - 8;
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m_waveform[v][offset * 2] = OUTPUT_LEVEL(wdata * v);
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wdata = (data & 0x0f) - 8;
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m_waveform[v][offset * 2 + 1] = OUTPUT_LEVEL(wdata * v);
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}
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}
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else
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{
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int v;
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/* use only low 4 bits */
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for (v = 0; v < (int)MAX_VOLUME; v++)
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m_waveform[v][offset] = OUTPUT_LEVEL(((data & 0x0f) - 8) * v);
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}
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}
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/* build the decoded waveform table */
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void namco_audio_device::build_decoded_waveform(uint8_t *rgnbase)
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{
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if (rgnbase != nullptr)
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m_wavedata = rgnbase;
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else
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{
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m_wavedata = m_waveram_alloc;
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}
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for (int offset = 0; offset < 256; offset++)
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update_namco_waveform(offset, m_wavedata[offset]);
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}
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/* generate sound by oversampling */
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uint32_t namco_audio_device::namco_update_one(short* buffer, int size, const int16_t *wave, uint32_t counter, uint32_t freq)
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{
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for (int sampindex = 0; sampindex < size; sampindex++)
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{
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buffer[sampindex]=wave[WAVEFORM_POSITION(counter)];
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counter += freq;
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}
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return counter;
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}
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void namco_audio_device::sound_enable_w(int state)
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{
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m_sound_enable = state;
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}
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/********************************************************************************/
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/* pacman register map
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0x05: ch 0 waveform select
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0x0a: ch 1 waveform select
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0x0f: ch 2 waveform select
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0x10: ch 0 the first voice has extra frequency bits
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0x11-0x14: ch 0 frequency
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0x15: ch 0 volume
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0x16-0x19: ch 1 frequency
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0x1a: ch 1 volume
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0x1b-0x1e: ch 2 frequency
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0x1f: ch 2 volume
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*/
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void namco_device::pacman_sound_w(int offset, uint8_t data)
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{
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sound_channel *voice;
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int ch;
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data &= 0x0f;
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if (m_soundregs[offset] == data)
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return;
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/* set the register */
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m_soundregs[offset] = data;
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if (offset < 0x10)
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ch = (offset - 5) / 5;
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else if (offset == 0x10)
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ch = 0;
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else
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ch = (offset - 0x11) / 5;
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if (ch >= m_voices)
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return;
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/* recompute the voice parameters */
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voice = m_channel_list + ch;
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switch (offset - ch * 5)
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{
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case 0x05:
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voice->waveform_select = data & 7;
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break;
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case 0x10:
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case 0x11:
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case 0x12:
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case 0x13:
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case 0x14:
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/* the frequency has 20 bits */
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/* the first voice has extra frequency bits */
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voice->frequency = (ch == 0) ? m_soundregs[0x10] : 0;
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voice->frequency += (m_soundregs[ch * 5 + 0x11] << 4);
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voice->frequency += (m_soundregs[ch * 5 + 0x12] << 8);
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voice->frequency += (m_soundregs[ch * 5 + 0x13] << 12);
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voice->frequency += (m_soundregs[ch * 5 + 0x14] << 16); /* always 0 */
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break;
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case 0x15:
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voice->volume[0] = data;
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break;
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}
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}
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void namco_cus30_device::pacman_sound_w(int offset, uint8_t data)
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{
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sound_channel *voice;
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int ch;
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uint8_t *soundregs = &m_wavedata[0x100];
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data &= 0x0f;
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if (soundregs[offset] == data)
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return;
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/* set the register */
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soundregs[offset] = data;
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if (offset < 0x10)
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ch = (offset - 5) / 5;
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else if (offset == 0x10)
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ch = 0;
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else
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ch = (offset - 0x11) / 5;
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if (ch >= m_voices)
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return;
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/* recompute the voice parameters */
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voice = m_channel_list + ch;
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switch (offset - ch * 5)
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{
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case 0x05:
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voice->waveform_select = data & 7;
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break;
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case 0x10:
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case 0x11:
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case 0x12:
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case 0x13:
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case 0x14:
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/* the frequency has 20 bits */
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/* the first voice has extra frequency bits */
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voice->frequency = (ch == 0) ? soundregs[0x10] : 0;
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voice->frequency += (soundregs[ch * 5 + 0x11] << 4);
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voice->frequency += (soundregs[ch * 5 + 0x12] << 8);
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voice->frequency += (soundregs[ch * 5 + 0x13] << 12);
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voice->frequency += (soundregs[ch * 5 + 0x14] << 16); /* always 0 */
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break;
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case 0x15:
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voice->volume[0] = data;
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break;
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}
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}
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/********************************************************************************/
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/* polepos register map
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Note: even if there are 8 voices, the game doesn't use the first 2 because
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it select the 54XX/52XX outputs on those channels
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0x00-0x01 ch 0 frequency
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0x02 ch 0 xxxx---- GAIN 2 volume
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0x03 ch 0 xxxx---- GAIN 3 volume
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----xxxx GAIN 4 volume
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0x04-0x07 ch 1
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.
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.
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.
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0x1c-0x1f ch 7
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0x23 ch 0 xxxx---- GAIN 1 volume
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-----xxx waveform select
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----x-xx channel output select
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0-7 (all the same, shared with waveform select) = wave
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8 = CHANL1 (54XX pins 17-20)
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9 = CHANL2 (54XX pins 8-11)
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A = CHANL3 (54XX pins 4-7)
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B = CHANL4 (52XX)
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0x27 ch 1
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0x2b ch 2
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0x2f ch 3
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0x33 ch 4
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0x37 ch 5
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0x3b ch 6
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0x3f ch 7
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*/
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uint8_t namco_device::polepos_sound_r(int offset)
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{
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return m_soundregs[offset];
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}
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void namco_device::polepos_sound_w(int offset, uint8_t data)
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{
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sound_channel *voice;
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int ch;
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if (m_soundregs[offset] == data)
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return;
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/* set the register */
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m_soundregs[offset] = data;
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ch = (offset & 0x1f) / 4;
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/* recompute the voice parameters */
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voice = m_channel_list + ch;
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switch (offset & 0x23)
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{
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case 0x00:
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case 0x01:
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/* the frequency has 16 bits */
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voice->frequency = m_soundregs[ch * 4 + 0x00];
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voice->frequency += m_soundregs[ch * 4 + 0x01] << 8;
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break;
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case 0x23:
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voice->waveform_select = data & 7;
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[[fallthrough]];
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case 0x02:
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case 0x03:
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voice->volume[0] = voice->volume[1] = 0;
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// front speakers ?
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voice->volume[0] += m_soundregs[ch * 4 + 0x03] >> 4;
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voice->volume[1] += m_soundregs[ch * 4 + 0x03] & 0x0f;
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// rear speakers ?
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voice->volume[0] += m_soundregs[ch * 4 + 0x23] >> 4;
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voice->volume[1] += m_soundregs[ch * 4 + 0x02] >> 4;
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voice->volume[0] /= 2;
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voice->volume[1] /= 2;
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/* if 54XX or 52XX selected, silence this voice */
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if (m_soundregs[ch * 4 + 0x23] & 8)
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voice->volume[0] = voice->volume[1] = 0;
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||||
break;
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}
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||||
}
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||||
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||||
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||||
/********************************************************************************/
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||||
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/* 15XX register map
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0x03 ch 0 volume
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0x04-0x05 ch 0 frequency
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0x06 ch 0 waveform select & frequency
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0x0b ch 1 volume
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0x0c-0x0d ch 1 frequency
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0x0e ch 1 waveform select & frequency
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.
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.
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.
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0x3b ch 7 volume
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0x3c-0x3d ch 7 frequency
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0x3e ch 7 waveform select & frequency
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Grobda also stuffs values into register offset 0x02 with a frequency of zero
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to make 15XX channels act like a 4-bit DAC instead of waveform voices. This
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has been emulated by allowing writes to set the upper counter bits directly.
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Possibly offsets 0x00 and 0x01 can be used to set the fractional bits.
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*/
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template <typename T, typename U> constexpr T make_bitmask(U n)
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{
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return T((n < (int)(8 * sizeof(T)) ? (std::make_unsigned_t<T>(1) << n) : std::make_unsigned_t<T>(0)) - 1);
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}
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void namco_15xx_device::namco_15xx_w(int offset, uint8_t data)
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{
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sound_channel *voice;
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int ch;
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if (m_soundregs[offset] == data)
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||||
return;
|
||||
|
||||
/* set the register */
|
||||
m_soundregs[offset] = data;
|
||||
|
||||
ch = offset / 8;
|
||||
if (ch >= m_voices)
|
||||
return;
|
||||
|
||||
/* recompute the voice parameters */
|
||||
voice = m_channel_list + ch;
|
||||
switch (offset - ch * 8)
|
||||
{
|
||||
case 0x02:
|
||||
voice->counter &= make_bitmask<uint32_t>(m_f_fracbits);
|
||||
voice->counter |= uint32_t(data & 0x1f) << m_f_fracbits;
|
||||
break;
|
||||
|
||||
case 0x03:
|
||||
voice->volume[0] = data & 0x0f;
|
||||
break;
|
||||
|
||||
case 0x06:
|
||||
voice->waveform_select = (data >> 4) & 7;
|
||||
[[fallthrough]];
|
||||
case 0x04:
|
||||
case 0x05:
|
||||
/* the frequency has 20 bits */
|
||||
voice->frequency = m_soundregs[ch * 8 + 0x04];
|
||||
voice->frequency += m_soundregs[ch * 8 + 0x05] << 8;
|
||||
voice->frequency += (m_soundregs[ch * 8 + 0x06] & 15) << 16; /* high bits are from here */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/********************************************************************************/
|
||||
|
||||
/* namcos1 register map
|
||||
0x00 ch 0 left volume
|
||||
0x01 ch 0 waveform select & frequency
|
||||
0x02-0x03 ch 0 frequency
|
||||
0x04 ch 0 right volume AND
|
||||
0x04 ch 1 noise sw
|
||||
|
||||
0x08 ch 1 left volume
|
||||
0x09 ch 1 waveform select & frequency
|
||||
0x0a-0x0b ch 1 frequency
|
||||
0x0c ch 1 right volume AND
|
||||
0x0c ch 2 noise sw
|
||||
|
||||
.
|
||||
.
|
||||
.
|
||||
|
||||
0x38 ch 7 left volume
|
||||
0x39 ch 7 waveform select & frequency
|
||||
0x3a-0x3b ch 7 frequency
|
||||
0x3c ch 7 right volume AND
|
||||
0x3c ch 0 noise sw
|
||||
*/
|
||||
|
||||
void namco_cus30_device::namcos1_sound_w(int offset, uint8_t data)
|
||||
{
|
||||
sound_channel *voice;
|
||||
int ch;
|
||||
int nssw;
|
||||
|
||||
|
||||
/* verify the offset */
|
||||
if (offset > 63)
|
||||
{
|
||||
//logerror("NAMCOS1 sound: Attempting to write past the 64 registers segment\n");
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t *soundregs = &m_wavedata[0x100];
|
||||
|
||||
if (soundregs[offset] == data)
|
||||
return;
|
||||
|
||||
/* set the register */
|
||||
soundregs[offset] = data;
|
||||
|
||||
ch = offset / 8;
|
||||
if (ch >= m_voices)
|
||||
return;
|
||||
|
||||
/* recompute the voice parameters */
|
||||
voice = m_channel_list + ch;
|
||||
switch (offset - ch * 8)
|
||||
{
|
||||
case 0x00:
|
||||
voice->volume[0] = data & 0x0f;
|
||||
break;
|
||||
|
||||
case 0x01:
|
||||
voice->waveform_select = (data >> 4) & 15;
|
||||
[[fallthrough]];
|
||||
case 0x02:
|
||||
case 0x03:
|
||||
/* the frequency has 20 bits */
|
||||
voice->frequency = (soundregs[ch * 8 + 0x01] & 15) << 16; /* high bits are from here */
|
||||
voice->frequency += soundregs[ch * 8 + 0x02] << 8;
|
||||
voice->frequency += soundregs[ch * 8 + 0x03];
|
||||
break;
|
||||
|
||||
case 0x04:
|
||||
voice->volume[1] = data & 0x0f;
|
||||
|
||||
nssw = ((data & 0x80) >> 7);
|
||||
if (++voice == m_last_channel)
|
||||
voice = m_channel_list;
|
||||
voice->noise_sw = nssw;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void namco_cus30_device::namcos1_cus30_w(int offset, uint8_t data)
|
||||
{
|
||||
if (offset < 0x100)
|
||||
{
|
||||
if (m_wavedata[offset] != data)
|
||||
{
|
||||
|
||||
m_wavedata[offset] = data;
|
||||
|
||||
/* update the decoded waveform table */
|
||||
update_namco_waveform(offset, data);
|
||||
}
|
||||
}
|
||||
else if (offset < 0x140)
|
||||
namcos1_sound_w(offset - 0x100,data);
|
||||
else
|
||||
m_wavedata[offset] = data;
|
||||
}
|
||||
|
||||
uint8_t namco_cus30_device::namcos1_cus30_r(int offset)
|
||||
{
|
||||
return m_wavedata[offset];
|
||||
}
|
||||
|
||||
uint8_t namco_15xx_device::sharedram_r(int offset)
|
||||
{
|
||||
return m_soundregs[offset];
|
||||
}
|
||||
|
||||
void namco_15xx_device::sharedram_w(int offset, uint8_t data)
|
||||
{
|
||||
if (offset < 0x40)
|
||||
namco_15xx_w(offset, data);
|
||||
else
|
||||
{
|
||||
m_soundregs[offset] = data;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
// sound_stream_update - handle a stream update
|
||||
//-------------------------------------------------
|
||||
|
||||
void namco_audio_device::sound_stream_update(short** outputs, int len)
|
||||
{
|
||||
if (m_stereo)
|
||||
{
|
||||
/* zap the contents of the buffers */
|
||||
memset(outputs[0],0,len*sizeof(short));
|
||||
memset(outputs[1],0,len*sizeof(short));
|
||||
|
||||
/* if no sound, we're done */
|
||||
if (!m_sound_enable)
|
||||
return;
|
||||
|
||||
/* loop over each voice and add its contribution */
|
||||
for (sound_channel *voice = m_channel_list; voice < m_last_channel; voice++)
|
||||
{
|
||||
short* lmix = outputs[0];
|
||||
short* rmix = outputs[1];
|
||||
int lv = voice->volume[0];
|
||||
int rv = voice->volume[1];
|
||||
|
||||
if (voice->noise_sw)
|
||||
{
|
||||
int f = voice->frequency & 0xff;
|
||||
|
||||
/* only update if we have non-zero volume */
|
||||
if (lv || rv)
|
||||
{
|
||||
int hold_time = 1 << (m_f_fracbits - 16);
|
||||
int hold = voice->noise_hold;
|
||||
uint32_t delta = f << 4;
|
||||
uint32_t c = voice->noise_counter;
|
||||
int16_t l_noise_data = OUTPUT_LEVEL(0x07 * (lv >> 1));
|
||||
int16_t r_noise_data = OUTPUT_LEVEL(0x07 * (rv >> 1));
|
||||
int i;
|
||||
|
||||
/* add our contribution */
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
int cnt;
|
||||
|
||||
if (voice->noise_state)
|
||||
{
|
||||
lmix[i]=l_noise_data;
|
||||
rmix[i]=r_noise_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
lmix[i]=-l_noise_data;
|
||||
rmix[i]=-r_noise_data;
|
||||
}
|
||||
|
||||
if (hold)
|
||||
{
|
||||
hold--;
|
||||
continue;
|
||||
}
|
||||
|
||||
hold = hold_time;
|
||||
|
||||
c += delta;
|
||||
cnt = (c >> 12);
|
||||
c &= (1 << 12) - 1;
|
||||
for( ;cnt > 0; cnt--)
|
||||
{
|
||||
if ((voice->noise_seed + 1) & 2) voice->noise_state ^= 1;
|
||||
if (voice->noise_seed & 1) voice->noise_seed ^= 0x28000;
|
||||
voice->noise_seed >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* update the counter and hold time for this voice */
|
||||
voice->noise_counter = c;
|
||||
voice->noise_hold = hold;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* save the counter for this voice */
|
||||
uint32_t c = voice->counter;
|
||||
|
||||
/* only update if we have non-zero left volume */
|
||||
if (lv)
|
||||
{
|
||||
const int16_t *lw = &m_waveform[lv][voice->waveform_select * 32];
|
||||
|
||||
/* generate sound into the buffer */
|
||||
c = namco_update_one(lmix, len, lw, voice->counter, voice->frequency);
|
||||
}
|
||||
|
||||
/* only update if we have non-zero right volume */
|
||||
if (rv)
|
||||
{
|
||||
const int16_t *rw = &m_waveform[rv][voice->waveform_select * 32];
|
||||
|
||||
/* generate sound into the buffer */
|
||||
c = namco_update_one(rmix, len, rw, voice->counter, voice->frequency);
|
||||
}
|
||||
|
||||
/* update the counter for this voice */
|
||||
voice->counter = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sound_channel *voice;
|
||||
|
||||
short* buffer = outputs[0];
|
||||
/* zap the contents of the buffer */
|
||||
memset(buffer,0,len*sizeof(short));
|
||||
|
||||
/* if no sound, we're done */
|
||||
if (!m_sound_enable)
|
||||
return;
|
||||
|
||||
/* loop over each voice and add its contribution */
|
||||
for (voice = m_channel_list; voice < m_last_channel; voice++)
|
||||
{
|
||||
int v = voice->volume[0];
|
||||
if (voice->noise_sw)
|
||||
{
|
||||
int f = voice->frequency & 0xff;
|
||||
|
||||
/* only update if we have non-zero volume */
|
||||
if (v)
|
||||
{
|
||||
int hold_time = 1 << (m_f_fracbits - 16);
|
||||
int hold = voice->noise_hold;
|
||||
uint32_t delta = f << 4;
|
||||
uint32_t c = voice->noise_counter;
|
||||
int16_t noise_data = OUTPUT_LEVEL(0x07 * (v >> 1));
|
||||
int i;
|
||||
|
||||
/* add our contribution */
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
int cnt;
|
||||
|
||||
if (voice->noise_state)
|
||||
buffer[i]=noise_data;
|
||||
else
|
||||
buffer[i]=-noise_data;
|
||||
|
||||
if (hold)
|
||||
{
|
||||
hold--;
|
||||
continue;
|
||||
}
|
||||
|
||||
hold = hold_time;
|
||||
|
||||
c += delta;
|
||||
cnt = (c >> 12);
|
||||
c &= (1 << 12) - 1;
|
||||
for( ;cnt > 0; cnt--)
|
||||
{
|
||||
if ((voice->noise_seed + 1) & 2) voice->noise_state ^= 1;
|
||||
if (voice->noise_seed & 1) voice->noise_seed ^= 0x28000;
|
||||
voice->noise_seed >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* update the counter and hold time for this voice */
|
||||
voice->noise_counter = c;
|
||||
voice->noise_hold = hold;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* only update if we have non-zero volume */
|
||||
if (v)
|
||||
{
|
||||
const int16_t *w = &m_waveform[v][voice->waveform_select * 32];
|
||||
|
||||
/* generate sound into buffer and update the counter for this voice */
|
||||
voice->counter = namco_update_one(buffer, len, w, voice->counter, voice->frequency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void namco_device::sound_stream_update(short** outputs, int len)
|
||||
{
|
||||
namco_audio_device::sound_stream_update(outputs,len);
|
||||
}
|
||||
|
||||
void namco_15xx_device::sound_stream_update(short** outputs, int len)
|
||||
{
|
||||
namco_audio_device::sound_stream_update(outputs,len);
|
||||
}
|
||||
|
||||
void namco_cus30_device::sound_stream_update(short** outputs, int len)
|
||||
{
|
||||
namco_audio_device::sound_stream_update(outputs,len);
|
||||
}
|
130
src/engine/platform/sound/namco.h
Normal file
130
src/engine/platform/sound/namco.h
Normal file
|
@ -0,0 +1,130 @@
|
|||
// license:BSD-3-Clause
|
||||
// copyright-holders:Nicola Salmoria,Aaron Giles
|
||||
#ifndef MAME_SOUND_NAMCO_H
|
||||
#define MAME_SOUND_NAMCO_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
class namco_audio_device
|
||||
{
|
||||
public:
|
||||
// configuration
|
||||
void set_voices(int voices) { m_voices = voices; }
|
||||
void set_stereo(bool stereo) { m_stereo = stereo; }
|
||||
|
||||
void sound_enable_w(int state);
|
||||
|
||||
protected:
|
||||
static constexpr unsigned MAX_VOICES = 8;
|
||||
static constexpr unsigned MAX_VOLUME = 16;
|
||||
|
||||
/* this structure defines the parameters for a channel */
|
||||
struct sound_channel
|
||||
{
|
||||
uint32_t frequency;
|
||||
uint32_t counter;
|
||||
int32_t volume[2];
|
||||
int32_t noise_sw;
|
||||
int32_t noise_state;
|
||||
int32_t noise_seed;
|
||||
uint32_t noise_counter;
|
||||
int32_t noise_hold;
|
||||
int32_t waveform_select;
|
||||
};
|
||||
|
||||
namco_audio_device(uint32_t clock);
|
||||
|
||||
// device-level overrides
|
||||
void device_start();
|
||||
void device_clock_changed();
|
||||
|
||||
// internal state
|
||||
|
||||
void build_decoded_waveform( uint8_t *rgnbase );
|
||||
void update_namco_waveform(int offset, uint8_t data);
|
||||
uint32_t namco_update_one(short* buffer, int size, const int16_t *wave, uint32_t counter, uint32_t freq);
|
||||
|
||||
/* waveform region */
|
||||
uint8_t* m_wave_ptr;
|
||||
|
||||
/* data about the sound system */
|
||||
sound_channel m_channel_list[MAX_VOICES];
|
||||
sound_channel *m_last_channel;
|
||||
uint8_t *m_wavedata;
|
||||
|
||||
/* global sound parameters */
|
||||
int m_wave_size;
|
||||
bool m_sound_enable;
|
||||
int m_namco_clock;
|
||||
int m_sample_rate;
|
||||
int m_f_fracbits;
|
||||
|
||||
int m_voices; /* number of voices */
|
||||
bool m_stereo; /* set to indicate stereo (e.g., System 1) */
|
||||
|
||||
uint8_t m_waveram_alloc[0x400];
|
||||
|
||||
/* decoded waveform table */
|
||||
int16_t m_waveform[MAX_VOLUME][512];
|
||||
|
||||
virtual void sound_stream_update(short** outputs, int len);
|
||||
};
|
||||
|
||||
class namco_device : public namco_audio_device
|
||||
{
|
||||
public:
|
||||
namco_device(uint32_t clock);
|
||||
|
||||
void pacman_sound_w(int offset, uint8_t data);
|
||||
|
||||
uint8_t polepos_sound_r(int offset);
|
||||
void polepos_sound_w(int offset, uint8_t data);
|
||||
|
||||
protected:
|
||||
// device-level overrides
|
||||
virtual void device_start();
|
||||
|
||||
virtual void sound_stream_update(short** outputs, int len);
|
||||
|
||||
private:
|
||||
uint8_t m_soundregs[0x400];
|
||||
};
|
||||
|
||||
|
||||
class namco_15xx_device : public namco_audio_device
|
||||
{
|
||||
public:
|
||||
namco_15xx_device(uint32_t clock);
|
||||
|
||||
void namco_15xx_w(int offset, uint8_t data);
|
||||
uint8_t sharedram_r(int offset);
|
||||
void sharedram_w(int offset, uint8_t data);
|
||||
|
||||
protected:
|
||||
// device-level overrides
|
||||
virtual void device_start();
|
||||
|
||||
virtual void sound_stream_update(short** outputs, int len);
|
||||
|
||||
private:
|
||||
uint8_t m_soundregs[0x400];
|
||||
};
|
||||
|
||||
|
||||
class namco_cus30_device : public namco_audio_device
|
||||
{
|
||||
public:
|
||||
namco_cus30_device(uint32_t clock);
|
||||
|
||||
void namcos1_cus30_w(int offset, uint8_t data); /* wavedata + sound registers + RAM */
|
||||
uint8_t namcos1_cus30_r(int offset);
|
||||
void namcos1_sound_w(int offset, uint8_t data);
|
||||
|
||||
void pacman_sound_w(int offset, uint8_t data);
|
||||
|
||||
protected:
|
||||
virtual void sound_stream_update(short** outputs, int len);
|
||||
};
|
||||
|
||||
#endif // MAME_SOUND_NAMCO_H
|
|
@ -107,6 +107,9 @@ enum DivSystem {
|
|||
DIV_SYSTEM_SOUND_UNIT,
|
||||
DIV_SYSTEM_MSM6295,
|
||||
DIV_SYSTEM_MSM6258,
|
||||
DIV_SYSTEM_NAMCO,
|
||||
DIV_SYSTEM_NAMCO_15XX,
|
||||
DIV_SYSTEM_NAMCO_CUS30,
|
||||
DIV_SYSTEM_DUMMY
|
||||
};
|
||||
|
||||
|
|
|
@ -1966,9 +1966,42 @@ void DivEngine::registerSystems() {
|
|||
{DIV_INS_AMIGA}
|
||||
);
|
||||
|
||||
sysDefs[DIV_SYSTEM_NAMCO]=new DivSysDef(
|
||||
"Namco WSG", NULL, 0xb9, 0, 3, false, true, 0, false,
|
||||
"a wavetable sound chip used in Pac-Man, among other early Namco arcade games.",
|
||||
{"Channel 1", "Channel 2", "Channel 3"},
|
||||
{"CH1", "CH2", "CH3"},
|
||||
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
|
||||
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
|
||||
{},
|
||||
waveOnlyEffectHandler
|
||||
);
|
||||
|
||||
sysDefs[DIV_SYSTEM_NAMCO_15XX]=new DivSysDef(
|
||||
"Namco 15XX WSG", NULL, 0xba, 0, 8, false, true, 0, false,
|
||||
"successor of the original Namco WSG chip, used in later Namco arcade games.",
|
||||
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
|
||||
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
|
||||
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
|
||||
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
|
||||
{},
|
||||
waveOnlyEffectHandler
|
||||
);
|
||||
|
||||
sysDefs[DIV_SYSTEM_NAMCO_CUS30]=new DivSysDef(
|
||||
"Namco CUS30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false,
|
||||
"like Namco 15XX but with stereo sound.",
|
||||
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
|
||||
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
|
||||
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
|
||||
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
|
||||
{},
|
||||
waveOnlyEffectHandler
|
||||
);
|
||||
|
||||
sysDefs[DIV_SYSTEM_DUMMY]=new DivSysDef(
|
||||
"Dummy System", NULL, 0xfd, 0, 8, false, true, 0, false,
|
||||
"this is a system designed for testing purposes..",
|
||||
"this is a system designed for testing purposes.",
|
||||
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
|
||||
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
|
||||
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE},
|
||||
|
|
|
@ -228,6 +228,10 @@ void FurnaceGUI::drawInsList() {
|
|||
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SU]);
|
||||
name=fmt::sprintf(ICON_FA_MICROCHIP " %.2X: %s##_INS%d",i,ins->name,i);
|
||||
break;
|
||||
case DIV_INS_NAMCO:
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_NAMCO]);
|
||||
name=fmt::sprintf(ICON_FA_PIE_CHART " %.2X: %s##_INS%d",i,ins->name,i);
|
||||
break;
|
||||
default:
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_UNKNOWN]);
|
||||
name=fmt::sprintf(ICON_FA_QUESTION " %.2X: %s##_INS%d",i,ins->name,i);
|
||||
|
|
|
@ -149,6 +149,7 @@ enum FurnaceGUIColors {
|
|||
GUI_COLOR_INSTR_MULTIPCM,
|
||||
GUI_COLOR_INSTR_SNES,
|
||||
GUI_COLOR_INSTR_SU,
|
||||
GUI_COLOR_INSTR_NAMCO,
|
||||
GUI_COLOR_INSTR_UNKNOWN,
|
||||
|
||||
GUI_COLOR_CHANNEL_FM,
|
||||
|
@ -937,6 +938,7 @@ class FurnaceGUI {
|
|||
int horizontalDataView;
|
||||
int noMultiSystem;
|
||||
int oldMacroVSlider;
|
||||
int displayAllInsTypes;
|
||||
unsigned int maxUndoSteps;
|
||||
String mainFontPath;
|
||||
String patFontPath;
|
||||
|
@ -1026,6 +1028,7 @@ class FurnaceGUI {
|
|||
horizontalDataView(0),
|
||||
noMultiSystem(0),
|
||||
oldMacroVSlider(0),
|
||||
displayAllInsTypes(0),
|
||||
maxUndoSteps(100),
|
||||
mainFontPath(""),
|
||||
patFontPath(""),
|
||||
|
|
|
@ -79,7 +79,7 @@ const int vgmVersions[6]={
|
|||
0x171
|
||||
};
|
||||
|
||||
const char* insTypes[DIV_INS_MAX]={
|
||||
const char* insTypes[DIV_INS_MAX+1]={
|
||||
"Standard (SMS/NES)",
|
||||
"FM (4-operator)",
|
||||
"Game Boy",
|
||||
|
@ -111,6 +111,8 @@ const char* insTypes[DIV_INS_MAX]={
|
|||
"MultiPCM",
|
||||
"SNES",
|
||||
"Sound Unit",
|
||||
"Namco WSG",
|
||||
NULL
|
||||
};
|
||||
|
||||
const char* sampleDepths[17]={
|
||||
|
@ -754,6 +756,7 @@ const FurnaceGUIColorDef guiColors[GUI_COLOR_MAX]={
|
|||
D(GUI_COLOR_INSTR_MULTIPCM,"",ImVec4(1.0f,0.8f,0.1f,1.0f)),
|
||||
D(GUI_COLOR_INSTR_SNES,"",ImVec4(0.8f,0.7f,1.0f,1.0f)),
|
||||
D(GUI_COLOR_INSTR_SU,"",ImVec4(0.95f,0.98f,1.0f,1.0f)),
|
||||
D(GUI_COLOR_INSTR_NAMCO,"",ImVec4(1.0f,1.0f,0.0f,1.0f)),
|
||||
D(GUI_COLOR_INSTR_UNKNOWN,"",ImVec4(0.3f,0.3f,0.3f,1.0f)),
|
||||
|
||||
D(GUI_COLOR_CHANNEL_FM,"",ImVec4(0.2f,0.8f,1.0f,1.0f)),
|
||||
|
@ -877,6 +880,11 @@ const int availableSystems[]={
|
|||
DIV_SYSTEM_MMC5,
|
||||
DIV_SYSTEM_SCC,
|
||||
DIV_SYSTEM_SCC_PLUS,
|
||||
DIV_SYSTEM_MSM6258,
|
||||
DIV_SYSTEM_MSM6295,
|
||||
DIV_SYSTEM_NAMCO,
|
||||
DIV_SYSTEM_NAMCO_15XX,
|
||||
DIV_SYSTEM_NAMCO_CUS30,
|
||||
0 // don't remove this last one!
|
||||
};
|
||||
|
||||
|
|
|
@ -1404,7 +1404,15 @@ void FurnaceGUI::drawInsEdit() {
|
|||
}
|
||||
*/
|
||||
if (ImGui::BeginCombo("##Type",insTypes[insType])) {
|
||||
for (DivInstrumentType i: e->getPossibleInsTypes()) {
|
||||
std::vector<DivInstrumentType> insTypeList;
|
||||
if (settings.displayAllInsTypes) {
|
||||
for (int i=0; insTypes[i]; i++) {
|
||||
insTypeList.push_back((DivInstrumentType)i);
|
||||
}
|
||||
} else {
|
||||
insTypeList=e->getPossibleInsTypes();
|
||||
}
|
||||
for (DivInstrumentType i: insTypeList) {
|
||||
if (ImGui::Selectable(insTypes[i],insType==i)) {
|
||||
ins->type=i;
|
||||
|
||||
|
|
|
@ -1368,6 +1368,7 @@ void FurnaceGUI::drawSettings() {
|
|||
UI_COLOR_CONFIG(GUI_COLOR_INSTR_MULTIPCM,"MultiPCM");
|
||||
UI_COLOR_CONFIG(GUI_COLOR_INSTR_SNES,"SNES");
|
||||
UI_COLOR_CONFIG(GUI_COLOR_INSTR_SU,"Sound Unit");
|
||||
UI_COLOR_CONFIG(GUI_COLOR_INSTR_NAMCO,"Namco WSG");
|
||||
UI_COLOR_CONFIG(GUI_COLOR_INSTR_UNKNOWN,"Other/Unknown");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
@ -1797,6 +1798,7 @@ void FurnaceGUI::drawSettings() {
|
|||
// these are the cheat codes:
|
||||
// "Debug" - toggles mobile UI
|
||||
// "Nice Amiga cover of the song!" - enables hidden systems (YMU759/SoundUnit/Dummy)
|
||||
// "42 63" - enables all instrument types
|
||||
if (ImGui::BeginTabItem("Cheat Codes")) {
|
||||
ImVec2 settingsViewSize=ImGui::GetContentRegionAvail();
|
||||
settingsViewSize.y-=ImGui::GetFrameHeight()+ImGui::GetStyle().WindowPadding.y;
|
||||
|
@ -1824,6 +1826,10 @@ void FurnaceGUI::drawSettings() {
|
|||
mmlString[30]=":smile: :star_struck: :sunglasses: :ok_hand:";
|
||||
settings.hiddenSystems=!settings.hiddenSystems;
|
||||
}
|
||||
if (checker==0xe888896b && checker1==0xbde) {
|
||||
mmlString[30]="enabled all instrument types";
|
||||
settings.displayAllInsTypes=!settings.displayAllInsTypes;
|
||||
}
|
||||
|
||||
mmlString[31]="";
|
||||
}
|
||||
|
@ -1944,6 +1950,7 @@ void FurnaceGUI::syncSettings() {
|
|||
settings.horizontalDataView=e->getConfInt("horizontalDataView",0);
|
||||
settings.noMultiSystem=e->getConfInt("noMultiSystem",0);
|
||||
settings.oldMacroVSlider=e->getConfInt("oldMacroVSlider",0);
|
||||
settings.displayAllInsTypes=e->getConfInt("displayAllInsTypes",0);
|
||||
|
||||
clampSetting(settings.mainFontSize,2,96);
|
||||
clampSetting(settings.patFontSize,2,96);
|
||||
|
@ -2018,6 +2025,7 @@ void FurnaceGUI::syncSettings() {
|
|||
clampSetting(settings.horizontalDataView,0,1);
|
||||
clampSetting(settings.noMultiSystem,0,1);
|
||||
clampSetting(settings.oldMacroVSlider,0,1);
|
||||
clampSetting(settings.displayAllInsTypes,0,1);
|
||||
|
||||
settings.initialSys=e->decodeSysDesc(e->getConfString("initialSys",""));
|
||||
if (settings.initialSys.size()<4) {
|
||||
|
@ -2140,6 +2148,7 @@ void FurnaceGUI::commitSettings() {
|
|||
e->setConf("horizontalDataView",settings.horizontalDataView);
|
||||
e->setConf("noMultiSystem",settings.noMultiSystem);
|
||||
e->setConf("oldMacroVSlider",settings.oldMacroVSlider);
|
||||
e->setConf("displayAllInsTypes",settings.displayAllInsTypes);
|
||||
|
||||
// colors
|
||||
for (int i=0; i<GUI_COLOR_MAX; i++) {
|
||||
|
|
Loading…
Reference in a new issue