mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-22 20:45:11 +00:00
Reduce naming confusion in Bubble System Wavetable Sound
It means Custom wavetable sound generator logic on Bubble System. It's wavetable select and volume is controlled by single AY-3-8910 IO for both channels, Another AY-3-8910 IO is used for reading sound status. Schematics: http://pdf.textfiles.com/manuals/ARCADE/K-R/Nemesis%20[Schematics]%20[English].pdf (Nemesis, derivative of Bubble system)
This commit is contained in:
parent
d09aa778d9
commit
234c5e9295
14 changed files with 63 additions and 61 deletions
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@ -318,7 +318,7 @@ src/engine/platform/x1_010.cpp
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src/engine/platform/lynx.cpp
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src/engine/platform/swan.cpp
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src/engine/platform/vera.cpp
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src/engine/platform/k005289.cpp
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src/engine/platform/bubsyswsg.cpp
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src/engine/platform/dummy.cpp
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)
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@ -26,7 +26,7 @@ depending on the instrument type, there are currently 13 different types of an i
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- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
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- [VERA](vera.md) - for use with Commander X16 VERA.
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- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
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- [Konami SCC/Bubble System](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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- [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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# macros
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@ -1,6 +1,6 @@
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# Konami SCC/Bubble System instrument editor
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# Konami SCC/Bubble System WSG instrument editor
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SCC/Bubble System instrument editor consists of only three macros:
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SCC/Bubble System WSG instrument editor consists of only three macros:
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- [Volume] - volume sequence
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- [Arpeggio] - pitch sequence
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@ -20,6 +20,6 @@ this is a list of systems that Furnace supports, including each system's effects
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- [Microchip AY8930](ay8930.md)
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- [Seta/Allumer X1-010](x1_010.md)
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- [WonderSwan](wonderswan.md)
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- [Bubble System/K005289](bubblesystem.md)
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- [Bubble System WSG](bubblesystem.md)
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Furnace also reads .dmf files with the [Yamaha YMU759](ymu759.md) system, but does not emulate the chip at all.
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@ -1,10 +1,12 @@
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# Bubble System/K005289
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# Bubble System WSG
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a Konami's 2 channel wavetable sound generator logic used at their arcade hardware Bubble System.
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It's configured with K005289, 4 bit PROM and DAC.
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Also known as K005289, but that's just part of the logic used for pitch and wavetable ROM address. Waveform select and Volume control are tied with AY-3-8910 port.
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Also known as K005289, but that's just part of the logic used for pitch and wavetable ROM address.
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Waveform select and Volume control are tied with single AY-3-8910 IO for both channels.
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Another AY-3-8910 IO is used for reading sound hardware status.
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furnace emulates this configurations as single system, waveform format is 15 level and 32 width.
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@ -177,7 +177,7 @@ size | description
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| - 0xaa: MSM6295 - 4 channels
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| - 0xab: MSM6258 - 1 channel
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| - 0xac: Commander X16 (VERA) - 17 channels
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| - 0xad: Bubble System - 2 channels
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| - 0xad: Bubble System WSG - 2 channels
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| - 0xb0: Seta/Allumer X1-010 - 16 channels
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| - 0xde: YM2610B extended - 19 channels
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| - 0xe0: QSound - 19 channels
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@ -45,7 +45,7 @@
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#include "platform/x1_010.h"
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#include "platform/swan.h"
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#include "platform/lynx.h"
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#include "platform/k005289.h"
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#include "platform/bubsyswsg.h"
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#include "platform/dummy.h"
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#include "../ta-log.h"
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#include "song.h"
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@ -272,8 +272,8 @@ void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, do
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case DIV_SYSTEM_VERA:
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dispatch=new DivPlatformVERA;
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break;
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case DIV_SYSTEM_K005289:
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dispatch=new DivPlatformK005289;
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case DIV_SYSTEM_BUBSYS_WSG:
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dispatch=new DivPlatformBubSysWSG;
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break;
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default:
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logW("this system is not supported yet! using dummy platform.\n");
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@ -17,7 +17,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "k005289.h"
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#include "bubsyswsg.h"
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#include "../engine.h"
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#include <math.h>
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@ -25,8 +25,8 @@
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#define rWrite(a,v) {if(!skipRegisterWrites) {regPool[a]=v; if(dumpWrites) addWrite(a,v); }}
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const char* regCheatSheetK005289[]={
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// K005289
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const char* regCheatSheetBubSysWSG[]={
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// K005289 timer
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"Freq_A", "0",
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"Freq_B", "1",
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// PROM, DAC control from External logic (Connected to AY PSG ports on Bubble System)
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@ -35,11 +35,11 @@ const char* regCheatSheetK005289[]={
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NULL
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};
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const char** DivPlatformK005289::getRegisterSheet() {
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return regCheatSheetK005289;
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const char** DivPlatformBubSysWSG::getRegisterSheet() {
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return regCheatSheetBubSysWSG;
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}
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const char* DivPlatformK005289::getEffectName(unsigned char effect) {
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const char* DivPlatformBubSysWSG::getEffectName(unsigned char effect) {
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switch (effect) {
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case 0x10:
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return "10xx: Change waveform";
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@ -48,7 +48,7 @@ const char* DivPlatformK005289::getEffectName(unsigned char effect) {
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return NULL;
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}
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void DivPlatformK005289::acquire(short* bufL, short* bufR, size_t start, size_t len) {
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void DivPlatformBubSysWSG::acquire(short* bufL, short* bufR, size_t start, size_t len) {
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for (size_t h=start; h<start+len; h++) {
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signed int out=0;
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// K005289 part
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@ -69,7 +69,7 @@ void DivPlatformK005289::acquire(short* bufL, short* bufR, size_t start, size_t
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}
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}
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void DivPlatformK005289::updateWave(int ch) {
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void DivPlatformBubSysWSG::updateWave(int ch) {
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DivWavetable* wt=parent->getWave(chan[ch].wave);
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for (int i=0; i<32; i++) {
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if (wt->max>0 && wt->len>0) {
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@ -84,7 +84,7 @@ void DivPlatformK005289::updateWave(int ch) {
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}
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}
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void DivPlatformK005289::tick() {
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void DivPlatformBubSysWSG::tick() {
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for (int i=0; i<2; i++) {
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chan[i].std.next();
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if (chan[i].std.hadVol) {
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@ -139,7 +139,7 @@ void DivPlatformK005289::tick() {
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}
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}
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int DivPlatformK005289::dispatch(DivCommand c) {
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int DivPlatformBubSysWSG::dispatch(DivCommand c) {
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switch (c.cmd) {
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case DIV_CMD_NOTE_ON: {
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DivInstrument* ins=parent->getIns(chan[c.chan].ins);
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@ -238,12 +238,12 @@ int DivPlatformK005289::dispatch(DivCommand c) {
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return 1;
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}
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void DivPlatformK005289::muteChannel(int ch, bool mute) {
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void DivPlatformBubSysWSG::muteChannel(int ch, bool mute) {
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isMuted[ch]=mute;
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rWrite(2+ch,(chan[ch].wave<<5)|((chan[ch].active && isMuted[ch])?0:chan[ch].outVol));
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}
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void DivPlatformK005289::forceIns() {
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void DivPlatformBubSysWSG::forceIns() {
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for (int i=0; i<2; i++) {
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chan[i].insChanged=true;
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chan[i].freqChanged=true;
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}
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}
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void* DivPlatformK005289::getChanState(int ch) {
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void* DivPlatformBubSysWSG::getChanState(int ch) {
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return &chan[ch];
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}
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unsigned char* DivPlatformK005289::getRegisterPool() {
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unsigned char* DivPlatformBubSysWSG::getRegisterPool() {
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return (unsigned char*)regPool;
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}
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int DivPlatformK005289::getRegisterPoolSize() {
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int DivPlatformBubSysWSG::getRegisterPoolSize() {
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return 4;
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}
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int DivPlatformK005289::getRegisterPoolDepth() {
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int DivPlatformBubSysWSG::getRegisterPoolDepth() {
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return 16;
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}
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void DivPlatformK005289::reset() {
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void DivPlatformBubSysWSG::reset() {
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memset(regPool,0,4*2);
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for (int i=0; i<2; i++) {
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chan[i]=DivPlatformK005289::Channel();
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chan[i]=DivPlatformBubSysWSG::Channel();
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}
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if (dumpWrites) {
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addWrite(0xffffffff,0);
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k005289->reset();
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}
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bool DivPlatformK005289::isStereo() {
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bool DivPlatformBubSysWSG::isStereo() {
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return false;
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}
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bool DivPlatformK005289::keyOffAffectsArp(int ch) {
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bool DivPlatformBubSysWSG::keyOffAffectsArp(int ch) {
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return true;
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}
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void DivPlatformK005289::notifyWaveChange(int wave) {
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void DivPlatformBubSysWSG::notifyWaveChange(int wave) {
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for (int i=0; i<2; i++) {
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if (chan[i].wave==wave) {
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updateWave(i);
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}
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}
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void DivPlatformK005289::notifyInsDeletion(void* ins) {
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void DivPlatformBubSysWSG::notifyInsDeletion(void* ins) {
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for (int i=0; i<2; i++) {
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chan[i].std.notifyInsDeletion((DivInstrument*)ins);
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}
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}
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void DivPlatformK005289::setFlags(unsigned int flags) {
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void DivPlatformBubSysWSG::setFlags(unsigned int flags) {
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chipClock=COLOR_NTSC;
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rate=chipClock;
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}
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void DivPlatformK005289::poke(unsigned int addr, unsigned short val) {
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void DivPlatformBubSysWSG::poke(unsigned int addr, unsigned short val) {
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rWrite(addr,val);
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}
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void DivPlatformK005289::poke(std::vector<DivRegWrite>& wlist) {
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void DivPlatformBubSysWSG::poke(std::vector<DivRegWrite>& wlist) {
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for (DivRegWrite& i: wlist) rWrite(i.addr,i.val);
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}
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int DivPlatformK005289::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
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int DivPlatformBubSysWSG::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
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parent=p;
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dumpWrites=false;
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skipRegisterWrites=false;
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return 2;
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}
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void DivPlatformK005289::quit() {
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void DivPlatformBubSysWSG::quit() {
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delete k005289;
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}
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DivPlatformK005289::~DivPlatformK005289() {
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DivPlatformBubSysWSG::~DivPlatformBubSysWSG() {
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}
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@ -25,7 +25,7 @@
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#include "../macroInt.h"
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#include "sound/k005289/k005289.hpp"
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class DivPlatformK005289: public DivDispatch {
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class DivPlatformBubSysWSG: public DivDispatch {
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struct Channel {
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int freq, baseFreq, pitch, note;
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unsigned char ins;
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const char* getEffectName(unsigned char effect);
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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void quit();
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~DivPlatformK005289();
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~DivPlatformBubSysWSG();
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};
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#endif
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@ -313,7 +313,7 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
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return false;
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}
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break;
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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switch (effect) {
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case 0x10: // select waveform
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dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
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@ -94,7 +94,7 @@ enum DivSystem {
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DIV_SYSTEM_YM2610B_EXT,
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DIV_SYSTEM_SEGAPCM_COMPAT,
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DIV_SYSTEM_X1_010,
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DIV_SYSTEM_K005289
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DIV_SYSTEM_BUBSYS_WSG
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};
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struct DivSong {
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@ -138,7 +138,7 @@ DivSystem DivEngine::systemFromFile(unsigned char val) {
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case 0xac:
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return DIV_SYSTEM_VERA;
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case 0xad:
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return DIV_SYSTEM_K005289;
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return DIV_SYSTEM_BUBSYS_WSG;
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case 0xb0:
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return DIV_SYSTEM_X1_010;
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case 0xde:
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@ -266,7 +266,7 @@ unsigned char DivEngine::systemToFile(DivSystem val) {
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return 0xa9;
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case DIV_SYSTEM_VERA:
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return 0xac;
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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return 0xad;
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case DIV_SYSTEM_X1_010:
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return 0xb0;
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return 19;
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case DIV_SYSTEM_VERA:
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return 17;
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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return 2;
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}
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return 0;
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@ -548,7 +548,7 @@ const char* DivEngine::getSongSystemName() {
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}
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break;
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case 3:
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if (song.system[0]==DIV_SYSTEM_AY8910 && song.system[1]==DIV_SYSTEM_AY8910 && song.system[2]==DIV_SYSTEM_K005289) {
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if (song.system[0]==DIV_SYSTEM_AY8910 && song.system[1]==DIV_SYSTEM_AY8910 && song.system[2]==DIV_SYSTEM_BUBSYS_WSG) {
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return "Konami Bubble System";
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}
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break;
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@ -681,8 +681,8 @@ const char* DivEngine::getSystemName(DivSystem sys) {
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return "VERA";
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case DIV_SYSTEM_X1_010:
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return "Seta/Allumer X1-010";
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case DIV_SYSTEM_K005289:
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return "Konami Bubble System Sound";
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case DIV_SYSTEM_BUBSYS_WSG:
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return "Konami Bubble System WSG";
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}
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return "Unknown";
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}
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@ -812,8 +812,8 @@ const char* DivEngine::getSystemChips(DivSystem sys) {
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return "VERA";
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case DIV_SYSTEM_X1_010:
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return "Seta/Allumer X1-010";
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case DIV_SYSTEM_K005289:
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return "Konami K005289";
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case DIV_SYSTEM_BUBSYS_WSG:
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return "Konami Bubble System WSG";
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}
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return "Unknown";
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}
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@ -1071,7 +1071,7 @@ const DivInstrumentType chanPrefType[47][28]={
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}, // YM2610B (extended channel 3)
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{DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_VERA, DIV_INS_AMIGA}, // VERA
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{DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010, DIV_INS_X1_010}, // X1-010
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{DIV_INS_SCC, DIV_INS_SCC}, // K005289
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{DIV_INS_SCC, DIV_INS_SCC}, // Bubble System WSG
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};
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const char* DivEngine::getChannelName(int chan) {
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@ -1100,7 +1100,7 @@ const char* DivEngine::getChannelName(int chan) {
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break;
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case DIV_SYSTEM_PCE:
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case DIV_SYSTEM_SFX_BEEPER:
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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return chanNames[5][dispatchChanOfChan[chan]];
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break;
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case DIV_SYSTEM_NES:
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@ -1246,7 +1246,7 @@ const char* DivEngine::getChannelShortName(int chan) {
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break;
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case DIV_SYSTEM_PCE:
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case DIV_SYSTEM_SFX_BEEPER:
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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return chanShortNames[5][dispatchChanOfChan[chan]];
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break;
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case DIV_SYSTEM_NES:
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@ -1388,7 +1388,7 @@ int DivEngine::getChannelType(int chan) {
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break;
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case DIV_SYSTEM_PCE:
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case DIV_SYSTEM_SFX_BEEPER:
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case DIV_SYSTEM_K005289:
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case DIV_SYSTEM_BUBSYS_WSG:
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return chanTypes[5][dispatchChanOfChan[chan]];
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break;
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case DIV_SYSTEM_NES:
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||||
|
@ -1662,7 +1662,7 @@ DivInstrumentType DivEngine::getPreferInsType(int chan) {
|
|||
case DIV_SYSTEM_X1_010:
|
||||
return chanPrefType[45][dispatchChanOfChan[chan]];
|
||||
break;
|
||||
case DIV_SYSTEM_K005289:
|
||||
case DIV_SYSTEM_BUBSYS_WSG:
|
||||
return chanPrefType[46][dispatchChanOfChan[chan]];
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -5512,7 +5512,7 @@ bool FurnaceGUI::loop() {
|
|||
sysAddOption(DIV_SYSTEM_X1_010);
|
||||
sysAddOption(DIV_SYSTEM_SWAN);
|
||||
sysAddOption(DIV_SYSTEM_VERA);
|
||||
sysAddOption(DIV_SYSTEM_K005289);
|
||||
sysAddOption(DIV_SYSTEM_BUBSYS_WSG);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("configure system...")) {
|
||||
|
@ -5848,7 +5848,7 @@ bool FurnaceGUI::loop() {
|
|||
case DIV_SYSTEM_GB:
|
||||
case DIV_SYSTEM_SWAN:
|
||||
case DIV_SYSTEM_VERA:
|
||||
case DIV_SYSTEM_K005289:
|
||||
case DIV_SYSTEM_BUBSYS_WSG:
|
||||
case DIV_SYSTEM_YM2610:
|
||||
case DIV_SYSTEM_YM2610_EXT:
|
||||
case DIV_SYSTEM_YM2610_FULL:
|
||||
|
@ -5910,7 +5910,7 @@ bool FurnaceGUI::loop() {
|
|||
sysChangeOption(i,DIV_SYSTEM_X1_010);
|
||||
sysChangeOption(i,DIV_SYSTEM_SWAN);
|
||||
sysChangeOption(i,DIV_SYSTEM_VERA);
|
||||
sysChangeOption(i,DIV_SYSTEM_K005289);
|
||||
sysChangeOption(i,DIV_SYSTEM_BUBSYS_WSG);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
@ -7678,7 +7678,7 @@ FurnaceGUI::FurnaceGUI():
|
|||
"Konami Bubble System", {
|
||||
DIV_SYSTEM_AY8910, 64, 0, 0,
|
||||
DIV_SYSTEM_AY8910, 64, 0, 0,
|
||||
DIV_SYSTEM_K005289, 64, 0, 0,
|
||||
DIV_SYSTEM_BUBSYS_WSG, 64, 0, 0,
|
||||
// VLM5030 exists but not used for music at all
|
||||
0
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ const char* insTypes[DIV_INS_MAX]={
|
|||
"FDS",
|
||||
"Virtual Boy",
|
||||
"Namco 163",
|
||||
"Konami SCC/Bubble System",
|
||||
"Konami SCC/Bubble System WSG",
|
||||
"FM (OPZ)",
|
||||
"POKEY",
|
||||
"PC Beeper",
|
||||
|
|
Loading…
Reference in a new issue