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https://github.com/tildearrow/furnace.git
synced 2024-11-23 21:15:11 +00:00
GUI: improve oscilloscope
it's not finished yet
This commit is contained in:
parent
785ac8d1a7
commit
11cdc3924d
5 changed files with 119 additions and 9 deletions
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@ -3432,7 +3432,9 @@ FurnaceGUI::FurnaceGUI():
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openSampleAmplifyOpt(false),
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openSampleAmplifyOpt(false),
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openSampleSilenceOpt(false),
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openSampleSilenceOpt(false),
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openSampleFilterOpt(false),
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openSampleFilterOpt(false),
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oscTotal(0) {
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oscTotal(0),
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oscZoom(0.5f),
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oscZoomSlider(false) {
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// value keys
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// value keys
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valueKeys[SDLK_0]=0;
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valueKeys[SDLK_0]=0;
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valueKeys[SDLK_1]=1;
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valueKeys[SDLK_1]=1;
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@ -71,6 +71,16 @@ enum FurnaceGUIColors {
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GUI_COLOR_FILE_FONT,
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GUI_COLOR_FILE_FONT,
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GUI_COLOR_FILE_OTHER,
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GUI_COLOR_FILE_OTHER,
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GUI_COLOR_OSC_BG1,
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GUI_COLOR_OSC_BG2,
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GUI_COLOR_OSC_BG3,
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GUI_COLOR_OSC_BG4,
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GUI_COLOR_OSC_BORDER,
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GUI_COLOR_OSC_WAVE,
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GUI_COLOR_OSC_WAVE_PEAK,
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GUI_COLOR_OSC_REF,
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GUI_COLOR_OSC_GUIDE,
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GUI_COLOR_VOLMETER_LOW,
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GUI_COLOR_VOLMETER_LOW,
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GUI_COLOR_VOLMETER_HIGH,
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GUI_COLOR_VOLMETER_HIGH,
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GUI_COLOR_VOLMETER_PEAK,
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GUI_COLOR_VOLMETER_PEAK,
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@ -979,6 +989,8 @@ class FurnaceGUI {
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// oscilloscope
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// oscilloscope
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int oscTotal;
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int oscTotal;
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float oscValues[512];
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float oscValues[512];
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float oscZoom;
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bool oscZoomSlider;
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// visualizer
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// visualizer
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float keyHit[DIV_MAX_CHANS];
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float keyHit[DIV_MAX_CHANS];
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@ -377,6 +377,16 @@ const FurnaceGUIColorDef guiColors[GUI_COLOR_MAX]={
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D(GUI_COLOR_FILE_FONT,"",ImVec4(0.3f,1.0f,0.6f,1.0f)),
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D(GUI_COLOR_FILE_FONT,"",ImVec4(0.3f,1.0f,0.6f,1.0f)),
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D(GUI_COLOR_FILE_OTHER,"",ImVec4(0.7f,0.7f,0.7f,1.0f)),
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D(GUI_COLOR_FILE_OTHER,"",ImVec4(0.7f,0.7f,0.7f,1.0f)),
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D(GUI_COLOR_OSC_BG1,"",ImVec4(0.1f,0.18f,0.3f,1.0f)),
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D(GUI_COLOR_OSC_BG2,"",ImVec4(0.1f,0.18f,0.3f,1.0f)),
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D(GUI_COLOR_OSC_BG3,"",ImVec4(0.05f,0.15f,0.25f,1.0f)),
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D(GUI_COLOR_OSC_BG4,"",ImVec4(0.05f,0.15f,0.25f,1.0f)),
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D(GUI_COLOR_OSC_BORDER,"",ImVec4(0.4f,0.6f,0.95f,1.0f)),
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D(GUI_COLOR_OSC_WAVE,"",ImVec4(0.95f,0.95f,1.0f,1.0f)),
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D(GUI_COLOR_OSC_WAVE_PEAK,"",ImVec4(0.95f,0.95f,1.0f,1.0f)),
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D(GUI_COLOR_OSC_REF,"",ImVec4(0.3f,0.3f,0.3f,1.0f)),
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D(GUI_COLOR_OSC_GUIDE,"",ImVec4(0.3,0.3f,0.3f,1.0f)),
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D(GUI_COLOR_VOLMETER_LOW,"",ImVec4(0.2f,0.6f,0.2f,1.0f)),
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D(GUI_COLOR_VOLMETER_LOW,"",ImVec4(0.2f,0.6f,0.2f,1.0f)),
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D(GUI_COLOR_VOLMETER_HIGH,"",ImVec4(1.0f,0.9f,0.2f,1.0f)),
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D(GUI_COLOR_VOLMETER_HIGH,"",ImVec4(1.0f,0.9f,0.2f,1.0f)),
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D(GUI_COLOR_VOLMETER_PEAK,"",ImVec4(1.0f,0.1f,0.1f,1.0f)),
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D(GUI_COLOR_VOLMETER_PEAK,"",ImVec4(1.0f,0.1f,0.1f,1.0f)),
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@ -18,6 +18,8 @@
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*/
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*/
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#include "gui.h"
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#include "gui.h"
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#include "imgui_internal.h"
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#include <imgui.h>
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#include <math.h>
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#include <math.h>
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void FurnaceGUI::readOsc() {
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void FurnaceGUI::readOsc() {
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@ -71,16 +73,88 @@ void FurnaceGUI::drawOsc() {
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}
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}
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if (!oscOpen) return;
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if (!oscOpen) return;
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ImGui::SetNextWindowSizeConstraints(ImVec2(64.0f*dpiScale,32.0f*dpiScale),ImVec2(scrW*dpiScale,scrH*dpiScale));
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ImGui::SetNextWindowSizeConstraints(ImVec2(64.0f*dpiScale,32.0f*dpiScale),ImVec2(scrW*dpiScale,scrH*dpiScale));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,ImVec2(0,0));
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/*ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing,ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing,ImVec2(0,0));*/
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if (ImGui::Begin("Oscilloscope",&oscOpen)) {
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if (ImGui::Begin("Oscilloscope",&oscOpen)) {
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//ImGui::SetCursorPos(ImVec2(0,0));
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if (oscZoomSlider) {
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ImGui::BeginDisabled();
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if (ImGui::VSliderFloat("##OscZoom",ImVec2(20.0f*dpiScale,ImGui::GetContentRegionAvail().y),&oscZoom,0.5,2.0)) {
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ImGui::PlotLines("##SingleOsc",oscValues,512,0,NULL,-1.0f,1.0f,ImGui::GetContentRegionAvail());
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if (oscZoom<0.5) oscZoom=0.5;
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ImGui::EndDisabled();
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if (oscZoom>2.0) oscZoom=2.0;
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}
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ImGui::SameLine();
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}
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ImDrawList* dl=ImGui::GetWindowDrawList();
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ImGuiWindow* window=ImGui::GetCurrentWindow();
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ImVec2 waveform[512];
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ImVec2 size=ImGui::GetContentRegionAvail();
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ImVec2 minArea=window->DC.CursorPos;
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ImVec2 maxArea=ImVec2(
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minArea.x+size.x,
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minArea.y+size.y
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);
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ImRect rect=ImRect(minArea,maxArea);
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ImGuiStyle& style=ImGui::GetStyle();
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ImU32 color=ImGui::GetColorU32(isClipping?uiColors[GUI_COLOR_OSC_WAVE_PEAK]:uiColors[GUI_COLOR_OSC_WAVE]);
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ImU32 borderColor=ImGui::GetColorU32(uiColors[GUI_COLOR_OSC_BORDER]);
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ImGui::ItemSize(size,style.FramePadding.y);
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if (ImGui::ItemAdd(rect,ImGui::GetID("wsDisplay"))) {
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// https://github.com/ocornut/imgui/issues/3710
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// TODO: improve
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const int v0 = dl->VtxBuffer.Size;
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dl->AddRectFilled(rect.Min,rect.Max,0xffffffff,8.0f*dpiScale);
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const int v1 = dl->VtxBuffer.Size;
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for (int i=v0; i<v1; i++) {
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ImDrawVert* v=&dl->VtxBuffer.Data[i];
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ImVec4 col0=uiColors[GUI_COLOR_OSC_BG1];
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ImVec4 col1=uiColors[GUI_COLOR_OSC_BG3];
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ImVec4 col2=uiColors[GUI_COLOR_OSC_BG2];
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ImVec4 col3=uiColors[GUI_COLOR_OSC_BG4];
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float shadeX=(v->pos.x-rect.Min.x)/(rect.Max.x-rect.Min.x);
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float shadeY=(v->pos.y-rect.Min.y)/(rect.Max.y-rect.Min.y);
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if (shadeX<0.0f) shadeX=0.0f;
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if (shadeX>1.0f) shadeX=1.0f;
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if (shadeY<0.0f) shadeY=0.0f;
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if (shadeY>1.0f) shadeY=1.0f;
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col0.x+=(col2.x-col0.x)*shadeX;
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col0.y+=(col2.y-col0.y)*shadeX;
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col0.z+=(col2.z-col0.z)*shadeX;
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col0.w+=(col2.w-col0.w)*shadeX;
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col1.x+=(col3.x-col1.x)*shadeX;
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col1.y+=(col3.y-col1.y)*shadeX;
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col1.z+=(col3.z-col1.z)*shadeX;
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col1.w+=(col3.w-col1.w)*shadeX;
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col0.x+=(col1.x-col0.x)*shadeY;
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col0.y+=(col1.y-col0.y)*shadeY;
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col0.z+=(col1.z-col0.z)*shadeY;
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col0.w+=(col1.w-col0.w)*shadeY;
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v->col=ImGui::ColorConvertFloat4ToU32(col0);
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}
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for (size_t i=0; i<512; i++) {
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float x=(float)i/512.0f;
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float y=oscValues[i]*oscZoom;
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if (y<-0.5f) y=-0.5f;
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if (y>0.5f) y=0.5f;
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waveform[i]=ImLerp(rect.Min,rect.Max,ImVec2(x,0.5f-y));
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}
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dl->AddPolyline(waveform,512,color,ImDrawFlags_None,dpiScale);
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dl->AddRect(rect.Min,rect.Max,borderColor,8.0f*dpiScale,0,dpiScale);
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}
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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oscZoomSlider=!oscZoomSlider;
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}
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}
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}
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ImGui::PopStyleVar(3);
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//ImGui::PopStyleVar(3);
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_OSCILLOSCOPE;
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_OSCILLOSCOPE;
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ImGui::End();
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ImGui::End();
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}
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}
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@ -942,6 +942,18 @@ void FurnaceGUI::drawSettings() {
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UI_COLOR_CONFIG(GUI_COLOR_FILE_OTHER,"Other");
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UI_COLOR_CONFIG(GUI_COLOR_FILE_OTHER,"Other");
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("Oscilloscope")) {
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UI_COLOR_CONFIG(GUI_COLOR_OSC_BORDER,"Border");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_BG1,"Background (top-left)");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_BG2,"Background (top-right)");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_BG3,"Background (bottom-left)");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_BG4,"Background (bottom-right)");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_WAVE,"Waveform");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_WAVE_PEAK,"Waveform (clip)");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_REF,"Reference");
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UI_COLOR_CONFIG(GUI_COLOR_OSC_GUIDE,"Guide");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Volume Meter")) {
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if (ImGui::TreeNode("Volume Meter")) {
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UI_COLOR_CONFIG(GUI_COLOR_VOLMETER_LOW,"Low");
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UI_COLOR_CONFIG(GUI_COLOR_VOLMETER_LOW,"Low");
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UI_COLOR_CONFIG(GUI_COLOR_VOLMETER_HIGH,"High");
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UI_COLOR_CONFIG(GUI_COLOR_VOLMETER_HIGH,"High");
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